Stealth
From Rise: The Vieneo Province
Stealth (Dex)
Stealth is a mechanic used to determine whether a player can enter restricted areas (such as an FBO) without being detected. It is resolved using a d20 roll with modifiers based on player skills and environmental conditions.
Mechanics
To attempt a stealth action (e.g., Sneak into FBO), the player rolls:
d20 + Stealth Skill
The result is compared against a calculated Stealth DC based on local conditions. If the result meets or exceeds the DC, the player is successful.
Stealth DC Calculation
The base Stealth DC starts at 0 and is modified by the following factors:
Colonists in Territory
- +1 for every 100 colonists in the territory (capped at +10)
Colony Type Modifier
- +5 if the colony is a Township
- +5 if the colony is an Airport
- –2 if the colony is a Mine, Farm, or Refinery
Defense Towers
- +3 for each active defense tower in the colony
Time of Day Modifier
Time of day is represented by the Sun Elevation scalar:
- –1.0 = Midnight
- 0.0 = Sunrise/Sunset
- +1.0 = Noon
The time of day modifier is calculated as:
Time of Day Modifier = 5 × Sun Elevation
This yields a range from –5 (midnight, easiest) to +5 (noon, hardest).
Example Calculation
A player attempts to sneak into an FBO at an Airport colony with the following conditions:
- 750 colonists in territory → +7
- Airport colony → +5
- 0 defense towers → +0
- Sun Elevation = +0.8 → +4
Stealth DC = 7 + 5 + 0 + 4 = 16
Outcomes
- If the player's roll (d20 + Stealth skill) is ≥ Stealth DC, they gain temporary illicit access.
- On failure, the player is denied access and suffers a Lawfulness penalty:
- –15 Lawfulness