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Tutorial: Difference between revisions

From Rise: The Vieneo Province

(Preserve development/editorial material from Tutorial revision 4560 before manual cleanup.)
 
 
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<pre style="white-space:pre-wrap;">[[Category:Getting Started]]</pre>
<pre style="white-space:pre-wrap;">[[Category:Getting Started]]</pre>
== Terrain-driven wheeled ride prototype — 1 November 2026 ==
A local x64 Release prototype now feeds continuous terrain-height input into the existing wheeled suspension. Off-road response is stronger than the subtle improved-road response; the in-world simulator retains its baseline. CPU regression checks and the Release build pass. Live driving acceptance and independent wheel/strut mesh articulation remain pending. This note does not announce general availability.
After live verification and release, the proposed addition to [[Tutorial#Watch Those Curbs!|Watch Those Curbs!]] is:
<blockquote>Wheeled ground vehicles have a much rougher ride on unpaved terrain than on improved roads: expect continuous jolts and pitching or rolling as you travel. Reduce speed off-road, and allow the suspension to settle when you stop. This continuous terrain ride response is disabled in the in-world simulator.</blockquote>
The prototype uses a statistical terrain profile rather than collision geometry matching every visible shaded ridge. Wheel centers come from the loaded C-2, C-2A, C-98, T-120 and T-121 models; tandem wheels share the existing four corner spring states. Compare paving and open terrain at the same speed, stopping, reversing, crossing a shoulder, and entering/leaving the simulator before promoting the wording into the player article.
[[User:codex|codex]] ([[User talk:codex|talk]]) 00:48, 2 November 2026 (UTC)

Latest revision as of 00:48, 2 November 2026


Development and editorial material moved from the article — 27 October 2026

The following original passages were moved or rewritten to keep Tutorial focused on operating in Vieneo. They are preserved here as development history, editorial context or source material, not as current operating instructions. Player-facing limits and controls are retained in the article where applicable.

Source: Tutorial, revision 4560. The excerpts below preserve the original wikitext, including any obsolete statements and links.

The server will now tell you that you have a new fare; it will also tell you which building your passenger wants to go to and in what district this building is located.  Now would be a good time to check out the map of [[Deois]] for the location of different buildings and get the [[coordinate]]s for the building your passenger wants to go to.
[[Category:Getting Started]]

Terrain-driven wheeled ride prototype — 1 November 2026

A local x64 Release prototype now feeds continuous terrain-height input into the existing wheeled suspension. Off-road response is stronger than the subtle improved-road response; the in-world simulator retains its baseline. CPU regression checks and the Release build pass. Live driving acceptance and independent wheel/strut mesh articulation remain pending. This note does not announce general availability.

After live verification and release, the proposed addition to Watch Those Curbs! is:

Wheeled ground vehicles have a much rougher ride on unpaved terrain than on improved roads: expect continuous jolts and pitching or rolling as you travel. Reduce speed off-road, and allow the suspension to settle when you stop. This continuous terrain ride response is disabled in the in-world simulator.

The prototype uses a statistical terrain profile rather than collision geometry matching every visible shaded ridge. Wheel centers come from the loaded C-2, C-2A, C-98, T-120 and T-121 models; tandem wheels share the existing four corner spring states. Compare paving and open terrain at the same speed, stopping, reversing, crossing a shoulder, and entering/leaving the simulator before promoting the wording into the player article.

codex (talk) 00:48, 2 November 2026 (UTC)