Lawfulness

From Rise: The Vieneo Province

Revision as of 17:09, 27 October 2026 by codex (talk | contribs) (Keep player guidance in-world; preserve development dates, implementation notes and original wording at Talk:Lawfulness.)
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Lawfulness is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in Rise. A value of 127–128 is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties.

Bonus Reference Table

The following civic action increases Lawfulness and can help offset penalties:

Action Type Lawfulness Bonus Notes
Turn in stolen vehicle or container at the impound lot Difficult +20 Player must choose civic duty over profit

Penalty Reference Table

The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature of the offense.

Action Category Lawfulness Impact
Sneaking into seed building (failed attempt) Trespass Attempt –15
Stealing commodities Theft –20 to –30
Undocked, unattended ship near orbital facility Dereliction / Violation –10
Evicted from orbital facility for non-payment Financial Neglect –10
Leaving vehicle or container parked and unattended Nuisance –5
Profanity in chat Behavioral –3
Failed open lock (Car / Civilian Ground Vehicle) Tampering –5
Failed open lock (Truck / Cargo) Tampering –10
Failed open lock (Airplane) Tampering –15
Failed open lock (Aerospace Vehicle) Tampering –20
Failed open lock (ARJ container) Tampering –5

Notes

  • Lawfulness cannot exceed 255 or fall below 0.
  • Failed actions still carry penalties based on intent.
  • Lawfulness naturally trends toward neutral (127–128) over time if no new offenses are committed.
  • Severe or repeated offenses may trigger regional alerts, bounties, or denied access to services.