Tessellation: Difference between revisions

From Rise: The Vieneo Province

 
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=== Landforms ===
=== Landforms ===
[[Image:Landform List.png]]
[[Image:Landform List.png]]
float3(0.50f, 0.52f, 0.53f), // 0 tidal flats / shallow seabed silt<br />
float3(0.46f, 0.49f, 0.52f), // 1 submarine sand ripples / sea floor<br />
float3(0.85f, 0.64f, 0.54f), // 2 desert pavement / tan rock plateau<br />
float3(0.80f, 0.61f, 0.54f), // 3 alluvial fans / eroded sandstone<br />
float3(0.43f, 0.34f, 0.27f), // 4 dark canyon walls / shadowed ridges<br />
float3(0.87f, 0.57f, 0.37f), // 5 dune crests / golden sand fields<br />
float3(0.52f, 0.38f, 0.29f), // 6 dry clay uplands / semi-arid crust<br />
float3(0.69f, 0.64f, 0.29f), // 7 scrubland / pale olive ridges<br />
float3(0.59f, 0.51f, 0.45f), // 8 volcanic plains / oxidized gray<br />
float3(0.76f, 0.78f, 0.74f), // 9 salt flats / evaporite crust<br />
float3(0.88f, 0.68f, 0.35f), // 10 windblown sand<br />
float3(0.76f, 0.75f, 0.65f), // 11 fine sand sheets<br />
float3(0.73f, 0.55f, 0.20f), // 12 oxidized desert rock<br />
float3(0.78f, 0.73f, 0.40f), // 13 loess plains<br />
float3(0.77f, 0.34f, 0.15f), // 14 red rock highlands<br />
float3(0.66f, 0.47f, 0.40f), // 15 canyon sediment<br />
float3(0.72f, 0.36f, 0.34f), // 16 basaltic plain<br />
float3(0.52f, 0.49f, 0.71f), // 17 salt marsh<br />
float3(0.76f, 0.21f, 0.02f), // 18 ferric deposits<br />
float3(0.70f, 0.60f, 0.64f), // 19 clay basin<br />
float3(0.89f, 0.61f, 0.49f), // 20 tan sandstone<br />
float3(0.83f, 0.42f, 0.24f), // 21 canyon walls<br />
float3(0.80f, 0.45f, 0.32f), // 22 badlands<br />
float3(0.69f, 0.53f, 0.33f), // 23 mudflat channels<br />
float3(0.78f, 0.19f, 0.09f), // 24 iron oxide flats<br />
float3(0.65f, 0.65f, 0.56f), // 25 shale plateau<br />
float3(0.89f, 0.69f, 0.57f), // 26 carbonate surface<br />
float3(0.96f, 0.79f, 0.68f), // 27 pale dune sand<br />
float3(0.66f, 0.73f, 0.82f), // 28 glacial deposits<br />
float3(1.00f, 0.77f, 0.60f), // 29 travertine limestone<br />
float3(1.00f, 0.82f, 0.71f), // 30 bleached sand<br />
float3(0.58f, 0.62f, 0.70f) // 31 metamorphic highlands<br />


== Cube Projection ==  
== Cube Projection ==  

Latest revision as of 21:12, 16 October 2025

Plots

This is how the 4 sq. km. plots are rendered out and how the ground intersection tests have to also play.

Landforms

float3(0.50f, 0.52f, 0.53f), // 0 tidal flats / shallow seabed silt
float3(0.46f, 0.49f, 0.52f), // 1 submarine sand ripples / sea floor
float3(0.85f, 0.64f, 0.54f), // 2 desert pavement / tan rock plateau
float3(0.80f, 0.61f, 0.54f), // 3 alluvial fans / eroded sandstone
float3(0.43f, 0.34f, 0.27f), // 4 dark canyon walls / shadowed ridges
float3(0.87f, 0.57f, 0.37f), // 5 dune crests / golden sand fields
float3(0.52f, 0.38f, 0.29f), // 6 dry clay uplands / semi-arid crust
float3(0.69f, 0.64f, 0.29f), // 7 scrubland / pale olive ridges
float3(0.59f, 0.51f, 0.45f), // 8 volcanic plains / oxidized gray
float3(0.76f, 0.78f, 0.74f), // 9 salt flats / evaporite crust
float3(0.88f, 0.68f, 0.35f), // 10 windblown sand
float3(0.76f, 0.75f, 0.65f), // 11 fine sand sheets
float3(0.73f, 0.55f, 0.20f), // 12 oxidized desert rock
float3(0.78f, 0.73f, 0.40f), // 13 loess plains
float3(0.77f, 0.34f, 0.15f), // 14 red rock highlands
float3(0.66f, 0.47f, 0.40f), // 15 canyon sediment
float3(0.72f, 0.36f, 0.34f), // 16 basaltic plain
float3(0.52f, 0.49f, 0.71f), // 17 salt marsh
float3(0.76f, 0.21f, 0.02f), // 18 ferric deposits
float3(0.70f, 0.60f, 0.64f), // 19 clay basin
float3(0.89f, 0.61f, 0.49f), // 20 tan sandstone
float3(0.83f, 0.42f, 0.24f), // 21 canyon walls
float3(0.80f, 0.45f, 0.32f), // 22 badlands
float3(0.69f, 0.53f, 0.33f), // 23 mudflat channels
float3(0.78f, 0.19f, 0.09f), // 24 iron oxide flats
float3(0.65f, 0.65f, 0.56f), // 25 shale plateau
float3(0.89f, 0.69f, 0.57f), // 26 carbonate surface
float3(0.96f, 0.79f, 0.68f), // 27 pale dune sand
float3(0.66f, 0.73f, 0.82f), // 28 glacial deposits
float3(1.00f, 0.77f, 0.60f), // 29 travertine limestone
float3(1.00f, 0.82f, 0.71f), // 30 bleached sand
float3(0.58f, 0.62f, 0.70f) // 31 metamorphic highlands

Cube Projection