Contract Mesh: Difference between revisions
From Rise: The Vieneo Province
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*Type of freelancer: Looking for someone that does 3D models and texturing/skinning for games specializing in low polygon count and efficient texturing. | |||
*Deliverable is Wavefront OBJ file | |||
*No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module | |||
*3 and 4 sided regular (convex) polygons... no concave! [[Image:ConvexConcave.jpg|thumb|right]] | |||
*Relatively low polygon count (6000 give or take) | |||
*Include UV coordinates and color/light textures | |||
*2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module" | |||
[[Category:Development]] | [[Category:Development]] | ||
Revision as of 17:22, 30 April 2019
- Type of freelancer: Looking for someone that does 3D models and texturing/skinning for games specializing in low polygon count and efficient texturing.
- Deliverable is Wavefront OBJ file
- No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module
- 3 and 4 sided regular (convex) polygons... no concave!

- Relatively low polygon count (6000 give or take)
- Include UV coordinates and color/light textures
- 2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"