Meeting Notes
From Rise: The Vieneo Province
Bill's Answers Bill's New Player Experience
Mission Statement Options
Option 1 — The Complete Simulation
Our mission is to deliver a persistent, multiplayer flight and economic simulation set on a living, seamless world—where players rise from nothing to build, fly, and command their own empires across ground, sky, and orbit.
- Why it works
- Persistent and multiplayer communicate the ongoing, shared nature.
- Flight and economic simulation clearly signals genre.
- Ground, sky, and orbit ties to the gameplay layers.
- Feels serious and professional—ideal for marketing decks or Steam store pages.
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Option 2 — The Pilot’s Dream
To create the most immersive multiplayer sci-fi simulation ever built—where every flight, every trade, and every decision shapes a seamless world shared by thousands of players.
- Why it works
- Evokes passion and scale (every flight, every trade).
- Seamless world covers your technical achievement.
- Works well as a tagline that hangs in the cockpit.
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Option 3 — The Builder’s Manifesto
Provide an immersive sci-fi simulation where players pilot, trade, build, and collaborate in a fully simulated world that blurs the line between flight and economy. From ground to orbit, every success is earned.
- Why it works
- Blends the creative outlet spirit (build and collaborate) with technical accuracy.
- From ground to orbit reinforces full planetary scope.
- Emphasizes player agency and progression.
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Option 4 — The Studio’s Perspective
At Rise: The Vieneo Province, our goal is to build the infrastructure of a living world—an ever-evolving multiplayer simulation where creativity, flight, and commerce converge in a seamless environment.
- Why it works
- Frames it as a studio mission (build the infrastructure).
- Appeals to investors, partners, and internal documentation.
- Ties back to your infrastructure that improves the gaming experience phrasing.
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Optional Taglines
- From the surface to the stars—every flight matters.
- Where pilots build worlds.
- Fly. Build. Trade. Rise.
- Seamless skies, endless ambition.
- The universe doesn’t wait—earn your orbit.
Vehicles
- Ground
- C-2 Dasher - Car
- T-120 Steerhead - Truck
- Air
- T-19 Stratomaster - Aircraft
- A-4 Wanderer - Combat
- Aerospace
- E-10 Saint
- E-11 Saint
- P-13 Prowler - Combat
- Space
- TBD
Progression Path
- Start in Apartment w/ C-2A that they own (backstory)
- Enter City
- Goto Bank, Open Checking Account
- Be an Uber Driver
- Long Term Goal Introduced: Own Car
- Earn (~2h)
- Here you could diverge into a fleet of taxis ---
- Rent Truck
- Long Term Goal Introduced: Own Truck
- Earn (~2h)
- Here you could diverge into a fleet of trucks ---
- Rent AirCraft
- Long Term Goal Introduced: Own AirCraft
- Long Term Goal Discoverable: Gaining Territory
- Earn (~?)
- Rent Aerospace
- E-10
- Earn (~?)
To Discuss
- Farms
- Weapons
- Territory
- Colonies
- Customization
- Docks
- Alliance
Trey's Immediate Thoughts on Progression
- Introduce more phases, more vehicles at each phase.
- Phase: Ground, Air, Aerospace
- Vehicle Phase: Freight, Passenger
Luxury appeals to high profile transport missions
- High Risk of Reputation Loss
- High Pay
- Earns More Reputation
- Ground - Passenger - Viable: C2
- Ground - Passenger - Efficient: Limo?
- Ground - Passenger - Luxury: Lexus?
- Ground - Passenger - Sport: ???
- Ground - Freight - Viable: T-120
- Ground - Freight - Efficient: Mammoth
- Viable, Efficient, and Luxury - Vehicles
- Car, Limo, Sports Car
- Truck, Double Semi,
To Discuss
- Licenses (Personal, Commercial, Truck, Mammoth, Aircraft, Spacecraft, ratings?) (Min hours or reputation + fees + checkride + written?)
- Vehicle Upgrades
- Simulator
Bill
- What do you enjoy doing most in Rise?
- What moments make you proud?
- What moments frustrate you?
- What moments do you look forward to?
- How much of Rise do you spend flying?
- What do you like most about flying?
- What do you like least about flying?
- What can you do to harm another player indirectly?
- What can you do to harm another player directly?
- Practically what reason do you see for purchasing an Wanderer or Prowler?
Discussed 6/26/2018
- External threats PvE expansion later pirates/aliens, PvP expansion for combat
- Adjusting cost of things on the server to relate more to game play hours to make it achievable
- Ghost town teardown and reclaimation?
- Fines for ATC violations
- Colony runways!
- Cars hearing other cars music bandpass
- Possibility of our own radio station and DJ jobs like in second life?
Next Meeting
- Define Core Gameplay phases
Future Meetings
- Phases breakdown structure of each phase