Lawfulness: Difference between revisions
From Rise: The Vieneo Province
(Created page with "'''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties. == Penalty Reference Table == The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature...") |
No edit summary |
||
| Line 1: | Line 1: | ||
'''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties. | '''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties. | ||
== Bonus Reference Table == | |||
Players may increase their Lawfulness score through civic, economic, or altruistic actions. These bonuses help offset criminal penalties and can elevate a player's standing to unlock public services, reduce transaction fees, or earn civic recognition. | |||
{| class="wikitable sortable" | |||
! Action | |||
! Type | |||
! Lawfulness Bonus | |||
! Notes | |||
|- | |||
| Pay for goods || Routine || +1 || | |||
|- | |||
| Complete a trade contract || Moderate || +4 to +10 || Based on contract complexity or value | |||
|- | |||
| Buy a vehicle or container legally || Moderate || +1 to +10 || Based on vehicle or container value | |||
|- | |||
| Tow a car from no-parking zone || Civic || +2 || Encouraged civic enforcement | |||
|- | |||
| Rescue a stranded NPC pilot || Heroic || +15 || Often requires coordination or risk | |||
|- | |||
| Deliver emergency supplies || Heroic || +10 to +20 || Based on urgency and zone conditions | |||
|- | |||
| Turn in stolen vehicle or container || Difficult || +20 || Player must choose civic duty over profit | |||
|- | |||
| Pay off bounty on oneself || Forgiveness || +30 || Restores standing after criminal activity | |||
|- | |||
| Donate to local government or civic fund || Voluntary || +3 to +15 || Scaling with donation amount | |||
|- | |||
| Raise colonist morale with Diplomacy || Social || +5 to +10 || Based on Diplomacy skill | |||
|- | |||
| Repair damaged public equipment (ATM, uplink) || Technical / Civic || +5 || May require Engineering skill | |||
|- | |||
| Complete public service mission || Mission || +5 to +15 || Missions flagged with civic benefit tags | |||
|} | |||
== Penalty Reference Table == | == Penalty Reference Table == | ||
Revision as of 16:10, 15 April 2025
Lawfulness is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in Rise. A value of 127–128 is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties.
Bonus Reference Table
Players may increase their Lawfulness score through civic, economic, or altruistic actions. These bonuses help offset criminal penalties and can elevate a player's standing to unlock public services, reduce transaction fees, or earn civic recognition.
| Action | Type | Lawfulness Bonus | Notes |
|---|---|---|---|
| Pay for goods | Routine | +1 | |
| Complete a trade contract | Moderate | +4 to +10 | Based on contract complexity or value |
| Buy a vehicle or container legally | Moderate | +1 to +10 | Based on vehicle or container value |
| Tow a car from no-parking zone | Civic | +2 | Encouraged civic enforcement |
| Rescue a stranded NPC pilot | Heroic | +15 | Often requires coordination or risk |
| Deliver emergency supplies | Heroic | +10 to +20 | Based on urgency and zone conditions |
| Turn in stolen vehicle or container | Difficult | +20 | Player must choose civic duty over profit |
| Pay off bounty on oneself | Forgiveness | +30 | Restores standing after criminal activity |
| Donate to local government or civic fund | Voluntary | +3 to +15 | Scaling with donation amount |
| Raise colonist morale with Diplomacy | Social | +5 to +10 | Based on Diplomacy skill |
| Repair damaged public equipment (ATM, uplink) | Technical / Civic | +5 | May require Engineering skill |
| Complete public service mission | Mission | +5 to +15 | Missions flagged with civic benefit tags |
Penalty Reference Table
The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature of the offense.
| Action | Category | Lawfulness Impact |
|---|---|---|
| Sneaking into FBO (failed attempt) | Trespass Attempt | –15 |
| Stealing commodities | Theft | –20 to –30 |
| Sabotaging ATM or uplink | Infrastructure Attack | –40 to –50 |
| Kidnapping colonists | Abduction | –30 |
| Coercing/bribing laborers | Exploitation | –25 to –30 |
| Inciting unrest | Subversion | –20 |
| Bribing unauthorized personnel | Corruption | –10 to –15 |
| Exceeding speed limits | Civil / Negligent | –2 to –5 |
| Hitting the dock (collision) | Accidental Damage | –5 |
| Firing at the dock | Hostile Aggression | –20 |
| Leaving ship unattended in TAC space | Dereliction / Violation | –10 |
| Evicted from dock for non-payment | Financial Neglect | –10 |
| Violating ATC or airspace instructions | Aviation Violation | –15 to –30 |
| Leaving vehicle unattended (urban zone) | Nuisance | –5 |
| Killing a person (player or NPC) | Lethal Force | –50 to –100 |
| Profanity in chat | Behavioral | –3 |
| Attempted open lock (Car / Civilian Ground Vehicle) | Tampering | –5 |
| Attempted open lock (Truck / Cargo) | Tampering | –10 |
| Attempted open lock (Airplane) | Tampering | –15 |
| Attempted open lock (Aerospace Vehicle) | Tampering | –20 |
| Attempted open lock (ARJ container) | Tampering | –5 |
Notes
- Lawfulness cannot exceed 255 or fall below 0.
- Failed actions still carry penalties based on intent.
- Lawfulness naturally trends toward neutral (127–128) over time if no new offenses are committed.
- Severe or repeated offenses may trigger regional alerts, bounties, or denied access to services.