Deployment Checklist: Difference between revisions

From Rise: The Vieneo Province

Line 9: Line 9:
#Shading assessment (gouraud vs. lambertian)
#Shading assessment (gouraud vs. lambertian)
==Vehicles==
==Vehicles==
===Exteriors===
===Before Deployment===
====Exteriors====
#Cockpit/cab windshield is "outside cockpit" type so that it it operates with dome light
#Cockpit/cab windshield is "outside cockpit" type so that it it operates with dome light
#Check gross extents (i.e. a license plate that flies away when extended or retracted)
#Check gross extents (i.e. a license plate that flies away when extended or retracted)
Line 15: Line 16:
#Headlights and/or landing lights
#Headlights and/or landing lights
#Texture utilization (i.e. duplicate names, unnecessary "ambient" light maps)
#Texture utilization (i.e. duplicate names, unnecessary "ambient" light maps)
#Trim colored base maps must be exported as DXT3 even through VP loads as DXT1 to retain alpha layer data
=====Aircraft and Aerospace Vehicles=====
#Need to align the pods in the cargo bay
====Aircraft and Aerospace Vehicles====
#Lifting bodies "left wing" "right wing" "tail"
#Lifting bodies "left wing" "right wing" "tail"
#Engines "left" "right" "center"
#Engines "left" "right" "center"
Line 25: Line 24:
#Nose art
#Nose art
#Bay doors
#Bay doors
====Ground Vehicles====
=====Ground Vehicles=====
#Brake lights
#Brake lights
#Steering deflects to the right
#Steering deflects to the right
#License plates (front and rear) "dynamic" type
#License plates (front and rear) "dynamic" type
#Windshield wipers
#Windshield wipers
===Interiors===
====Interiors====
#Chair extent
#Chair extent
#Nameplate
#Nameplate
Line 46: Line 45:
##St. Elmo's Fire
##St. Elmo's Fire


===Other===
====Other====
#Need to add to the vehicles graph on admin view
#Need to add to the vehicles graph on admin view
===After Deployment===
====Exteriors====
#Cockpit/cab windshield is "outside cockpit" type so that it it operates with dome light
#Check gross extents (i.e. a license plate that flies away when extended or retracted)
#Bounding sphere analysis
#Headlights and/or landing lights
#Texture utilization (i.e. duplicate names, unnecessary "ambient" light maps)
#Trim colored base maps must be exported as DXT3 even through VP loads as DXT1 to retain alpha layer data
#Need to align the pods in the cargo bay


==Docks==
==Docks==
#Docking interfaces must be the first module in the ASM file (that is how VP knows which port is where!)
#Docking interfaces must be the first module in the ASM file (that is how VP knows which port is where!)
[[Category:Development]]
[[Category:Development]]

Revision as of 18:09, 7 August 2019

Mesh and Texture Asset

  1. Make sure production warnings are turned on
  2. Potentially delete the type.dat from the root Ian's Folder for the type you are exporting (ships, docks, etc) depending on if you need to rebuild all assets to remove textures from sharing across modules or removing models altogether. If the file doesn't exist, all assets of that type must be run through the "Match Textures" routine.
  3. 3 or 4 sided polys only
  4. limited poly count
  5. no intersecting geometry
  6. where geometry meets the coordinates should be identical
  7. Production warnings (canvas size mismatches)
  8. Shading assessment (gouraud vs. lambertian)

Vehicles

Before Deployment

Exteriors

  1. Cockpit/cab windshield is "outside cockpit" type so that it it operates with dome light
  2. Check gross extents (i.e. a license plate that flies away when extended or retracted)
  3. Bounding sphere analysis
  4. Headlights and/or landing lights
  5. Texture utilization (i.e. duplicate names, unnecessary "ambient" light maps)
Aircraft and Aerospace Vehicles
  1. Lifting bodies "left wing" "right wing" "tail"
  2. Engines "left" "right" "center"
  3. Flight controls and their proper deflections
  4. Landing gear
  5. Point lights (navigation red left, green right, white tail, anti-collision strobes)
  6. Nose art
  7. Bay doors
Ground Vehicles
  1. Brake lights
  2. Steering deflects to the right
  3. License plates (front and rear) "dynamic" type
  4. Windshield wipers

Interiors

  1. Chair extent
  2. Nameplate
  3. Display package
    1. XML
    2. Overmonitor picture
  4. Sound effects package
    1. Start
    2. Ambient
    3. Engine
    4. Touchdown
    5. Gear extension
  5. Windshield
    1. Reentry
    2. St. Elmo's Fire

Other

  1. Need to add to the vehicles graph on admin view

After Deployment

Exteriors

  1. Cockpit/cab windshield is "outside cockpit" type so that it it operates with dome light
  2. Check gross extents (i.e. a license plate that flies away when extended or retracted)
  3. Bounding sphere analysis
  4. Headlights and/or landing lights
  5. Texture utilization (i.e. duplicate names, unnecessary "ambient" light maps)
  6. Trim colored base maps must be exported as DXT3 even through VP loads as DXT1 to retain alpha layer data
  7. Need to align the pods in the cargo bay

Docks

  1. Docking interfaces must be the first module in the ASM file (that is how VP knows which port is where!)