Type of freelancer: Looking for someone that does 3D models and their texturing for games specializing in low polygon count and efficient texturing
Deliverable is Wavefront OBJ file
No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module (also referred to as a mesh group) with an origin on the axis of rotation
3 and 4 sided regular (convex) polygons... no concave! No N-gons!
Emphasis on low polygon count (13812, as an example, is our limit for a cockpit/interior)
Easiest way is to make multiple instances of the same module (like a complicated chair that there are 3 copies of in the room)
Include UV coordinates and color/light textures
Materials are not supported so any color or transparency data has to be contained in the texture (for this reason windows need to have polygon and UV data)