Type of freelancer: Looking for someone that does 3D models and their texturing for games specializing in low polygon count and efficient texturing
Deliverable is Wavefront OBJ file
No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module (also referred to as a mesh group) with an origin on the axis of rotation
3 and 4 sided regular (convex) polygons... no concave! No N-gons!
Emphasis on low polygon count
13812, as an example, is our limit for a cockpit/interior
12288, as an example, is our limit for a vehicle exterior
Easiest way is to make multiple instances of the same module (like a complicated chair that there are 3 copies of in the room)
Include UV coordinates and color/light textures
Materials are not supported so any color or transparency data has to be contained in the texture (for this reason windows need to have polygon and UV data)
Textures whose dimensions are 256x256 are the fastest
2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module" (as opposed to "sub-object" or "element") or modules can share the same texture data (very flexible)
Textures will repeat from left to right and top to bottom