Contract Mesh: Difference between revisions

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*2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"
*2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"
*Scales are published here [https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA]
*Scales are published here [https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA]


  Exporting x becomes -x, y becomes z and z becomes y
  Exporting x becomes -x, y becomes z and z becomes y


[[Category:Development]]
[[Category:Development]]

Revision as of 17:29, 30 April 2019

  • Type of freelancer: Looking for someone that does 3D models and texturing/skinning for games specializing in low polygon count and efficient texturing.
  • Deliverable is Wavefront OBJ file
  • No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module
  • 3 and 4 sided regular (convex) polygons... no concave!
  • Relatively low polygon count (6000 give or take)
  • Include UV coordinates and color/light textures
  • 2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"
  • Scales are published here https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA


Exporting x becomes -x, y becomes z and z becomes y