Category

Colonies: Difference between revisions

From Rise: The Vieneo Province

m (→‎Starting a Colony: Removed MuVER from deployment options for construction projects)
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* Visit the [[VLM|Vieneo Land Management]] offices
* Visit the [[VLM|Vieneo Land Management]] offices
* Purchase the plot
* Purchase the plot
* Outfit your Construction [[PODS]] or [[MuVER]] with the desired [[construction project]]
* Outfit your Construction [[PODS]] with the desired [[construction project]]
* [[Navigation|Navigate]] back to your plot and [[deploy]] the [[construction project]]
* [[Navigation|Navigate]] back to your plot and [[deploy]] the [[construction project]]



Revision as of 15:25, 3 December 2019

Starting a Colony

Maintaining

Re-zoning

You may re-zone a plot by demolishing existing structures and deploying a new project.

Labor

The able-bodied working colonist accounts for 66% of the overall population. In all cases in this section we are referring to this pool. The township further reduces this pool by 25% for infrastructure.

Minimum Colonists

There is a minimum number of laborers required for day-to-day operations and management. Without this compliment there will be no production.

Construction Workers

Laborers used to construct new structures are taken from the laborer pool and can affect whether or not the minimum colonist threshold above is maintained.

Production and Transfer of Goods

Any laborers in the laborer pool not comprising of the minimum colonist pool or construction worker pool can be used for production or transfer of goods. Allocation of 100% of available laborers to transfer of goods means no one is producing but the minimum compliment is still maintained for day-to-day operations.

Subcategories

This category has the following 5 subcategories, out of 5 total.

Pages in category "Colonies"

The following 2 pages are in this category, out of 2 total.