Night Vision Goggles: Difference between revisions

From Rise: The Vieneo Province

(Document cabin-lamp NVG correction, orbital behavior and pending live validation)
(→‎Cockpit and displays: Describe bright-lettering softening while retaining readable cores)
 
(6 intermediate revisions by the same user not shown)
Line 11: Line 11:
NVG amplifies available light; it does not make opaque clouds transparent or create illumination where no signal exists. Enhancement fades as ambient light approaches daytime levels. [[Airglow]] and other faint cloud lighting can become more visible through the goggles.
NVG amplifies available light; it does not make opaque clouds transparent or create illumination where no signal exists. Enhancement fades as ambient light approaches daytime levels. [[Airglow]] and other faint cloud lighting can become more visible through the goggles.


=== Cockpit correction: x64 development build, 16 October 2026 ===
The enhanced cockpit, display and cloud-lighting behavior described below is available in the x64 client. It follows available light during ground and hover operation, atmospheric flight, ascent, suborbital coast, orbit and re-entry. Airspeed and Autoflyte engagement do not select the effect. The in-world simulator retains its existing lighting and display behavior.
The cockpit correction described here is implemented and has passed automated lighting and native-renderer tests. Live flight validation and paired screenshots from the corrected client are still pending; this section does not assert availability in an already distributed release.


Cockpit surfaces and windshield markings receive enhanced ambient light on both sides of the cloud deck. Below and within the clouds, they use the enhanced scattered light. Above the deck, they transition to enhanced sky light. Returning below the deck does not require removing and re-equipping the goggles.
=== Cockpit and displays ===
Cockpit surfaces and windshield markings receive enhanced ambient light below, within and above the cloud deck. Crossing the deck in either direction does not require removing and re-equipping the goggles.


The correction also amplifies the existing interior-lamp contribution reflected from cockpit surfaces, including the red cabin lighting. This matters above the atmosphere, where sky illumination can be effectively zero while the cockpit still has its own light. Dome-light illumination of windshield markings uses the same response. Cabin power still controls the source light; NVG does not illuminate an unpowered, otherwise unlit cabin. The earlier sky-only correction left this interior-lamp contribution unchanged.
NVG also enhances light reflected from cockpit surfaces by the existing interior lamps, including red cabin lighting. This remains useful above the atmosphere, where sky illumination can be very low. Cabin power still controls the source light; goggles do not illuminate an unpowered, otherwise unlit cabin.


Powered monitor and tablet images retain their colors and contrast. Illuminated labels are composited separately from surface lighting so that increasing the visibility of panels does not apply the same gain to their lettering. HUD and GUI brightness are unchanged by this correction.
Powered monitors and tablets show a small halo around bright features and slight highlight washout toward white. Bright lettering softens while retaining readable cores, and warning colors remain distinct. The halo scales with view height so it remains visible at higher resolutions. Dark screen areas remain dark away from nearby highlights, and each screen's glow stays confined to that screen. Low-power screen blanking still applies.


The response follows available light rather than flight mode, airspeed or Autoflyte engagement. Sky illumination still decreases toward space, and zero sky illumination remains zero; existing cabin lights can still be enhanced there. The in-world simulator retains its existing lighting behavior.
Display interlacing remains visible. NVG does not add delayed instrument data, image persistence or extra flicker. Removing the goggles or switching to an external camera restores the normal screen appearance. GUI, HUD and illuminated panel labels do not receive the monitor halo.
 
=== Cloud exposure and color preservation ===
Scattered cloud light and visible airglow are enhanced together. Bright cloud highlights retain their color through the deck; there is no fixed altitude at which the goggles switch to a white presentation. Colors can still vary with the mixture of airglow, scattered light and local illumination.
 
Enhancement follows current lighting in both ascent and descent, including above-cloud, suborbital and orbital views. Cloud opacity and weather are unaffected. The goggles use Rise's color night-vision presentation rather than a measured spectral simulation of Vieneo's atmosphere.


== See also ==
== See also ==

Latest revision as of 21:35, 22 October 2026

Price: 2658 CR
Restrictions: Unrestricted
Average Weight: 3.2 kg
Average MTBF (maintained): Not applicable hours

Night Vision Goggles (NVG) enhance available light in the first-person view. Rise uses a color night-vision presentation.

Use

Select the goggles in the cargo manifest, under your personal baggage or vehicle cabin inventory, and use the displayed Shift+U Use command. Use the same item again to remove it. The optical effect applies to the first-person view; switching to an external camera does not apply it to that camera.

The overlay includes a compass and a central RNG readout. Range is shown in metres below 1 km and kilometres at greater distances; RNG --- indicates that a range is not available.

Lighting

NVG amplifies available light; it does not make opaque clouds transparent or create illumination where no signal exists. Enhancement fades as ambient light approaches daytime levels. Airglow and other faint cloud lighting can become more visible through the goggles.

The enhanced cockpit, display and cloud-lighting behavior described below is available in the x64 client. It follows available light during ground and hover operation, atmospheric flight, ascent, suborbital coast, orbit and re-entry. Airspeed and Autoflyte engagement do not select the effect. The in-world simulator retains its existing lighting and display behavior.

Cockpit and displays

Cockpit surfaces and windshield markings receive enhanced ambient light below, within and above the cloud deck. Crossing the deck in either direction does not require removing and re-equipping the goggles.

NVG also enhances light reflected from cockpit surfaces by the existing interior lamps, including red cabin lighting. This remains useful above the atmosphere, where sky illumination can be very low. Cabin power still controls the source light; goggles do not illuminate an unpowered, otherwise unlit cabin.

Powered monitors and tablets show a small halo around bright features and slight highlight washout toward white. Bright lettering softens while retaining readable cores, and warning colors remain distinct. The halo scales with view height so it remains visible at higher resolutions. Dark screen areas remain dark away from nearby highlights, and each screen's glow stays confined to that screen. Low-power screen blanking still applies.

Display interlacing remains visible. NVG does not add delayed instrument data, image persistence or extra flicker. Removing the goggles or switching to an external camera restores the normal screen appearance. GUI, HUD and illuminated panel labels do not receive the monitor halo.

Cloud exposure and color preservation

Scattered cloud light and visible airglow are enhanced together. Bright cloud highlights retain their color through the deck; there is no fixed altitude at which the goggles switch to a white presentation. Colors can still vary with the mixture of airglow, scattered light and local illumination.

Enhancement follows current lighting in both ascent and descent, including above-cloud, suborbital and orbital views. Cloud opacity and weather are unaffected. The goggles use Rise's color night-vision presentation rather than a measured spectral simulation of Vieneo's atmosphere.

See also