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Abilities: Difference between revisions

From Rise: The Vieneo Province

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When an ability score changes, all attributes associated with that score change accordingly. A character does not retroactively get additional skill points for previous levels if she increases her intelligence.
Each character has six (6) ability scores that represent their most basic attributes. They are the character's raw talent and prowess. While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character’s skills and abilities. Each ability score generally ranges from 3 to 18, although bonuses and penalties can alter this; an average ability score is 10.


==Wisdom (Wis)==
Using an ability successfully will advance your character in that ability. If you don't exercise an ability it will degrade over time.
Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. If you want your character to have acute senses, put a high score in Wisdom.  


You apply your character’s Wisdom modifier to:
Each ability partially describes your character and affects some of their actions.
 
Will saving throws (for negating the effect of charm person and other spells).
Heal, Listen, Profession, Sense Motive, Spot, and Survival checks. These are the skills that have Wisdom as their key ability.
Clerics, druids, paladins, and rangers get bonus spells based on their Wisdom scores. The minimum Wisdom score needed to cast a cleric, druid, paladin, or ranger spell is 10 + the spell’s level.

Latest revision as of 16:59, 9 August 2018

Each character has six (6) ability scores that represent their most basic attributes. They are the character's raw talent and prowess. While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character’s skills and abilities. Each ability score generally ranges from 3 to 18, although bonuses and penalties can alter this; an average ability score is 10.

Using an ability successfully will advance your character in that ability. If you don't exercise an ability it will degrade over time.

Each ability partially describes your character and affects some of their actions.

Subcategories

This category has the following 6 subcategories, out of 6 total.