Meeting Notes

From Rise: The Vieneo Province

Bill's Answers Bill's New Player Experience

Mission Statement Options

Option 1 — The Complete Simulation

Our mission is to deliver a persistent, multiplayer flight and economic simulation set on a living, seamless world—where players rise from nothing to build, fly, and command their own empires across ground, sky, and orbit.

Why it works
  • Persistent and multiplayer communicate the ongoing, shared nature.
  • Flight and economic simulation clearly signals genre.
  • Ground, sky, and orbit ties to the gameplay layers.
  • Feels serious and professional—ideal for marketing decks or Steam store pages.

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Option 2 — The Pilot’s Dream

To create the most immersive multiplayer sci-fi simulation ever built—where every flight, every trade, and every decision shapes a seamless world shared by thousands of players.

Why it works
  • Evokes passion and scale (every flight, every trade).
  • Seamless world covers your technical achievement.
  • Works well as a tagline that hangs in the cockpit.

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Option 3 — The Builder’s Manifesto

Provide an immersive sci-fi simulation where players pilot, trade, build, and collaborate in a fully simulated world that blurs the line between flight and economy. From ground to orbit, every success is earned.

Why it works
  • Blends the creative outlet spirit (build and collaborate) with technical accuracy.
  • From ground to orbit reinforces full planetary scope.
  • Emphasizes player agency and progression.

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Option 4 — The Studio’s Perspective

At Rise: The Vieneo Province, our goal is to build the infrastructure of a living world—an ever-evolving multiplayer simulation where creativity, flight, and commerce converge in a seamless environment.

Why it works
  • Frames it as a studio mission (build the infrastructure).
  • Appeals to investors, partners, and internal documentation.
  • Ties back to your infrastructure that improves the gaming experience phrasing.

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Optional Taglines

  • From the surface to the stars—every flight matters.
  • Where pilots build worlds.
  • Fly. Build. Trade. Rise.
  • Seamless skies, endless ambition.
  • The universe doesn’t wait—earn your orbit.

Vehicles

  • Ground
    • C-2 Dasher - Car
    • T-120 Steerhead - Truck
  • Air
    • T-19 Stratomaster - Aircraft
    • A-4 Wanderer - Combat
  • Aerospace
    • E-10 Saint
    • E-11 Saint
    • P-13 Prowler - Combat
  • Space
    • TBD

Progression Path

  • Start in Apartment w/ C-2A that they own (backstory)
  • Enter City
  • Goto Bank, Open Checking Account
  • Be an Uber Driver
  • Long Term Goal Introduced: Own Car
  • Earn (~2h)
  • Here you could diverge into a fleet of taxis ---
  • Rent Truck
  • Long Term Goal Introduced: Own Truck
  • Earn (~2h)
  • Here you could diverge into a fleet of trucks ---
  • Rent AirCraft
  • Long Term Goal Introduced: Own AirCraft
  • Long Term Goal Discoverable: Gaining Territory
  • Earn (~?)
  • Rent Aerospace
  • E-10
  • Earn (~?)

To Discuss

  • Farms
  • Weapons
  • Territory
  • Colonies
  • Customization
  • Docks
  • Alliance

Trey's Immediate Thoughts on Progression

  • Introduce more phases, more vehicles at each phase.
  • Phase: Ground, Air, Aerospace
  • Vehicle Phase: Freight, Passenger

Luxury appeals to high profile transport missions

  • High Risk of Reputation Loss
  • High Pay
  • Earns More Reputation
  • Ground - Passenger - Viable: C2
  • Ground - Passenger - Efficient: Limo?
  • Ground - Passenger - Luxury: Lexus?
  • Ground - Passenger - Sport: ???
  • Ground - Freight - Viable: T-120
  • Ground - Freight - Efficient: Mammoth
  • Viable, Efficient, and Luxury - Vehicles
  • Car, Limo, Sports Car
  • Truck, Double Semi,

To Discuss

  • Licenses (Personal, Commercial, Truck, Mammoth, Aircraft, Spacecraft, ratings?) (Min hours or reputation + fees + checkride + written?)
  • Vehicle Upgrades
  • Simulator

Bill

  1. What do you enjoy doing most in Rise?
  2. What moments make you proud?
  3. What moments frustrate you?
  4. What moments do you look forward to?
  5. How much of Rise do you spend flying?
  6. What do you like most about flying?
  7. What do you like least about flying?
  8. What can you do to harm another player indirectly?
  9. What can you do to harm another player directly?
  10. Practically what reason do you see for purchasing an Wanderer or Prowler?

Discussed 6/26/2018

  • External threats PvE expansion later pirates/aliens, PvP expansion for combat
  • Adjusting cost of things on the server to relate more to game play hours to make it achievable
  • Ghost town teardown and reclaimation?
  • Fines for ATC violations
  • Colony runways!
  • Cars hearing other cars music bandpass
  • Possibility of our own radio station and DJ jobs like in second life?

Next Meeting

  • Define Core Gameplay phases

Future Meetings

  • Phases breakdown structure of each phase