Contract Mesh: Difference between revisions
From Rise: The Vieneo Province
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**Easiest way is to make multiple instances of the same module (like a complicated chair that there are 3 copies of in the room) | **Easiest way is to make multiple instances of the same module (like a complicated chair that there are 3 copies of in the room) | ||
*Include UV coordinates and color/light textures | *Include UV coordinates and color/light textures | ||
*2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module" (as opposed to "sub-object" or "element") | **Materials are not supported so any color or transparency data has to be contained in the texture (for this reason windows need to have polygon and UV data) | ||
**2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module" (as opposed to "sub-object" or "element") | |||
*Scales are published here [https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA] | *Scales are published here [https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA] | ||
Exporting x becomes -x, y becomes z, z becomes y | Exporting x becomes -x, y becomes z, z becomes y | ||
[[Category:Development]] | [[Category:Development]] | ||
Revision as of 12:43, 17 April 2020
- AKA Mesh Contractor
- Type of freelancer: Looking for someone that does 3D models and their texturing for games specializing in low polygon count and efficient texturing
- Deliverable is Wavefront OBJ file
- No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module (also referred to as a mesh group)
- 3 and 4 sided regular (convex) polygons... no concave! No N-gons!

- Emphasis on low polygon count (13812, as an example, is our limit for a cockpit/interior)
- Easiest way is to make multiple instances of the same module (like a complicated chair that there are 3 copies of in the room)
- Include UV coordinates and color/light textures
- Materials are not supported so any color or transparency data has to be contained in the texture (for this reason windows need to have polygon and UV data)
- 2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module" (as opposed to "sub-object" or "element")
- Scales are published here https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA
Exporting x becomes -x, y becomes z, z becomes y