Gameplay

From Rise: The Vieneo Province

Target Audience

  1. Rags to Riches
  2. Science Fiction
  3. Tycoon
  4. MMO
  5. Spaceflight

There was a question about RPG and Combat being on this list.

Game Type

Sandbox MMO, not a carnival A lot of comparisons have been drawn to EVE Online, what turns off people from EVE is the time commitment and general lack of safety Trey's Triangle -> Between Natural Ability, Time, and Knowledge/Research we are thinking that Rise success is determined mostly by time but to some degree natural skill (piloting) and research/knowledge?

Griefing

Displace a player from an E-10 (for example) to a C-2, load the C-2 into the E-10, and take the E-10 to orbit with the C-2 inside ... then deploy the C-2 resulting in the player's death

How to Win

  • Money in bank (savings)
  • Assets (fleet size)
  • Influence (economic)

Progression

Assuming no other player involvement:


Discussions

Restriction on direct trade so rich guy can't transfer title or transfer money giving access to E-10 beffore it is time in the progression and really to avoid a Pay-To-Win scenario where the gold farmers are making all the money.

Ramp Check discussion - a way to enforce that a player has the qualifications and authorization to use a particular air or aerospace craft.

Discussion of starting them in the simulator.

Tutorial is traditionally the last thing to be developed so no worries.

Video Storyboard Show the gameplay, rags to riches style, 3 seconds of each task like taxi, truck hauling, aircraft landing on runway, aerospace craft leaving the atmosphere, docking with orbital facility, then fade out listening to ATC.


Trey's questions to Bill

Q:What do you enjoy doing most in Rise?
B:I enjoy the Flying very much, I enjoy building, I love the problem solving.

Q:What moments make you proud?
B:Not Dying

Q:What moments frustrate you?
B:Dying when I mess up

Q:What moments do you look forward to?
B:Landing and NOT dying, Finishing a Colony, Getting the colony group set up to that it will not need me to run them Food/ material every week.

Q:How much of Rise do you spend flying?
B:2-3 hours at least up to 5 hours.

Q:What do you like most about flying?
B:Landing safe

Q:What do you like least about flying?
B:Dying

Q:What can you do to harm another player indirectly?
B:Sell all my futures and bankrupt the city.
Fill their colonies with workers so they are over populated or steal the workers so they get mad.

Q:What can you do to harm another player directly?
B:Shoot them as they are just about to land, Ram them, Park a T-1 on the runway and lock it.

Q:Practically what reason do you see for purchasing an Wanderer or Prowler?
B:Prowler, Tag? Combat? Being a jerk.
Wanderer needs better Engines so it can climb to 50 Km and cruise like the T-1
T-1 needs better Engines so it can climb to 50 Km and cruise like it was supposed to. Flaps! so it can take off with a load.