Makeship: Difference between revisions

From Rise: The Vieneo Province

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*Loaded by the LIGHT appended color bitmap name
*Loaded by the LIGHT appended color bitmap name
*The alpha channel on the light layer controls the window stencil
*The alpha channel on the light layer controls the window stencil
** Value of 0 is currently undefined?
** Values of 1-254 are windows (the higher number stays illuminated throughout the night)
** Values of 1-254 are windows (the higher number stays illuminated throughout the night)
** Value of 255 designates the building exterior (no stencil)
** Value of 255 designates the building exterior (no stencil)

Revision as of 03:03, 14 May 2010

RTSPS (CTY)

  • Light layer is modulated with the color layer based on time of day
  • Light layer is assigned independent of the color layer tile
  • Light layer is loaded by the LIGHT appended color bitmap name
  • The alpha channel on the color layer controls transparency with the underlying terrain (0-255)
  • The alpha channel on the light layer is unused

Copy and Paste

Singleton Operations

  • LMB - Select sector
  • C - Copy sector
  • LMB - Select sector
  • P - Paste sector

Area Operations

  • LMB - Select UL corner sector
  • Ctrl+LMB - Select LR corner sector and copy
  • LMB - Select UL corner sector
  • Shift+LMB - Select LR corner sector and paste color/light or legality layers
  • Ctrl+Shift+LMB - Select LR corner sector and paste color/light and legality layers

Randomize Fill

Note: There is an option to randomize the rotation on the individual sectors during the fill

Buildings (CTY)

Color Layer

  • Color layer is the building exterior day map (windows need not be filled in on this map)
  • The alpha channel on the color layer is used for color masking
    • Value of 1 is the "black alpha mask"
    • Value of 255 is the "white alpha mask"

Light Layer

  • Modulated with the color layer based on time of day
  • Assigned in coordination with the color layer tile
  • Loaded by the LIGHT appended color bitmap name
  • The alpha channel on the light layer controls the window stencil
    • Value of 0 is currently undefined?
    • Values of 1-254 are windows (the higher number stays illuminated throughout the night)
    • Value of 255 designates the building exterior (no stencil)