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Alliances: Difference between revisions

From Rise: The Vieneo Province

(New page: ===Alignment vs. Alliances=== Alignment is the association between your player and another player. This is "neutral" by default and can also be set to "enemy" and "ally". A "partne...)
 
(Major edit of formatting, external link to alliances list)
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===Alignment vs. Alliances===
===A Word About Alignment===
  Alignment is the association between your player and another player.  This
Alignment is the association between your player and another player.  This is "neutral" by default and can also be set to "enemy" and "ally".  A "partner" is a special relationship that would be aligned closer than just an "ally".
  is "neutral" by default and can also be set to "enemy" and "ally".  A "partner"
  is a special relationship that would be aligned closer than just an "ally".


  Alliances are a general term that is inclusive of corporations, nations, and
===Alliance===
  labor unions.  Benefits vary depending on the alliance but all alliances share
'''Alliance''' is a general term that is inclusive of corporations, nations, and labor unions.  Benefits vary depending on the alliance but all alliances share the following capabilities...
  the following capabilities...
    
    
  1] There is always one head of the alliance.  This starts as the player who
*There is always one head of the alliance.  This starts as the player who created the alliance.  If that player "gives up their chair" the control of the alliance goes to the most senior member of the alliance based on the date they joined.  If there are no other players in the alliance, the alliance is dissolved.
      created the alliance.  If that player "gives up their chair" the control
* Alignment with other players is based on the associations established by head of the alliance.  This is with the exception that the alliance head can not override the ally/partner relationship (ie. If the alliance head chooses a alliance member to be a partner, that does not mean that you will treat that player as a partner or vice versa).
      goes to the most senior member of the alliance based on the date they
*Assesments (referred to as dues or taxes depending on the type of  
      joined.  If there are no other players in the alliance, the alliance is
organization) ensure that the alliance has funding.  These assesments are deducted automatically from every income transaction (when you sell goods or services to another player).  Redistribution of the funds collected can also occur (as in profit-sharing groups) and is handled on a daily basis. The respective percentages for these are posted in your "profile" on the Client Application and are adjustable at any time by the alliance head.
      dissolved.
  2] Alignment with other players is based on the associations established by
      head of the alliance.  This is with the exception that the alliance head
      can not override the ally/partner relationship.  (ie. If the alliance head
      chooses a alliance member to be a partner, that does not mean that you will
      treat that player as a partner or vice versa)
  3] Assesments (referred to as dues or taxes depending on the type of
      organization) ensure that the alliance has funding.  These assesments are
      deducted automatically from every income transaction (when you sell goods
      or services to another player).  Redistribution of the funds collected can
      also occur (as in profit-sharing groups) and is handled on a daily basis.
      The respective percentages for these are posted in your "profile" on the
      Client Application and are adjustable at any time by the alliance head.


  Alliances can use funding to help give new players a jumpstart for their
Alliances can use funding to help give new players a jumpstart for their allegiance.  These funds can also be used to organize offensive and defensive goals of the alliance.  Alliances can offer protection from powerful players.  
  allegiance.  These funds can also be used to organize offensive and defensive
 
  goals of the alliance.  Alliances can offer protection from powerful players.
Alliances can be run as democracies or dictatorships, capitalist or communist societies... it all depends on the leader and the style of taxation and redistribution.  They can be economic or militarily driven so ask questions and help keep your leaders accountable.
  Alliances can be run as democracies or dictatorships, capitalist or communist
 
  societies... it all depends on the leader and the style of taxation and
=== See Also ===
  redistribution.  They can be economic or militarily driven so ask questions
*[http://rise.unistellar.com/forum/groupcp.php Rise Alliances List]
  and help keep your leaders accountable.

Revision as of 11:13, 16 July 2007

A Word About Alignment

Alignment is the association between your player and another player. This is "neutral" by default and can also be set to "enemy" and "ally". A "partner" is a special relationship that would be aligned closer than just an "ally".

Alliance

Alliance is a general term that is inclusive of corporations, nations, and labor unions. Benefits vary depending on the alliance but all alliances share the following capabilities...

  • There is always one head of the alliance. This starts as the player who created the alliance. If that player "gives up their chair" the control of the alliance goes to the most senior member of the alliance based on the date they joined. If there are no other players in the alliance, the alliance is dissolved.
  • Alignment with other players is based on the associations established by head of the alliance. This is with the exception that the alliance head can not override the ally/partner relationship (ie. If the alliance head chooses a alliance member to be a partner, that does not mean that you will treat that player as a partner or vice versa).
  • Assesments (referred to as dues or taxes depending on the type of

organization) ensure that the alliance has funding. These assesments are deducted automatically from every income transaction (when you sell goods or services to another player). Redistribution of the funds collected can also occur (as in profit-sharing groups) and is handled on a daily basis. The respective percentages for these are posted in your "profile" on the Client Application and are adjustable at any time by the alliance head.

Alliances can use funding to help give new players a jumpstart for their allegiance. These funds can also be used to organize offensive and defensive goals of the alliance. Alliances can offer protection from powerful players.

Alliances can be run as democracies or dictatorships, capitalist or communist societies... it all depends on the leader and the style of taxation and redistribution. They can be economic or militarily driven so ask questions and help keep your leaders accountable.

See Also