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	<id>https://www.risetvp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=rana</id>
	<title>Rise: The Vieneo Province - User contributions [en]</title>
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	<updated>2026-08-09T08:13:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.risetvp.com/index.php?title=Vieneo&amp;diff=4602</id>
		<title>Vieneo</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Vieneo&amp;diff=4602"/>
		<updated>2025-11-22T16:11:40Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; class=&amp;quot;infobox&amp;quot; width=&amp;quot;240px&amp;quot; style=&amp;quot;text-align: left; font-size: 90%; border-width: 1px; border-spacing: 0; border-style: solid; border-color: #CCCCCC; border-collapse: separate; background-color: #F9F9F9;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|[[Image:Vieneo.jpg|thumb|left|Vieneo from 43,000 [[kilometer|km]]]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #ffc0c0&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Discovery&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Discovered by:&lt;br /&gt;
|Capt. Ruben Evans&lt;br /&gt;
|-&lt;br /&gt;
!Discovery date:&lt;br /&gt;
|February 16, 2218&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #ffc0c0&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;[[Orbit]]al characteristics&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Satellite of:&lt;br /&gt;
|[[Iomere]]&lt;br /&gt;
|-&lt;br /&gt;
!Semi-major Axis:&lt;br /&gt;
|249,390 [[kilometer|km]] (0.651x Luna)&lt;br /&gt;
|-&lt;br /&gt;
!Eccentricity:&lt;br /&gt;
|0.049&lt;br /&gt;
|-&lt;br /&gt;
!Orbital Period:&lt;br /&gt;
|11.717 d&lt;br /&gt;
|-&lt;br /&gt;
!Sidereal Period:&lt;br /&gt;
|14.43 h&lt;br /&gt;
|-&lt;br /&gt;
!Rotations/annum:&lt;br /&gt;
|625&lt;br /&gt;
|-&lt;br /&gt;
!Synodic Period:&lt;br /&gt;
|14.453125 h&lt;br /&gt;
|-&lt;br /&gt;
!Longitude at epoch:&lt;br /&gt;
|0° &lt;br /&gt;
|-&lt;br /&gt;
!Epoch offset:&lt;br /&gt;
|227.3607416°&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #ffc0c0&amp;quot; colspan=2 align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Physical characteristics&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mean radius:&lt;br /&gt;
|2939.6 [[kilometer|km]] (0.46x Earth)&lt;br /&gt;
|-&lt;br /&gt;
!Surface area:&lt;br /&gt;
|108,589,127 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Volume:&lt;br /&gt;
|106,402,865,860 km&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mass:&lt;br /&gt;
|1.46x10&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt; [http://en.wikipedia.org/wiki/Kilogram kg] (0.243x Earth)&lt;br /&gt;
|-&lt;br /&gt;
!Density:&lt;br /&gt;
|13.78 g/cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (2.5x Earth)&lt;br /&gt;
|-&lt;br /&gt;
!Surface gravity:&lt;br /&gt;
|11.314 [[Acceleration|m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;]] (1.15x Earth)&lt;br /&gt;
|-&lt;br /&gt;
!Escape velocity:&lt;br /&gt;
|8.139 [[kilometer|k]]ps&lt;br /&gt;
|-&lt;br /&gt;
!Rotation:&lt;br /&gt;
|Synchronous&lt;br /&gt;
|-&lt;br /&gt;
!Obliquity:&lt;br /&gt;
|24.77147°&lt;br /&gt;
|-&lt;br /&gt;
!Albedo:&lt;br /&gt;
|0.60&lt;br /&gt;
|-&lt;br /&gt;
!Hydrosphere:&lt;br /&gt;
|13%&lt;br /&gt;
|-&lt;br /&gt;
!Cloud cover:&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Ice cover:&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
!Lowest elevation:&lt;br /&gt;
|2.825 km below MSL&lt;br /&gt;
|-&lt;br /&gt;
!Highest elevation:&lt;br /&gt;
|9.525 km above MSL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #ffc0c0&amp;quot; colspan=2 align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Atmospheric properties&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Surface pressure:&lt;br /&gt;
|2630 mb (2.596x Earth)&lt;br /&gt;
|-&lt;br /&gt;
!Scale height:&lt;br /&gt;
|6.923 km (0.815x Earth)&lt;br /&gt;
|-&lt;br /&gt;
!Molecular weights:&lt;br /&gt;
|4.3 and above&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;table width=100% caption=&amp;quot;Composition&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Nitrogen&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;98.4%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2589 mb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Sulfur Dioxide&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1.0%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 mb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Oxygen&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;0.6%&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 mb&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;Traces of CH&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt;, NH&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;, H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, Ne, CO&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Other:&lt;br /&gt;
|Terrestrial - Cold, Wet&amp;lt;br&amp;gt;Thick atmosphere (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, SO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; - unbreathable)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #ffc0c0&amp;quot; colspan=2 align=&amp;quot;center&amp;quot;|&amp;lt;b&amp;gt;Temperatures&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sea Level Average:&lt;br /&gt;
|&amp;lt;table width=100%&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Day&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Night&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;21.4°C&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.2°C&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Extremes:&lt;br /&gt;
|&amp;lt;table width=100%&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;High&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Low&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;38.5°C&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-26.9°C&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Exospheric:&lt;br /&gt;
|799.25°K (-473.75°C Earth&#039;s) &lt;br /&gt;
|-&lt;br /&gt;
!Boiling point:&lt;br /&gt;
|H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O 128.5°C&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vieneo&#039;&#039;&#039; is a terrestrial moon and the only natural satellite of [[Iomere]], the fourth of six planets in the [[:Category:Yonmaran System|Yonmaran]] system. &lt;br /&gt;
&lt;br /&gt;
A majority of the trade outposts and settlements of the [[Vieneo Province]] have developed on Vieneo, notably the city of [[Deois]].  The moon is rich in atmosphere, liquid water, and minerals but is devoid of indigenous life. Vieneo is the only body meeting the [[United Stellar Republic]]&#039;s [[suitability criteria]] for a radius of approximately 70 parsecs&lt;br /&gt;
&lt;br /&gt;
It is believed that Vieneo was once a moon of the planet [[Ostlon]].&lt;br /&gt;
&lt;br /&gt;
==General Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
* [[United Stellar Republic]] - Governing body for this region&lt;br /&gt;
* [[Vieneo Land Management]] - Purchase and transfer land deeds&lt;br /&gt;
&lt;br /&gt;
===Province===&lt;br /&gt;
Central seat of governance for the [[Vieneo Province]] of the [[United Stellar Republic]].&lt;br /&gt;
&lt;br /&gt;
===Regions===&lt;br /&gt;
[[File:Regions.png|thumb|left|Vieneo Regions]] &lt;br /&gt;
Due to the lack of distinct continents a total of 21 regions have been carved out based on surface features and composition.&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
[[Deois]] , the capital of the [[Vieneo Province]], is the only settlement officially chartered as a city. Numerous other settlements exist, many of which are in the process of applying. Lucinda Smith of the Yonmaran Sentinel wrote in 2242 that &amp;quot;every town, hamlet, farm, mine, and abandoned Steerhead on Vieneo is trying to become the next official city, and yet nobody knows what that even means. It is as if these places believe they will become the next Deois overnight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Name and Etymology===&lt;br /&gt;
Vieneo is named from the Swahili word (&#039;&#039;maeneo&#039;&#039;), meaning &amp;quot;province&amp;quot; or &amp;quot;extent of area&amp;quot;. It is pronounced &amp;quot;V-en-ee-oh&amp;quot; like &amp;quot;Vienna&amp;quot; but with a &amp;quot;Vienn-ee-oh&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
===Chronology===&lt;br /&gt;
Vieneo was discovered by Captain Ruben Evans ([[USV]] Flying Mast) on February 16, 2218 and was coincident with the discovery of the [[:Category:Yonmaran System|Yonmaran System]].  Vieneo was named in honor of the [[United Stellar Republic]]&#039;s claim and his Waswahili heritage. The moon is forever linked to the history of the province which was named after it. More information can be found [[Vieneo Province|here]].&lt;br /&gt;
&lt;br /&gt;
=== Time Zones ===&lt;br /&gt;
[[Image:TimeZones.png|thumb|left|Vieneo Time Zones]]&lt;br /&gt;
The moon is divided into 15 time zones of 24 degrees longitude and just shy of 1 hour each (57 minutes 43 seconds).&lt;br /&gt;
&lt;br /&gt;
==Geology==&lt;br /&gt;
[[Image:Landforms.png|thumb|left|Vieneo Landforms]]&lt;br /&gt;
Vieneo&#039;s surface is mostly high-density rock and inorganic compounds with only 13% of the surface covered in highly brackish water.  &lt;br /&gt;
&lt;br /&gt;
===Plate Tectonics===&lt;br /&gt;
[[File:Vieneo Plates.png|thumb|left|Vieneo Plate Tectonics]] &lt;br /&gt;
The surface has patchwork regions of broken terrain indicating intense geological activity in the moon&#039;s past, and is crisscrossed by huge canyons. Approximately 70% of this was attributed to underground faults which caused rivers to change directions and create rigid changes in elevation.&lt;br /&gt;
&lt;br /&gt;
===Earthquakes ===&lt;br /&gt;
[[File:Vieneo Earthquakes.png|thumb|left|Vieneo Earthquakes in 2242]]&lt;br /&gt;
Compared to Earth, Vieneo experiences less frequent quakes but with a higher magnitude on the order of 1 to 2 Richter units (10-100 times the energy output).&lt;br /&gt;
&lt;br /&gt;
===Hydrology===&lt;br /&gt;
The salinity of the seas is an average of 70 parts per thousand (about twice that of Earth&#039;s oceans) and results in a density of 1052.242 kg/m&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; at an average sea temperature of 18.8°C.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seas.png|thumb|left|Vieneo Seas]]&lt;br /&gt;
There are 4 major bodies of water on Vieneo in order of area:&lt;br /&gt;
&lt;br /&gt;
Ederar Sea (-125 MSL) 397,721 sq. km.&amp;lt;br&amp;gt;&lt;br /&gt;
Kalesrab Sea (+75 MSL) 545,680 sq. km.&amp;lt;br&amp;gt;&lt;br /&gt;
Apstrain Sea (-125 MSL) 1,389,331 sq. km.&amp;lt;br&amp;gt;&lt;br /&gt;
Ennaretraidem Sea (+175 MSL) 29,751,887 sq. km.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere ===&lt;br /&gt;
Despite orbiting a B-class star, Vieneo’s thick 2.6-bar [[atmosphere]] and perpetual cloud layer reflect most incident radiation. Only ~5% of Yonmara’s flux penetrates the high-albedo upper atmosphere, resulting in temperate conditions across the surface.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Visitors from Iomere===&lt;br /&gt;
&lt;br /&gt;
Being a moon of Iomere, which was a known harbinger of intelligent, humanoid life in the ancient past, scientist have long fawned over Vieneo as a potential source of information on Iomere&#039;s former inhabitants. Thus, it is frequently a destination for field work in various disciplines of astro-biology. To date, evidence of any Iomere life-form having visited Vieneo is inconclusive at best and most experts on the subject do not believe that the life on Iomere made it beyond a shallow orbit around the planet (if that).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Noted Iomere expert Science Officer John Kling of the Department of Biology does, however, note the similarities between artificial craters found on the surface of Iomere and those found in two locations on the surface of Vieneo.  In both cases (Iomere and Vieneo), the craters contain trace amounts of trinitite, leading to three primary theories regarding the prescience of the Vieneo craters: &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#Nuclear weapons were used on Iomere and, for unknown reasons, were unintentionally fired from orbital facilities or during an orbital incursion and those weapons eventually struck Vieneo (potentially tens or hundreds of thousands of years after being launched, as they could have been in orbit for some time prior to collision).&lt;br /&gt;
#The weapons were intentionally launched at two small targets on the surface of Vieneo, wiping all traces from the surface.&lt;br /&gt;
#The weapons were launched from elsewhere in the Yonmaran system towards Iomere and its moon, leading to two &#039;misses.&#039; This is not widely accepted, as it implies that the Iomere inhabitants not only made it into orbit, but ventured deeper into the system. A lack of artificial satellites orbiting any Yonmaran body is near-conclusive proof that this was not the case.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that while proof of nuclear weapon use by the ancient Iomere population is held as entirely plausible in most scientific circles, it is not commonly believed that the use of atomic weaponry triggered or even exacerbated the cataclysmic event which led to the expulsion of Iomere&#039;s atmosphere and the extinction of the beings that resided there.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Freelance scientist (officially an archivist) Bob Owen of the Department of Archives theorizes that since there are no known signs of the Iomere population having reached orbit at all, it is possible that the atomic warheads came from far outside the Yonmaran system and traveled for tens or even hundreds of millions of years at STL speeds through open space prior to impact on Iomere and its moon. Owen has jokingly referred to his own theory as &amp;quot;the bad luck theory,&amp;quot; but has expanded on it to emphasize that the Iomere extinction event may well have been caused by a weapon launched alongside the atomic warheads or by the same ancient civilization. &amp;quot;Today, our military careful to track every warhead we fire to prevent it from colliding with something unintentional in the near, far, or extremely far future. What if some species or civilization millions of years before us was not so careful with their anti-ship or anti-planet warheads? What else could be flying around out there in the blackness of space just waiting to catch an orbit around an unlucky, populated star system?&amp;quot; John Kling called Owen&#039;s theory &amp;quot;science-fiction bullshit...If Owen had any talent at all for this subject, he would have been found by the recruiters years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Surface Biology===&lt;br /&gt;
&lt;br /&gt;
No indigenous life has been found on Vieneo despite extensive searches. Some local folklore does include beliefs in various pseudo-scientific lifeforms existing or having existed on the surface of Vieneo (or in orbit), but none have been confirmed and are unlikely to be. These beliefs were, unfortunately, intensified irreversibly by the discovery of &amp;quot;The Alphaville Strider&amp;quot;, a long-deceased, humanoid corpse found by Mineral Mountain Madness crews laying geothermal piping under Alphaville. The creature was guarded for years against scientific study by devout believers but was eventually inspected by biologists and found to be the body of Ensign Jeffry A. Willis of the USV Flying Mast. Willis was lost during the founding expedition of Vieneo after he fled his outpost in the middle of the night without a rebreather and quickly succumbed to the Vieneo atmosphere. It is not known why he fled safety and this mystery has fueld even more conspiracies, notably that of the &amp;quot;Ederar Stalker,&amp;quot; a four-foot tall bipedal creature with smooth, black skin, sharp claws, and phosphorescent spines that emerges from the Ederar Sea at night to feed on the children of Alphaville. When asked whether he believed in the stalker, former Provincial Governor Parval said, &amp;quot;I haven&#039;t seen it myself, but if I lived Alphaville, I&#039;d listen to my parents.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sub-Surface Biology===&lt;br /&gt;
&lt;br /&gt;
Department of Biology Chief Scienece Officer Rudolf Bailey has expressed repeated interest in probing both the extensive subterranean caves known to exist on Vieneo, as well as the depths below its highly brackish bodies of water. Bailey stated repeatedly in his book &amp;quot;Apes of Iomere&amp;quot; (which takes a cursory look at Vieneo) that &amp;quot;the moon is known to have deep, waterlogged caverns and trenches that show signs of intense thermal and seismic activity. If life exists anywhere in modern Yonmaran, that is where it will be.&amp;quot; Provincial Governor Parval had been an ardent opponent of such expeditions and Bailey stated publicly that &amp;quot;[Parval] doesn&#039;t want that moon to become a protected site&amp;quot; so that &amp;quot;he won&#039;t have to succumb to the wiles of the executive.&amp;quot; He was referring to section 1.5 of [[The Alamarian Doctrine]]. Recently elected Governor Andrew Iodal has not yet commented on the situation.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Notes==&lt;br /&gt;
The following sections are notes, memos, and declarations on Vieneo held by the Department of Archives.&lt;br /&gt;
&lt;br /&gt;
===Ihoh Signal===&lt;br /&gt;
&lt;br /&gt;
On August 2nd, 2236, contractors establishing an outpost in the Ihoh region of Vieneo encountered decreased radio equipment reliability in the area. Upon inspection by engineers from Deois, a signal was detected coming from beneath the surface emitting consistent pulses at various carrier frequencies within a band from 2.1Ghz to 2.5Ghz. It is unknown how deep the source is. Geologists with the Deois Department of Land Management noted that the caves below the surface run far deeper and far wider than other known networks. When pressed for comment, Governor Parval responded that &amp;quot;there are many common things that give off arbitrary signals. I don&#039;t see how this is any different...I do not intend on using public funds to go on some wild goose chase just to discover that some kid dropped a communicator down a well, and I sure as hell do not want to involve some executive committee.&amp;quot; Mary Stull of the Yonmaran Sentinel reported on Parval&#039;s comments, &amp;quot;I&#039;ve never seen a well on Vieneo. Have you?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To date, no further inspection has been carried out, but the Department of Land Management has barred further expansion into specific areas of the Ihoh region due to safety concerns with communication reliability.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On February 3rd, 2239, Department of Transportation FTL Division engineer Henry Tapar noted in a memo to his superiors that the signal discovered at Ihoh roughly matched the carrier bandwidth and general behavior of some early, experimental FTL drives&#039; wireless communication and control protocols. He notes that the circuit design of the older FTL drives used what are now known to be unreliable chrystal oscillators with too much drift and a tendency to shift carrier frequencies, causing fluctuations at speed in a ship&#039;s ability to communicate with and control its own FTL drive. &amp;quot;I don&#039;t know how it could have gotten underground, but we may well have found one the lost twelve on Vieneo.&amp;quot; To date, 13 FTL ships have gone missing, with only a single ship known to have been stolen. The other 12 (&amp;quot;The Lost Twleve&amp;quot;) disappeared along with their crews after what are believed to be botched jumps, incorrect jump coordinate entry, or technical failures. 7 of these vanished ships used the experimental drives that Taper mentions in his memo. While the memo is part of public record, no official response of any kind has been catalogued and the department has declined to comment on numerous occasions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On August 23rd, 2244, Ensign John Corgi cited strange pressurization system and instrument behavior in his rented A-4 Wanderer as having led to his August 17th wreck into an Ihoh region field (following an explosive depressurization at altitude). Investigators with the Deois Aviation Incident Response (AIR) team ruled the incident &amp;quot;user error&amp;quot; and that &amp;quot;Ensign Corgi simply flew too high in a craft that was not meant for such pressure and stress. No link has been found between the location of the incident and the incident itself.&amp;quot; Ensign Corgi is reportedly seeking a book deal with publishers out of Deois.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Player Portal]]&lt;br /&gt;
* [[Airglow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Yonmaran System]]&lt;br /&gt;
[[Category:Rise Universe]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=TAC&amp;diff=4601</id>
		<title>TAC</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=TAC&amp;diff=4601"/>
		<updated>2025-11-22T15:39:44Z</updated>

		<summary type="html">&lt;p&gt;rana: /* Current Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;TAC&#039;&#039;&#039; is the identifier for &#039;&#039;&#039;Easydock&#039;&#039;&#039;, an OSCF Model 212e Orbital Supply and Community Facility.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:theneweasydock2.jpg|300px|right]]&lt;br /&gt;
== Approaching TAC ==&lt;br /&gt;
It is &#039;&#039;strongly&#039;&#039; recommended that you approach TAC with [[TVM]] Enabled and set to below 250m/s before entering the 20km control area surrounding TAC. Entering with in 20km of the station over 250m/s is unsafe, may result in a speeding violation and fines. &lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
[[Media:easydock.pdf|Official Brochure]]&lt;br /&gt;
&lt;br /&gt;
=== Permanent Crew ===&lt;br /&gt;
[[Image:Easydock.png|300px|right]] &lt;br /&gt;
* Administration (Commander, Dockmaster, Quartermaster): 28 (8 minimum)&lt;br /&gt;
* Maintenance: 34 (3 minimum)&lt;br /&gt;
* Technicians: 12 (3 minimum)&lt;br /&gt;
* Other (Doctors, Food preparation, Security, et al.): 44 (10 minimum)&lt;br /&gt;
&lt;br /&gt;
=== Maximum Occupancy ===&lt;br /&gt;
* Public Ports: 8 (4 on each of 2 decks, overnight fees apply)&lt;br /&gt;
* Private Port: 1 (at bottom, reserved for [[DIHV]] ship)&lt;br /&gt;
* Offices: 1352 (avg. 670)&lt;br /&gt;
* Commerce&lt;br /&gt;
* Science&lt;br /&gt;
* Medical&lt;br /&gt;
* Ship-to-Shore: 600 (avg. 522)&lt;br /&gt;
* FTL transfer passengers&lt;br /&gt;
* Refueling&lt;br /&gt;
* Rest&lt;br /&gt;
* [[Residences]]: 400 (avg. 112)&lt;br /&gt;
* Tourists&lt;br /&gt;
* Researchers&lt;br /&gt;
* Permanent Crew/Families&lt;br /&gt;
&lt;br /&gt;
=== [[orbit|Orbital]] Statistics ===&lt;br /&gt;
* Altitude above [[MSL]]: 937 [[kilometer|km]]&lt;br /&gt;
* Orbital period: 81 minutes&lt;br /&gt;
* Inclination: 45.837°&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[Image:edconcept.jpg|right|400px]]&lt;br /&gt;
[[Image:easydockarm.jpg|right|400px]]&lt;br /&gt;
[[Image:bellgirl.png|right]]&lt;br /&gt;
The OSCF Model 212e was developed for the Easydock Corporation under the&lt;br /&gt;
supervision of the [[United Stellar Republic]] (U.S.R) as a quick-setup facility that could&lt;br /&gt;
be transported in modules and erected in orbit to provide a secure and immediate&lt;br /&gt;
waypoint.  Easydock (station 375) is located in orbit around [[Vieneo]] (the moon of&lt;br /&gt;
[[Iomere]]), in the [[:category:Yonmaran System|Yonmaran System]]. The station has proven itself well, despite its&lt;br /&gt;
overuse. Because of continuing military action against the Messeri (only 22 LY away) the [[United Stellar Republic|U.S.R]] has temporarily diverted its attention away from exploration&lt;br /&gt;
and development, leaving private sector companies such as Unistellar Industries to&lt;br /&gt;
continue the [[United Stellar Republic|U.S.R]]&#039;s presence. Because of the enormous costs involved in founding&lt;br /&gt;
a new territory and developing that territory, Easydock has remained the only fully&lt;br /&gt;
functioning orbital facility for [[Vieneo]], while the bustling capital city below ([[Deois]])&lt;br /&gt;
has taken priority. Once the city is established enough to produce station&lt;br /&gt;
components, new facilities will be constructed. The Quanamics Company&lt;br /&gt;
towed an older [[O-4]] station into orbit, hoping to attract possible&lt;br /&gt;
reconstruction crews. However, the station&#039;s orbit degraded and it crashed on the surface - less than 500km from [[Deois]]. Easydock 375 will remain the workhorse station of the [[Vieneo]] region.&lt;br /&gt;
&lt;br /&gt;
The theory was such that vessels would safely and quickly pull in to a sector under the gangway and the gangway itself will maneuver to latch to the docking port on the vessel.  &lt;br /&gt;
&lt;br /&gt;
Just inside the extendable docking interface (contains a docking port on the front and bottom for compatibility) there is a crew lounge for each gangway.  Moving sidewalks will briskly move you through the connecting truss to one of the two command modules onboard the station.&lt;br /&gt;
&lt;br /&gt;
== Current Operations ==&lt;br /&gt;
[[File:Fulleasydock.png|300px|right]]&lt;br /&gt;
TAC is currently our only connection to the rest of the galaxy. [[DIHV]] ships make routine stops (roughly every 2 weeks) and bring prisoners for transfer to [[Arcridge]], laborers for use at [[:Category:Colonies|colonies]], and [[:Category:Commodities|commodities]] from off-world.&lt;br /&gt;
&lt;br /&gt;
=== Intergalactic Trade Zone ===&lt;br /&gt;
Easydock (TAC) was granted Intergalactic Trade Zone status on October 14, 2246. This means they are authorized to trade in all commodity types with external systems like the [[Zygus Major|Zygus System]].&lt;br /&gt;
* 5286 MT of material storage&lt;br /&gt;
* Fuel Consumption 209.61 [http://en.wikipedia.org/wiki/Kilogram kg] per day of refined [[Iagreous]] fuel&lt;br /&gt;
* There is a deplaning passenger tax for revenue/ticketed colonists&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://easydock.risetvp.com TAC Market Summary]&lt;br /&gt;
&lt;br /&gt;
[[Category:Orbital Facilities]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Fulleasydock.png&amp;diff=4600</id>
		<title>File:Fulleasydock.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Fulleasydock.png&amp;diff=4600"/>
		<updated>2025-11-22T15:38:03Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Radio.png&amp;diff=4514</id>
		<title>File:Radio.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Radio.png&amp;diff=4514"/>
		<updated>2025-09-17T18:54:21Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Pods_scan.png&amp;diff=4435</id>
		<title>File:Pods scan.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Pods_scan.png&amp;diff=4435"/>
		<updated>2025-04-03T15:09:23Z</updated>

		<summary type="html">&lt;p&gt;rana: rana uploaded a new version of File:Pods scan.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:ARJContainer.png&amp;diff=4434</id>
		<title>File:ARJContainer.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:ARJContainer.png&amp;diff=4434"/>
		<updated>2025-04-03T15:06:04Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Recreation.png&amp;diff=4351</id>
		<title>File:Recreation.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Recreation.png&amp;diff=4351"/>
		<updated>2025-02-25T14:47:11Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Hotel.png&amp;diff=4350</id>
		<title>File:Hotel.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Hotel.png&amp;diff=4350"/>
		<updated>2025-02-25T14:42:27Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:FBO.png&amp;diff=4349</id>
		<title>File:FBO.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:FBO.png&amp;diff=4349"/>
		<updated>2025-02-25T14:36:01Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Hangar.png&amp;diff=4348</id>
		<title>File:Hangar.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Hangar.png&amp;diff=4348"/>
		<updated>2025-02-25T14:28:56Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:ControlTower.png&amp;diff=4347</id>
		<title>File:ControlTower.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:ControlTower.png&amp;diff=4347"/>
		<updated>2025-02-25T14:24:16Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Terminal.png&amp;diff=4346</id>
		<title>File:Terminal.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Terminal.png&amp;diff=4346"/>
		<updated>2025-02-25T14:21:02Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Marstan.png&amp;diff=4345</id>
		<title>File:Marstan.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Marstan.png&amp;diff=4345"/>
		<updated>2025-02-25T14:16:53Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Obliterator.png&amp;diff=4315</id>
		<title>File:Obliterator.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Obliterator.png&amp;diff=4315"/>
		<updated>2025-02-24T18:34:45Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:DefenseTower.png&amp;diff=4314</id>
		<title>File:DefenseTower.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:DefenseTower.png&amp;diff=4314"/>
		<updated>2025-02-24T18:30:35Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Fuel_Farm&amp;diff=4286</id>
		<title>Fuel Farm</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Fuel_Farm&amp;diff=4286"/>
		<updated>2025-02-23T19:17:13Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingInfo&lt;br /&gt;
| image = fuelfarm.png|thumb&lt;br /&gt;
| grade_c = 108.15&lt;br /&gt;
| grade_f = 81.00&lt;br /&gt;
| zoned = 3&lt;br /&gt;
| colonists_build = 8&lt;br /&gt;
| colonists_run = 0&lt;br /&gt;
| capacity_beds = 1&lt;br /&gt;
| capacity_storage = 3413&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Airfield]]&lt;br /&gt;
[[Category:Processed Storage]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Fuelfarm.png&amp;diff=4285</id>
		<title>File:Fuelfarm.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Fuelfarm.png&amp;diff=4285"/>
		<updated>2025-02-23T19:16:27Z</updated>

		<summary type="html">&lt;p&gt;rana: airport fuel tanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
airport fuel tanks&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Silos&amp;diff=4284</id>
		<title>Silos</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Silos&amp;diff=4284"/>
		<updated>2025-02-23T19:10:39Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BuildingInfo&lt;br /&gt;
| image = silo.png|thumb&lt;br /&gt;
| grade_c = 108.15&lt;br /&gt;
| grade_f = 81.00&lt;br /&gt;
| zoned = 3&lt;br /&gt;
| colonists_build = 8&lt;br /&gt;
| colonists_run = 0&lt;br /&gt;
| capacity_beds = 1&lt;br /&gt;
| capacity_storage = 3413&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Processed Storage]]&lt;br /&gt;
[[Category:Farming]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Silo.png&amp;diff=4283</id>
		<title>File:Silo.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Silo.png&amp;diff=4283"/>
		<updated>2025-02-23T19:09:56Z</updated>

		<summary type="html">&lt;p&gt;rana: Silos on a farm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Silos on a farm&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Supports.png&amp;diff=4265</id>
		<title>File:Supports.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Supports.png&amp;diff=4265"/>
		<updated>2025-02-23T00:37:47Z</updated>

		<summary type="html">&lt;p&gt;rana: rana uploaded a new version of File:Supports.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sample support buildings&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Supports.png&amp;diff=4264</id>
		<title>File:Supports.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Supports.png&amp;diff=4264"/>
		<updated>2025-02-22T20:45:14Z</updated>

		<summary type="html">&lt;p&gt;rana: Sample support buildings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sample support buildings&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Category:Farming&amp;diff=4260</id>
		<title>Category:Farming</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Category:Farming&amp;diff=4260"/>
		<updated>2025-02-22T20:38:07Z</updated>

		<summary type="html">&lt;p&gt;rana: /* A Decent Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FarmExpansions.png|thumb|right|400px]]&lt;br /&gt;
=== A Decent Plot ===&lt;br /&gt;
[[File:Farm.png|thumb]]&lt;br /&gt;
It is important to do an [[assay]] before deploying a new farm.  Ideally, a farm plot is &amp;quot;relatively flat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Expanding the Farm ===&lt;br /&gt;
You can create expansions (and destroy them) through the [[Player Portal]] in the Construction menu. &lt;br /&gt;
 There is no confirmation for commencing construction or destruction&lt;br /&gt;
You can build as many of each buildings as are zoned.&lt;br /&gt;
Each building takes 1 minute to construct.&lt;br /&gt;
The expansions get positioned randomly by the server so you don&#039;t have to worry about the layout.&lt;br /&gt;
&lt;br /&gt;
=== What should I build next? ===&lt;br /&gt;
From now on you need to bring enough natural and fabricated materials before you can continue to expand. The needs are listed behind the building.&lt;br /&gt;
Also there need to be enough colonists here. I recommend 20 while expanding and 15 for running it afterwards.&lt;br /&gt;
It is a good thing to have some food there for the colonists. 2 [http://en.wikipedia.org/wiki/Metric_ton MT] will last them one (1) season (90 Earth days).&lt;br /&gt;
After the [[Algae Farms]] I recommend [[Processed Storage]] (this takes form as a silo!). Otherwise the building materials needed for further expansion will have to be stored in the open where they corrode (fade away) or can be stolen.  Each [[Processed Storage|silo]] can store 3447 [http://en.wikipedia.org/wiki/Metric_ton MT] of [[commodities]] so one should be enough.&lt;br /&gt;
The next important thing is the [[Support Structures]]. They boost the effiency of the colony: no [[Support Structures]] = max 50% eff. all [[Support Structures]] = 150% eff. To make this more clear: harvest on a 50% farm with just [[Algae Farms]] = 2 [http://en.wikipedia.org/wiki/Metric_ton MT], on a 150% arround 6 [http://en.wikipedia.org/wiki/Metric_ton MT]. That is 300% more!&lt;br /&gt;
Next I recommend the [[hydroponics]] because they yield more at harvest than a [[greenhouse]].&lt;br /&gt;
The [[Defensive Platform]]s and the [[Power Production]] are not working currently so you can decide for yourself if you want to build them.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;With the same techniques you will be able to build [[:Category:Township|townships]] and [[mine]]s.  Keep in mind that [[:Category:Township|townships]] and [[Mine]]s require more workers than the [[Muver]] can hold, so you will also need a [[Passengers|passenger]] [[PODS]] with colonist on the plot!&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Now go out there and build them farms so the starving of the poor [[Vieneo]] colonists has an end soon!&lt;br /&gt;
&lt;br /&gt;
[[Category:Colonies]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Farmstead&amp;diff=4258</id>
		<title>Farmstead</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Farmstead&amp;diff=4258"/>
		<updated>2025-02-22T20:37:13Z</updated>

		<summary type="html">&lt;p&gt;rana: /* Strategic Importance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;Farmstead&#039;&#039; is the seed building for a [[:Category:Farming|farm]] in &#039;&#039;Rise&#039;&#039;. It serves as the central hub for agricultural operations, providing essential infrastructure and resources for food production.  &lt;br /&gt;
&lt;br /&gt;
=== Function ===  &lt;br /&gt;
The &#039;&#039;Farmstead&#039;&#039; is more than just a management center; it plays a vital role in supporting the workforce and ensuring a smooth startup for farming activities. It includes:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worker Accommodations:&#039;&#039;&#039; Living quarters for farm personnel, ensuring they have a place to rest and recover.  &lt;br /&gt;
* &#039;&#039;&#039;Kitchen Facilities:&#039;&#039;&#039; A food preparation area to support workers and maintain efficiency.  &lt;br /&gt;
* &#039;&#039;&#039;Starting Inoculum:&#039;&#039;&#039; Comes equipped with the necessary biological cultures to initiate the first season of [[Algae Farms]], allowing immediate food production.  &lt;br /&gt;
&lt;br /&gt;
=== Strategic Importance ===  &lt;br /&gt;
Since the &#039;&#039;Farmstead&#039;&#039; is a prerequisite for developing a farming operation, it should be placed strategically within a colony to maximize efficiency and accessibility. As the colony expands, additional structures like [[Greenhouse|Greenhouses]] and [[Hydroponics]] can be added to scale food production.  &lt;br /&gt;
&lt;br /&gt;
By establishing a &#039;&#039;Farmstead&#039;&#039;, players lay the foundation for a self-sustaining food supply, ensuring the long-term success of their colony on Vieneo.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo&lt;br /&gt;
| image = Farmstead.png|thumb&lt;br /&gt;
|thumb&lt;br /&gt;
| grade_c = 64.17&lt;br /&gt;
| grade_f = 47.04&lt;br /&gt;
| zoned = 1&lt;br /&gt;
| colonists_build = 1&lt;br /&gt;
| colonists_run = 1&lt;br /&gt;
| capacity_beds = 22&lt;br /&gt;
| capacity_storage = 34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Farming]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Farmstead.png&amp;diff=4257</id>
		<title>File:Farmstead.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Farmstead.png&amp;diff=4257"/>
		<updated>2025-02-22T20:36:43Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Farmstead&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Farmstead&amp;diff=4256</id>
		<title>Farmstead</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Farmstead&amp;diff=4256"/>
		<updated>2025-02-22T20:33:23Z</updated>

		<summary type="html">&lt;p&gt;rana: /* Strategic Importance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;Farmstead&#039;&#039; is the seed building for a [[:Category:Farming|farm]] in &#039;&#039;Rise&#039;&#039;. It serves as the central hub for agricultural operations, providing essential infrastructure and resources for food production.  &lt;br /&gt;
&lt;br /&gt;
=== Function ===  &lt;br /&gt;
The &#039;&#039;Farmstead&#039;&#039; is more than just a management center; it plays a vital role in supporting the workforce and ensuring a smooth startup for farming activities. It includes:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worker Accommodations:&#039;&#039;&#039; Living quarters for farm personnel, ensuring they have a place to rest and recover.  &lt;br /&gt;
* &#039;&#039;&#039;Kitchen Facilities:&#039;&#039;&#039; A food preparation area to support workers and maintain efficiency.  &lt;br /&gt;
* &#039;&#039;&#039;Starting Inoculum:&#039;&#039;&#039; Comes equipped with the necessary biological cultures to initiate the first season of [[Algae Farms]], allowing immediate food production.  &lt;br /&gt;
&lt;br /&gt;
=== Strategic Importance ===  &lt;br /&gt;
Since the &#039;&#039;Farmstead&#039;&#039; is a prerequisite for developing a farming operation, it should be placed strategically within a colony to maximize efficiency and accessibility. As the colony expands, additional structures like [[Greenhouse|Greenhouses]] and [[Hydroponics]] can be added to scale food production.  &lt;br /&gt;
&lt;br /&gt;
By establishing a &#039;&#039;Farmstead&#039;&#039;, players lay the foundation for a self-sustaining food supply, ensuring the long-term success of their colony on Vieneo.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo&lt;br /&gt;
| image = Farm.png|thumb&lt;br /&gt;
|thumb&lt;br /&gt;
| grade_c = 64.17&lt;br /&gt;
| grade_f = 47.04&lt;br /&gt;
| zoned = 1&lt;br /&gt;
| colonists_build = 1&lt;br /&gt;
| colonists_run = 1&lt;br /&gt;
| capacity_beds = 22&lt;br /&gt;
| capacity_storage = 34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Farming]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Farm.png&amp;diff=4255</id>
		<title>File:Farm.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Farm.png&amp;diff=4255"/>
		<updated>2025-02-22T20:32:57Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Farm&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Hydroponics&amp;diff=4246</id>
		<title>Hydroponics</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Hydroponics&amp;diff=4246"/>
		<updated>2025-02-22T18:21:46Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydroponics.png|thumb]]&lt;br /&gt;
[[Category:Farming]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Hydroponics.png&amp;diff=4245</id>
		<title>File:Hydroponics.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Hydroponics.png&amp;diff=4245"/>
		<updated>2025-02-22T18:21:36Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hydroponics&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Greenhouse&amp;diff=4244</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Greenhouse&amp;diff=4244"/>
		<updated>2025-02-22T18:17:59Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Farming]]&lt;br /&gt;
[[File:Green house.png|thumb]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Green_house.png&amp;diff=4243</id>
		<title>File:Green house.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Green_house.png&amp;diff=4243"/>
		<updated>2025-02-22T18:17:35Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Green house&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Algae_Farms&amp;diff=4238</id>
		<title>Algae Farms</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Algae_Farms&amp;diff=4238"/>
		<updated>2025-02-22T17:59:50Z</updated>

		<summary type="html">&lt;p&gt;rana: /* Important Details: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Algae serve as a vital food source on [[Vieneo]]. The **Algae Farms** are a specialized system that grow and harvest algae in open-air tanks, taking advantage of natural weather conditions and seasonal cycles.&lt;br /&gt;
&lt;br /&gt;
==How It Works:==&lt;br /&gt;
*The Tanks: Each algae farm contains a tank filled with water where algae grows. The tanks are exposed to the open air, meaning they’re affected by the weather and the changing seasons.&lt;br /&gt;
*Growth Cycle: Algae takes three months to fully grow and be ready for harvest, aligning with the seasonal cycle. This means the [[farmstead]] has to plan accordingly to ensure a steady supply of food.&lt;br /&gt;
*Starting the Growth: The [[farmstead]] contains the [https://en.wikipedia.org/wiki/Inoculum inoculum] that you need to initiate the growth process. This initial “starter culture” is the first key to getting the algae farm up and running.&lt;br /&gt;
==Important Details:==&lt;br /&gt;
*Weather Dependency: The algae growth can be affected by environmental factors like temperature, sunlight, and rainfall. Pay attention to the seasons and adjust your strategies for maximizing output.&lt;br /&gt;
*Sustainability: The algae will continue to grow and reproduce indefinitely.&lt;br /&gt;
*Harvesting: After three months, the algae is ready for harvest. The algae farm will yield algae for consumption, but careful management of the [[farmstead]] and cycles will be necessary to maintain a balanced food supply. Hyroponics and greenhouses are not affected by weather but are more expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BuildingInfo&lt;br /&gt;
| image = Algae Farms.png|thumb&lt;br /&gt;
| grade_c = 85.35&lt;br /&gt;
| grade_f = 3.00&lt;br /&gt;
| zoned = 21&lt;br /&gt;
| colonists_build = 1&lt;br /&gt;
| colonists_run = 0.1&lt;br /&gt;
| capacity_beds = 0&lt;br /&gt;
| capacity_storage = 0&lt;br /&gt;
| manufacturing = Growth of 260 kg of food daily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Farming]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Algae_Farms.png&amp;diff=4237</id>
		<title>File:Algae Farms.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Algae_Farms.png&amp;diff=4237"/>
		<updated>2025-02-22T17:56:45Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Algae&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Category:Refinery&amp;diff=4224</id>
		<title>Category:Refinery</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Category:Refinery&amp;diff=4224"/>
		<updated>2025-02-22T15:11:13Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Refinery_colony.png|thumb|400px|A typical refinery mining colony]]&lt;br /&gt;
&lt;br /&gt;
 We recommend that you first have a [[Farming|farm]] producing food to feed your workers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refineries are much more efficient converting [[Fuel_Ore|fuel ore]] to [[Refined_Fuel|refined fuel]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Colonies]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Category:Refinery&amp;diff=4223</id>
		<title>Category:Refinery</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Category:Refinery&amp;diff=4223"/>
		<updated>2025-02-22T15:06:26Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Refinery_colony.png|thumb|400px|A typical refinery mining colony]]&lt;br /&gt;
&lt;br /&gt;
 We recommend that you first have a [[Farming|farm]] producing food to feed your workers. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mine removes the resources contained within a plot for you to use or sale. The higher the [[survey]] concentration is, the better the production once you are finished building. A plot that has trace as a survey value will often not be worth the effort to build on. &lt;br /&gt;
&lt;br /&gt;
===Mining Basics===&lt;br /&gt;
* Extraction&lt;br /&gt;
** Ore is the raw material that is extracted from the ground and heads to separation&lt;br /&gt;
* Separation&lt;br /&gt;
** This is the process where the raw ore that was extracted is separated into 4 buckets&lt;br /&gt;
*** Grade A - these are rare materials like precious metals or gems&lt;br /&gt;
*** Grade C - these are common materials like iron, aluminum, or silicon&lt;br /&gt;
*** Fuel Ore - contains fuel which can be further refined to produce [[Iagreous]]&lt;br /&gt;
*** Tailings - worthless waste material byproduct but limited to 33,000 [https://en.wikipedia.org/wiki/Tonne MT]&lt;br /&gt;
* Obliteration&lt;br /&gt;
** Uses a fusion process to remove tailings from accumulating and produce electrical power&lt;br /&gt;
&lt;br /&gt;
[[Category:Colonies]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Refinery_colony.png&amp;diff=4222</id>
		<title>File:Refinery colony.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Refinery_colony.png&amp;diff=4222"/>
		<updated>2025-02-22T15:04:28Z</updated>

		<summary type="html">&lt;p&gt;rana: Refinery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Refinery&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Industry&amp;diff=4221</id>
		<title>Industry</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Industry&amp;diff=4221"/>
		<updated>2025-02-22T14:49:46Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Township]]&lt;br /&gt;
===Industry===&lt;br /&gt;
The Industrial buildings can manufacture, [[Fabricated]], [[Consumer_Goods|Consumer Goods]], and [[Refined_Fuel|Refined Fuel]].&amp;lt;br&amp;gt;&lt;br /&gt;
Manufacturing in a territory at the heart of independent survival. &amp;lt;br&amp;gt;&lt;br /&gt;
To flourish a territory need to grow its own food at [[:Category:Farming|Farms]] in the territory, [[:Category:Mining|mine]] the raw materials, &amp;lt;br&amp;gt;&lt;br /&gt;
and then turn them in to the commodities the colonist need.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Industry&amp;diff=4220</id>
		<title>Industry</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Industry&amp;diff=4220"/>
		<updated>2025-02-22T14:44:32Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Township]]&lt;br /&gt;
===Industry===&lt;br /&gt;
The Industrial buildings can manufacture, [[Fabricated]], [[Consumer_Goods|Consumer Goods]], and [[Refined_Fuel|Refined Fuel]].&amp;lt;br&amp;gt;&lt;br /&gt;
Manufacturing in a territory at the heart of independent survival. &amp;lt;br&amp;gt;&lt;br /&gt;
To flourish a territory need to grow its own food at [[Category:Farming|Farms]] in the territory, [[Category:Mining|mine]] the raw materials, &amp;lt;br&amp;gt;&lt;br /&gt;
and then turn them in to the commodities the colonist need.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Residences&amp;diff=4219</id>
		<title>Residences</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Residences&amp;diff=4219"/>
		<updated>2025-02-15T16:09:20Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Residences.png|thumb]]&lt;br /&gt;
Habitation, domicile; stay, sojourn; the place in which a person reside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Township]]&lt;br /&gt;
[[Category:Refinery]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Residences.png&amp;diff=4218</id>
		<title>File:Residences.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Residences.png&amp;diff=4218"/>
		<updated>2025-02-15T16:09:05Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Housing for towns and refineries&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Refinery&amp;diff=4217</id>
		<title>Refinery</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Refinery&amp;diff=4217"/>
		<updated>2025-02-15T15:59:20Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Refinery Building.png|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Separator&#039;&#039;&#039; takes the dirt from the [[Extractor]] and pulls out the product ([[Rare Materials|rare]], fuel ore, common) from the tailings (junk dirt).  The product is moved to [[Processed Storage]], and the tailings are sent to the [[Material Obliteration]] or piled elsewhere on the plot (up to 33,000 [https://en.wikipedia.org/wiki/Tonne MT]. &lt;br /&gt;
*Need one to open the Mine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Refinery]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Refinery_Building.png&amp;diff=4216</id>
		<title>File:Refinery Building.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Refinery_Building.png&amp;diff=4216"/>
		<updated>2025-02-15T15:58:38Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;one of the Building for refining&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Power_Production&amp;diff=4215</id>
		<title>Power Production</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Power_Production&amp;diff=4215"/>
		<updated>2025-02-15T15:52:21Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Power_Pro.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Power Production&#039;&#039;&#039; facilities converts [[Iagreous]] fuel to energy.&lt;br /&gt;
&lt;br /&gt;
 Energy is not currently tracked or enforced&lt;br /&gt;
&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Township]]&lt;br /&gt;
[[Category:Airfield]]&lt;br /&gt;
[[Category:Refinery]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Power_Pro.png&amp;diff=4214</id>
		<title>File:Power Pro.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Power_Pro.png&amp;diff=4214"/>
		<updated>2025-02-15T15:50:11Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Power Production building&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Off-Gas_Tower&amp;diff=4213</id>
		<title>Off-Gas Tower</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Off-Gas_Tower&amp;diff=4213"/>
		<updated>2025-02-15T15:34:36Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Off gas tower.png|thumb]]&lt;br /&gt;
At some point this will help reduce the negative impacts on the visibility locally and reduce the odors which makes the colonists happier.&lt;br /&gt;
&lt;br /&gt;
[[Category:Refinery]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=File:Off_gas_tower.png&amp;diff=4212</id>
		<title>File:Off gas tower.png</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=File:Off_gas_tower.png&amp;diff=4212"/>
		<updated>2025-02-15T15:34:11Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A off gas in operation&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Rusty%27s_Rentals&amp;diff=4196</id>
		<title>Rusty&#039;s Rentals</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Rusty%27s_Rentals&amp;diff=4196"/>
		<updated>2024-08-20T02:05:59Z</updated>

		<summary type="html">&lt;p&gt;rana: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rusty&#039;s.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rusty&#039;s&#039;&#039;&#039; rents and sells [[:category:vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
== Prices ==&lt;br /&gt;
Last updated: March 20, 2232&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
{| style=&amp;quot;width:400px;&amp;quot; border=1 cellpadding=0 cellspacing=0&lt;br /&gt;
! [[:Category:Vehicles|Vehicles]]&lt;br /&gt;
! Daily Rate&lt;br /&gt;
! Sale Price&lt;br /&gt;
|-&lt;br /&gt;
| [[C-2]] &lt;br /&gt;
| 11 [[CR]]&lt;br /&gt;
| 7,258 [[CR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[T-120]]&lt;br /&gt;
| 24 [[CR]] &lt;br /&gt;
| 15,574 [[CR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MuVER]]&lt;br /&gt;
| 42 [[CR]] &lt;br /&gt;
| 27,510 [[CR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[A-4]]&lt;br /&gt;
| 182 [[CR]] &lt;br /&gt;
| 120,988 [[CR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[W-6]]&lt;br /&gt;
| Unavailable &lt;br /&gt;
| 3,989,373 [[CR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[E-10]]&lt;br /&gt;
| Unavailable &lt;br /&gt;
| Retired&lt;br /&gt;
|-&lt;br /&gt;
| [[E-11_Saint]]&lt;br /&gt;
| Unavailable &lt;br /&gt;
| 10,900,477 [[CR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[P-13]]&lt;br /&gt;
| Unavailable &lt;br /&gt;
| 409,508 [[CR]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories ===&lt;br /&gt;
*[[JVC Radio]]: 120 [[CR]] (available for all vehicle types)&lt;br /&gt;
*[[Remote_Assay|Remote Assay]]: 13,989  [[CR]] (available only in aircraft and aerospace vehicles)&lt;br /&gt;
&lt;br /&gt;
==Rental Return==&lt;br /&gt;
*To return your vehicle, please leave the vehicle in the confines of Rusty&#039;s lot.&lt;br /&gt;
*If you do not purchase fuel to fill the fuel tank you will be assessed a premium rate (15%) for fuel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deois]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Category:Deois&amp;diff=4185</id>
		<title>Category:Deois</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Category:Deois&amp;diff=4185"/>
		<updated>2024-06-15T16:16:43Z</updated>

		<summary type="html">&lt;p&gt;rana: /* Maps and Coordinates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Deois-logo.png|thumb|right|200px|City Seal]]&lt;br /&gt;
&#039;&#039;&#039;Deois&#039;&#039;&#039; is the capital city of [[Vieneo]].  It is the heart of the [[United Stellar Republic]] presence in the [[:Category:Yonmaran System|Yonmaran System]] and provides the government infrastructure necessary to keep the order.  It is currently the only city on [[Vieneo]].  Smaller [[:Category:Colonies|colonies]] exist around the planet, but are entirely player owned and operated.&lt;br /&gt;
&lt;br /&gt;
The city sits near the western shore of the Ederar Sea at approximately 300 MSL.&lt;br /&gt;
&lt;br /&gt;
The city is made up of five (5) distinct districts or boroughs:&lt;br /&gt;
* Financial District&lt;br /&gt;
* City Center&lt;br /&gt;
* Industrial District&lt;br /&gt;
* Transit District&lt;br /&gt;
* Port District&lt;br /&gt;
&lt;br /&gt;
===Maps and Coordinates===&lt;br /&gt;
[[Image:Labled_citymap.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
The image map above has the following locations linked. Below there is a list of building [[coordinate]]s that can be entered into the [[Waypoint Management|Waypoint Manager]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|[[ATI Tower]]&lt;br /&gt;
|S4.195 W26.103&lt;br /&gt;
|-&lt;br /&gt;
|[[Bradbury Apartments]]&lt;br /&gt;
|S4.192 W26.080&lt;br /&gt;
|-&lt;br /&gt;
|[[Department of Revenue]]&lt;br /&gt;
|S4.175 W26.085&lt;br /&gt;
|-&lt;br /&gt;
|[[FBO]]&lt;br /&gt;
|S4.222 W26.066&lt;br /&gt;
|-&lt;br /&gt;
|[[Veridian Bank]]&lt;br /&gt;
|S4.199 W26.117&lt;br /&gt;
|-&lt;br /&gt;
|Junk Ore Inc.&lt;br /&gt;
|S4.213 W26.118&lt;br /&gt;
|-&lt;br /&gt;
|[[l.a. Eyeworks]]&lt;br /&gt;
|S4.216 W26.114&lt;br /&gt;
|-&lt;br /&gt;
|Law Offices&lt;br /&gt;
|S4.225 W26.116&lt;br /&gt;
|-&lt;br /&gt;
|Credit Bureau&lt;br /&gt;
|S4.204 W26.125&lt;br /&gt;
|-&lt;br /&gt;
|[[Paint Shop]]&lt;br /&gt;
|S4.145 W26.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Police Station]] (and Impound)&lt;br /&gt;
|S4.169 W26.051&lt;br /&gt;
|-&lt;br /&gt;
|[[Roger&#039;s Tactical Gear]]&lt;br /&gt;
|S4.169 W26.112&lt;br /&gt;
|-&lt;br /&gt;
|[[Rusty&#039;s Rentals]]&lt;br /&gt;
|S4.201 W26.064&lt;br /&gt;
|-&lt;br /&gt;
|[[Skills Assessment Office]]&lt;br /&gt;
|S4.181 W26.070&lt;br /&gt;
|-&lt;br /&gt;
|[[Techroform]]&lt;br /&gt;
|S4.193 W26.112&lt;br /&gt;
|-&lt;br /&gt;
|Unistellar Industries, LLC&lt;br /&gt;
|S4.209 W26.106&lt;br /&gt;
|-&lt;br /&gt;
|[[vBay]] Auctioneers&lt;br /&gt;
|S4.158 W26.105&lt;br /&gt;
|-&lt;br /&gt;
|Airport Control Tower&lt;br /&gt;
|S4.203 W26.022&lt;br /&gt;
|-&lt;br /&gt;
|Marketing Firm&lt;br /&gt;
|S4.149 W26.067&lt;br /&gt;
|-&lt;br /&gt;
|Transit District Pad Tower&lt;br /&gt;
|S4.222 W26.064&lt;br /&gt;
|-&lt;br /&gt;
|Zana Zoom Casino&lt;br /&gt;
|S4.229 W26.040&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Time Zone == &lt;br /&gt;
Deois falls in the VMT-1 time zone.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Parking Legality]]&lt;br /&gt;
* [[Airspace]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://deois.risetvp.com Deois Department of Commerce]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=RVR&amp;diff=4184</id>
		<title>RVR</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=RVR&amp;diff=4184"/>
		<updated>2024-03-23T16:13:31Z</updated>

		<summary type="html">&lt;p&gt;rana: /* Runway Visual Range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Runway Visual Range==&lt;br /&gt;
Runway Visual Range (RVR) equipment measures visibility at key points along a runway. The data is used to decide if it is safe to land or take off during low visibility conditions. &lt;br /&gt;
*Available at [[Lockheed Martin]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RVR.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Airfield]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=GLS&amp;diff=4183</id>
		<title>GLS</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=GLS&amp;diff=4183"/>
		<updated>2024-03-23T16:12:58Z</updated>

		<summary type="html">&lt;p&gt;rana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GBAS Landing System==&lt;br /&gt;
GLS stands for GBAS Landing System and uses equipment on the ground to augment or ‘enhance’ the accuracy of conventional GPS signals within 42.5 km of an airport, allowing aircraft to fly a precision approach. It is incredibly precise.&lt;br /&gt;
&lt;br /&gt;
A GBAS landing system uses much less equipment than a conventional ILS – and there only needs to be one set up for all runways.&lt;br /&gt;
&lt;br /&gt;
Essentially it consists of three things – a bunch of GPS antennas on the ground, a sophisticated computer and a VHF data antenna. That’s it. They don’t even need to be near a runway.&lt;br /&gt;
*Available at [[Lockheed Martin]]&lt;br /&gt;
&lt;br /&gt;
===Instrument Landing System===&lt;br /&gt;
&lt;br /&gt;
[[Image:ILS.jpg]]&lt;br /&gt;
&lt;br /&gt;
The basic components of an ILS are: &lt;br /&gt;
* Localizer antenna: Provides horizontal guidance&lt;br /&gt;
* Glide slope antenna: Provides vertical guidance (glide path)&lt;br /&gt;
* Outer Marker (OM): A basic component of an ILS&lt;br /&gt;
* Middle Marker (MM): Used for Category II instrument approach procedures&lt;br /&gt;
* Inner Marker (IM): Used for Category III instrument approach procedures&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]]&lt;br /&gt;
[[Category:Airfield]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
	<entry>
		<id>https://www.risetvp.com/index.php?title=Special_Commands&amp;diff=4174</id>
		<title>Special Commands</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Special_Commands&amp;diff=4174"/>
		<updated>2024-03-09T16:57:53Z</updated>

		<summary type="html">&lt;p&gt;rana: /* Admins Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These commands are entered in the [[Communications]] window and are not regurgitated to other players. First hit &amp;quot;Enter&amp;quot; to focus the chat line, then enter the commands below, then hit &amp;quot;Enter&amp;quot; again to send the request. If the request cannot be accommodated (for example no unoccupied vehicles of a specific type) the server will send a reply in the chat history.&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;000DESTRUCT0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Initialize auto-destruct sequence (commit suicide)&lt;br /&gt;
&lt;br /&gt;
Using this command has the same implications as a normal [[deaths|death]]. You will also be refueled but there are limitations ... for example, you can&#039;t self-destruct to get fuel, sell all the fuel, and then expect to be awarded a full tank on subsequent self-destruct ... you must burn fuel awarded through self-destruct in order to get fuel in the future.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;000WEIGHT0&#039;&#039;&#039; through &#039;&#039;&#039;000WEIGHT100&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Artificially set your vehicle weight (simulator)&lt;br /&gt;
&lt;br /&gt;
Set your vehicle weight between &amp;quot;empty weight&amp;quot; and &amp;quot;max gross weight&amp;quot; for flight testing (admins) or when in the simulator (all other players).&lt;br /&gt;
&lt;br /&gt;
==Admins Only==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;111VEHICLETYPE##&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requests transfer to the nearest, unoccupied, active, empty vehicle not owned by Rusty&#039;s (preference for vehicles you have access to) &lt;br /&gt;
of the requested type in the same reference frame within 320 km&lt;br /&gt;
&lt;br /&gt;
Types are listed here:&lt;br /&gt;
&lt;br /&gt;
*C98 = 1,&lt;br /&gt;
*DIHV = 2,&lt;br /&gt;
*E10 = 3,&lt;br /&gt;
*P13 = 4,&lt;br /&gt;
*A4 = 5,&lt;br /&gt;
*C2 = 6,&lt;br /&gt;
*T120 = 7,&lt;br /&gt;
*E11 = 8,&lt;br /&gt;
*//T1 = 9, // UNUSED&lt;br /&gt;
*PODS_PAX = 10,&lt;br /&gt;
*PODS_CNST = 11,&lt;br /&gt;
*PODS_CARGOAFT = 12,&lt;br /&gt;
*PODS_FUEL = 13,&lt;br /&gt;
*PODS_CARGOTOP = 14,&lt;br /&gt;
*PODS_MUNITIONS = 15,&lt;br /&gt;
*PODS_ENUM = 19, // PODS reserved 10-1&lt;br /&gt;
*Apartment = 20, // reserved&lt;br /&gt;
*C2A = 21, // new dasher&lt;br /&gt;
*T27 = 22, // mammoth&lt;br /&gt;
*BeishtKione = 23,&lt;br /&gt;
*W6Manx = 24,&lt;br /&gt;
*SimBay = 25, // reserved&lt;br /&gt;
*ControlTower = 26, // reserved&lt;br /&gt;
*T19 = 27, // stratomaster&lt;br /&gt;
*FloatingMan = 28,&lt;br /&gt;
*T121 = 29 // steerhead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;111VEHICLERETURN&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 Requests transfer back to original vehicle before 111VEHICLETYPE## was ever used as long as it is within 320 km&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;111REFUELME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Refuels your current vehicle to the maximum allowable for the vehicle type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;111DIHVSTATUS#&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Queue up arrival or departure animation for the DIHV ship&lt;br /&gt;
 (does not affect newspaper, loading/unloading of materials from TAC)&lt;br /&gt;
&lt;br /&gt;
* 0 = Arrive and dock&lt;br /&gt;
* 1 = Undock and depart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDW0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Repositions you to the currently selected waypoint. &lt;br /&gt;
&lt;br /&gt;
It will appear that you died but that death doesn&#039;t get reported ... it is just to give the system time to calculate new barycentric velocity, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDO0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Repositions you 2000 km straight up (for space-capable vehicles only) above Trinity and within 30 km of that arbitrary point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDD0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Repositions you to the currently selected dock (for space-capable vehicles only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDSIM0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Toggles whether your current vehicle is a simulator or not (only available on the T-1, T-19, and W-6 models currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDACL0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Re-positions you 20 km straight up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDSUN0&#039;&#039;&#039; , &#039;&#039;&#039;000COMMANDSUN1&#039;&#039;&#039; and &#039;&#039;&#039;000COMMANDSUN-1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Controls the light level&lt;br /&gt;
* SUN0 = Night&lt;br /&gt;
* SUN1 = Day&lt;br /&gt;
* SUN-1 = Reset to correct time of day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDALPHA0&#039;&#039;&#039; and &#039;&#039;&#039;000COMMANDALPHA1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Controls the alpha screen level (to simulate being in with 400m viz or out of the clouds with 42.16km viz)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDGAMMA0&#039;&#039;&#039; and &#039;&#039;&#039;000COMMANDGAMMA1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Controls the gamma screen level (to simulate reentry, must also have 000COMMANDALPHA disabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDELMO0&#039;&#039;&#039; and &#039;&#039;&#039;000COMMANDELMO1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Controls the St. Elmo&#039;s Fire effect (must also have 000COMMANDALPHA enabled)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDBOLT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A bolt of lightning 50% intensity and 50% distant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;000COMMANDRADIO&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Temporarily toggles whether the current vehicle is equipped with a [[JVC Radio]]&lt;/div&gt;</summary>
		<author><name>rana</name></author>
	</entry>
</feed>