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	<id>https://www.risetvp.com/index.php?action=history&amp;feed=atom&amp;title=Flight_Simulators</id>
	<title>Flight Simulators - Revision history</title>
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	<updated>2026-10-23T19:31:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.risetvp.com/index.php?title=Flight_Simulators&amp;diff=4795&amp;oldid=prev</id>
		<title>reskin: Created page with &quot;&#039;&#039;&#039;Flight simulators&#039;&#039;&#039; in &#039;&#039;Rise: The Vieneo Province&#039;&#039; provide a place to learn aircraft controls, practise landings, and explore flight without risking a real vehicle or your character&#039;s life. The simulators are &#039;&#039;&#039;free of charge&#039;&#039;&#039;; you do not need to own or rent the aircraft you want to practise flying.  == Location and access ==  The simulator bay is inside the &#039;&#039;&#039;Unistellar Industries, LLC building&#039;&#039;&#039; in the &#039;&#039;&#039;Financial District&#039;&#039;&#039; of Deois, at approximately...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.risetvp.com/index.php?title=Flight_Simulators&amp;diff=4795&amp;oldid=prev"/>
		<updated>2026-10-09T15:41:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Flight simulators&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;Rise: The Vieneo Province&amp;#039;&amp;#039; provide a place to learn aircraft controls, practise landings, and explore flight without risking a real vehicle or your character&amp;#039;s life. The simulators are &amp;#039;&amp;#039;&amp;#039;free of charge&amp;#039;&amp;#039;&amp;#039;; you do not need to own or rent the aircraft you want to practise flying.  == Location and access ==  The simulator bay is inside the &amp;#039;&amp;#039;&amp;#039;Unistellar Industries, LLC building&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Financial District&amp;#039;&amp;#039;&amp;#039; of &lt;a href=&quot;/Deois&quot; class=&quot;mw-redirect&quot; title=&quot;Deois&quot;&gt;Deois&lt;/a&gt;, at approximately...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight simulators&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;Rise: The Vieneo Province&amp;#039;&amp;#039; provide a place to learn aircraft controls, practise landings, and explore flight without risking a real vehicle or your character&amp;#039;s life. The simulators are &amp;#039;&amp;#039;&amp;#039;free of charge&amp;#039;&amp;#039;&amp;#039;; you do not need to own or rent the aircraft you want to practise flying.&lt;br /&gt;
&lt;br /&gt;
== Location and access ==&lt;br /&gt;
&lt;br /&gt;
The simulator bay is inside the &amp;#039;&amp;#039;&amp;#039;Unistellar Industries, LLC building&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Financial District&amp;#039;&amp;#039;&amp;#039; of [[Deois]], at approximately &amp;#039;&amp;#039;&amp;#039;S4.209 W26.106&amp;#039;&amp;#039;&amp;#039;. Look for &amp;#039;&amp;#039;&amp;#039;UI Building (Taxi, Flight Simulators)&amp;#039;&amp;#039;&amp;#039; in the [[Waypoint Management|Waypoint Manager]]. Older help text may call it the &amp;#039;&amp;#039;Deois UI Building (Taxi Fares)&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
# Drive to the building in your C-2A Dasher or another ground vehicle small enough to enter the garage.&lt;br /&gt;
# Select &amp;#039;&amp;#039;&amp;#039;1] Enter Simulator Bay&amp;#039;&amp;#039;&amp;#039; from the [[Intermedia]] menu when it appears.&lt;br /&gt;
# Walk through the bay to the simulator you want to use. The Intermedia menu changes as you approach each simulator entrance.&lt;br /&gt;
# Select &amp;#039;&amp;#039;&amp;#039;Enter T-19 Simulator&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Enter W-6 Simulator&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Enter E-11 Simulator&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If the selected simulator is already occupied and no unit of that type is available, you will receive a message that it is in use. Try another type or return when one becomes available.&lt;br /&gt;
&lt;br /&gt;
== Available simulators ==&lt;br /&gt;
&lt;br /&gt;
The bay offers three vehicle types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Simulator&lt;br /&gt;
! Vehicle type&lt;br /&gt;
! Useful practice&lt;br /&gt;
|-&lt;br /&gt;
| [[T-19 Stratomaster]]&lt;br /&gt;
| Atmospheric aircraft&lt;br /&gt;
| Conventional takeoffs and landings, circuit flying, approaches, and aircraft handling.&lt;br /&gt;
|-&lt;br /&gt;
| [[W-6 Manx]]&lt;br /&gt;
| Aerospace vehicle with limited [[VTOL]] capability&lt;br /&gt;
| Atmospheric flight, ascent to [[orbit]], orbital manoeuvring, and [[reentry]]. VTOL performance depends on the aircraft&amp;#039;s weight and available thrust.&lt;br /&gt;
|-&lt;br /&gt;
| [[E-11 Saint]]&lt;br /&gt;
| VTOL-capable aerospace vehicle&lt;br /&gt;
| Vertical takeoffs and landings, handling a large transport, orbital flight, and reentry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The T-19 is a useful starting point for learning conventional flight. The W-6 and E-11 provide opportunities to practise the transition between atmospheric and orbital operations. See each vehicle&amp;#039;s article for its capabilities and operating information.&lt;br /&gt;
&lt;br /&gt;
== Starting and pausing a session ==&lt;br /&gt;
&lt;br /&gt;
A new session begins at the takeoff position for &amp;#039;&amp;#039;&amp;#039;Deois Runway 36&amp;#039;&amp;#039;&amp;#039;, with the simulation &amp;#039;&amp;#039;&amp;#039;paused&amp;#039;&amp;#039;&amp;#039;. Check your controls and aircraft configuration before beginning.&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;Pause/Break&amp;#039;&amp;#039;&amp;#039; to unfreeze the simulation. Press it again to freeze the flight while you study the instruments or prepare your next action. This is the default flight-freeze binding; use your configured binding if you have changed it.&lt;br /&gt;
&lt;br /&gt;
The simulator uses controlled training conditions, with no wind, turbulence, or lightning. Practise the aircraft&amp;#039;s controls and procedures here, and allow for weather conditions when you later operate outside the simulator.&lt;br /&gt;
&lt;br /&gt;
== Repositioning and restarting ==&lt;br /&gt;
&lt;br /&gt;
While seated in a simulator, the Intermedia displays the following options:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Menu option&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1] Exit Simulator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Ends the simulator session and returns you to the simulator bay.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2] Reposition Runway&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Returns the simulated aircraft to the takeoff position for Deois Runway 36. Use this to repeat a departure or restart after a crash.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3] Reposition Final&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Places the simulated aircraft on the approach to Deois, approximately 5 km before the LUMEN final approach fix. Use this to practise approaches and landings without flying an entire circuit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4] Reposition to Active Waypoint&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moves the simulated aircraft to your active [[Waypoint Management|waypoint]]. Activate the waypoint and select it as your navigation target first. This option uses ground placement and is intended for surface locations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Repositioning replenishes the simulated aircraft&amp;#039;s fuel, repairs simulated damage, and pauses the simulation again. It also resets aircraft configuration, so check the landing gear, flaps, parking brake, and other controls before pressing &amp;#039;&amp;#039;&amp;#039;Pause/Break&amp;#039;&amp;#039;&amp;#039; to continue.&lt;br /&gt;
&lt;br /&gt;
To leave the building after selecting &amp;#039;&amp;#039;&amp;#039;Exit Simulator&amp;#039;&amp;#039;&amp;#039;, walk back to an exit foyer and choose &amp;#039;&amp;#039;&amp;#039;1] Exit to Street&amp;#039;&amp;#039;&amp;#039;. You return to the ground vehicle you brought to the bay.&lt;br /&gt;
&lt;br /&gt;
== Crashes and deaths ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deaths in the simulator do not count against your character&amp;#039;s death total or [[Reputation|reputation]].&amp;#039;&amp;#039;&amp;#039; A simulated crash does not trigger the normal death penalties or destroy an aircraft you own.&lt;br /&gt;
&lt;br /&gt;
The simulator can still represent a crash or aircraft failure. When that happens, use a reposition option to reset the exercise, or select &amp;#039;&amp;#039;&amp;#039;Exit Simulator&amp;#039;&amp;#039;&amp;#039; to leave. This makes the bay a useful place to learn from mistakes and repeat difficult manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Simulator activity is for training. Normal cargo, fuel, cash, and inventory transfers are unavailable while you are operating a simulator.&lt;br /&gt;
&lt;br /&gt;
== Simulated time and actual flight time ==&lt;br /&gt;
&lt;br /&gt;
Simulator flights are identified as &amp;#039;&amp;#039;&amp;#039;simulated&amp;#039;&amp;#039;&amp;#039; in your [[Logbooks|logbook]]. They record practice in a simulator and are distinguished from flights made in actual aircraft and aerospace vehicles in the game world.&lt;br /&gt;
&lt;br /&gt;
The current time-tracking system also distinguishes &amp;#039;&amp;#039;&amp;#039;total connected playtime&amp;#039;&amp;#039;&amp;#039; from &amp;#039;&amp;#039;&amp;#039;operational time&amp;#039;&amp;#039;&amp;#039;. Operational time is credited in 0.1-hour (six-minute) intervals when qualifying activity occurs; simply sitting idle in the simulator does not build operational time.&lt;br /&gt;
&lt;br /&gt;
The old aggregate simulator/non-simulator hour counters have been retired. This does not remove the simulated designation from individual logbook entries. See &amp;#039;&amp;#039;&amp;#039;[[Logbooks]]&amp;#039;&amp;#039;&amp;#039; for the explanation of current time tracking and preserved legacy experience.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Logbooks]]&lt;br /&gt;
* [[Waypoint Management]]&lt;br /&gt;
* [[T-19 Stratomaster]]&lt;br /&gt;
* [[W-6 Manx]]&lt;br /&gt;
* [[E-11 Saint]]&lt;br /&gt;
* [[Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>reskin</name></author>
	</entry>
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