Diplomacy: Difference between revisions
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Revision as of 15:10, 4 March 2025
Diplomacy (Cha)
Check
You can change the attitudes of NPCs (non-player characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, for basic DCs.
In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.
Action
Changing others’ attitudes with Diplomacy generally takes at least 1 full minute. In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made but you take a –10 penalty on the check.
Try Again
Optional, but not recommended because retries usually do not work. Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far, and a retry may do more harm than good. If the initial check fails, the other character has probably become more firmly committed to his position, and a retry is futile.
Special
If you have the Negotiator feat, you get a +2 bonus on Diplomacy checks.
Synergy
If you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks.
| Skill Rank | Title | Description |
|---|---|---|
| 0-4 | Ineffective Bureaucrat | You struggle to inspire or persuade anyone. Colonists may ignore or resent your leadership. |
| 5-9 | Colony Spokesperson | You can smooth over minor disputes and get a handful of colonists on your side. |
| 10-14 | Corporate Negotiator | You are skilled at diplomacy, handling tense negotiations with workers, rival factions, or corporate execs. |
| 15-19 | Master Diplomat | Colonists respect you, and even tough crowds can be swayed by your speeches. Your pep talks significantly boost morale. |
| 20-24 | Governor of the People | Entire colonies rally behind you. You can negotiate treaties, avoid uprisings, and keep order even in dire situations. |
| 25-29 | Legendary Peacekeeper | Your words can de-escalate full-blown crises. Even corporate leaders and faction commanders take you seriously. |
| 30+ | Galactic Statesman | Your diplomatic skills are mythic—you could unify warring factions, negotiate interstellar treaties, and change history with a speech. |