Contract Mesh: Difference between revisions

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*Type of freelancer: Looking for someone that does 3D models and texturing/skinning for games specializing in low polygon count and efficient texturing.
*Deliverable is Wavefront OBJ file
*No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module
*3 and 4 sided regular (convex) polygons... no concave! [[Image:ConvexConcave.jpg|thumb|right]]
*Relatively low polygon count (6000 give or take)
*Include UV coordinates and color/light textures
*2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"


3 and 4 sided regular (convex) polygons... no concave! [[Image:ConvexConcave.jpg|thumb|right]]




[[Category:Development]]
[[Category:Development]]

Revision as of 17:22, 30 April 2019

  • Type of freelancer: Looking for someone that does 3D models and texturing/skinning for games specializing in low polygon count and efficient texturing.
  • Deliverable is Wavefront OBJ file
  • No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module
  • 3 and 4 sided regular (convex) polygons... no concave!
  • Relatively low polygon count (6000 give or take)
  • Include UV coordinates and color/light textures
  • 2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"