Makeship
From Rise: The Vieneo Province
RTSPS (CTY)
- Light layer is modulated with the color layer based on time of day
- Light layer is assigned independent of the color layer tile
- Light layer is loaded by the LIGHT appended color bitmap name
- The alpha channel on the color layer controls transparency with the underlying terrain (0-255)
- The alpha channel on the light layer is unused
Copy and Paste
Singleton Operations
- LMB - Select sector
- C - Copy sector
- LMB - Select sector
- P - Paste sector
Area Operations
- LMB - Select UL corner sector
- Ctrl+LMB - Select LR corner sector and copy
- LMB - Select UL corner sector
- Shift+LMB - Select LR corner sector and paste color/light or legality layers
- Ctrl+Shift+LMB - Select LR corner sector and paste color/light and legality layers
Randomize Fill
Note: There is an option to randomize the rotation on the individual sectors during the fill
Buildings (CTY)
Color Layer
- Color layer is the building exterior day map (windows need not be filled in on this map as they will be replaced with interior shots)
- The alpha channel on the color layer is used for color masking
- 1-bit
- Value of 1 is the "black alpha mask"
- Value of 255 is the "white alpha mask"
- 8-bit
- Value of 0 is simply the color map unadulterated
- Value of 1 is the "black alpha mask"
- Value of 255 is the "white alpha mask"
- 1-bit
Light Layer
- Modulated with the color layer based on time of day
- Assigned in coordination with the color layer tile
- Loaded by the LIGHT appended color bitmap name
- The alpha channel on the light layer controls the window stencil
- Value of 0 is currently undefined?
- Values of 1-254 are windows (the higher number stays illuminated throughout the night)
- Value of 255 designates the building exterior (no stencil)