Makeship: Difference between revisions
From Rise: The Vieneo Province
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====Randomize Fill==== | ====Randomize Fill==== | ||
''Note: There is an option to randomize the rotation on the individual sectors during the fill'' | ''Note: There is an option to randomize the rotation on the individual sectors during the fill'' | ||
=WLD Files= | |||
==Light Layer== | |||
Light layer assignment will default to the filename of the color map with LIGHT appended before the extension. | |||
=Buildings (CTY)= | =Buildings (CTY)= | ||
==Color Layer== | ==Color Layer== | ||
Revision as of 03:17, 14 May 2010
RTSPS (CTY)
- Light layer is modulated with the color layer based on time of day
- Light layer is assigned independent of the color layer tile
- Light layer is loaded by the LIGHT appended color bitmap name
- The alpha channel on the color layer controls transparency with the underlying terrain (0-255)
- The alpha channel on the light layer is unused
Copy and Paste
Singleton Operations
- LMB - Select sector
- C - Copy sector
- LMB - Select sector
- P - Paste sector
Area Operations
- LMB - Select UL corner sector
- Ctrl+LMB - Select LR corner sector and copy
- LMB - Select UL corner sector
- Shift+LMB - Select LR corner sector and paste color/light or legality layers
- Ctrl+Shift+LMB - Select LR corner sector and paste color/light and legality layers
Randomize Fill
Note: There is an option to randomize the rotation on the individual sectors during the fill
WLD Files
Light Layer
Light layer assignment will default to the filename of the color map with LIGHT appended before the extension.
Buildings (CTY)
Color Layer
- Color layer is the building exterior day map (windows need not be filled in on this map as they will be replaced with interior shots)
- The alpha channel on the color layer is used for color masking
- 1-bit
- Value of 1 is the "black alpha mask"
- Value of 255 is the "white alpha mask"
- 8-bit
- Value of 0 is simply the color map unadulterated
- Value of 1 is the "black alpha mask"
- Value of 255 is the "white alpha mask"
- 1-bit
Light Layer
- Modulated with the color layer based on time of day
- Assigned in coordination with the color layer tile
- Loaded by the LIGHT appended color bitmap name
- The alpha channel on the light layer controls the window stencil
- Value of 0 is currently undefined?
- Values of 1-254 are windows (the higher number stays illuminated throughout the night)
- Value of 255 designates the building exterior (no stencil)