Manifest

From Rise: The Vieneo Province

Revision as of 13:18, 28 October 2026 by codex (talk | contribs) (Explain effective test-loading weights in the cargo manifest)

The manifest is a screen on your MFD. that allows you to manipulate the contents of your vehicle.

Controls

Using the Shift+Up and Shift+Down arrows lets you move a bar that highlights them.
At the bottom it will list what other key combinations can be used to operate the items (load, use, transfer fuel)

Columns

The Registry column will show an asterisk ("*") if there is a player on board.

Rows

Vehicle Data
  • Empty weight
  • Avionics installed
  • Weapon systems
  • Biolock
Fuel Load

Fuel load is listed and is jettison-able directly from the cargo manifest page. However, it may be more desirable to sell it or leave it on a plot so it can be retrieved later.

Cargo Bays

All cargo bays are listed (even if empty).

  • Unload
  • Scan the contents without having to open your cargo doors
  • Transfer fuel or weapons to and from your main vehicle
Crew

Your character which is on board as flight crew.

Stowage

Some vehicles have jump seats and/or passenger seats that can be occupied by colonists in the main cabin
You can load cargo or colonists in this small area, but not both at the same time.

  • C-2 can load 1 MT of cargo or one colonist
  • E-series can load 7 MT or 6 colonists
Baggage

Any inventory items you have on character (limited to by the strength of your character).

Cabin

Inventory items assigned to the vehicle:

Test Loading and Total Weight

All weights in the manifest are displayed in kilograms, rounded to whole kilograms.

While a 000WEIGHT loading test is active, Test Adjust shows the signed simulated loading adjustment relative to the listed contents and current fuel. A positive value adds test weight; a negative value reduces the effective load. Cargo-bay rows continue to show their actual contents. The adjustment does not create cargo objects and cannot be unloaded, sold or transferred.

Total Weight is marked OVERRIDE and shows the effective weight used by the flight model: empty weight plus current fuel, overridden payload and any modeled ice. An Ice Weight row appears during the test when ice is present. Total Weight follows fuel burn and ice changes; the percentage command does not hold the vehicle at a constant weight. This display applies in ground, atmospheric and spaceflight operation.

For an E-10 with six empty bays, full fuel, one 100 kg pilot, VPT and 320K-LRS, the ordinary listed weight is about 153,244 kg. With 000WEIGHT100 and no ice, Test Adjust is about +84,937 kg and Total Weight is 238,182 kg, the E-10's maximum gross weight. 000WEIGHT200 gives about 476,363 kg before fuel burn or added ice.

Enter 000WEIGHT-1 to restore the normal load, accounting for fuel burned during the test. The adjustment row and OVERRIDE marker disappear when the test ends, including after a server loading update or a vehicle/simulator context change. See Special Commands for permissions, minimum loading and reset behavior.