Consumer Goods

From Rise: The Vieneo Province

Revision as of 18:36, 6 February 2009 by reskin (talk | contribs) (New page: Consumer Goods represent the durable electronics industry. These are for trade between players and also factor into the cost of new vehicles. They are not currently necessary for day to ...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Consumer Goods represent the durable electronics industry. These are for trade between players and also factor into the cost of new vehicles. They are not currently necessary for day to day use of colonists (unlike non-durable goods) and can not currently be manufactured.

Since the amount is constant, it is a good overall indicator of the economic stability. As the game proves the underlying economic theory, the Consumer Goods may take a new direction.