Weather

From Rise: The Vieneo Province

Experience the first truly planetary, physics-driven weather system in a game—where every cloud, storm front and fog bank is born of real-world thermodynamics, moisture advection and atmospheric circulation. We don’t just simulate weather, we simulate a planet’s climate.

Overview

Vieneo is a tidally locked exomoon with a dense, high-pressure atmosphere and perpetual cloud cover, resulting in a uniquely complex and dynamic climate. The weather simulation in Rise: The Vieneo Province has evolved into a sophisticated planetary model with dynamic interactions between temperature, humidity, convection, terrain, wind, and time of day. Weather conditions are calculated per-location using global environmental maps and physical models.

Atmospheric Characteristics

  • Atmospheric Pressure: ~2.6 bar at sea level
  • Diurnal Cycle: 14.43-hour day
  • Peak Temperature Lag: ~3.5 hours after local solar noon (≈87.3° longitude offset)
  • Midday Temperature Rise: Typically less than 10°C due to dense cloud cover

Measured Global Averages

  • Turbulence: Avg 0.358 (scale 0–1)
    • Comparable to light-to-moderate convective activity on Earth. Peak turbulence occurs near equatorial storm zones, with transient strong updrafts.
  • Relative Humidity (RH): Avg 58.2%
    • Min: 18.3%, Max: 100%
  • Precipitation:
    • Avg: 0.076 mm/hr
    • Max: 16 mm/hr (severe storm cells)
    • Scale runs from 2–16, aligning with mm/hr intensity
  • Wind Speeds:
    • Avg: 4.71 m/s (~10.5 mph)
    • Max observed: 56.4 m/s (~126 mph)
    • Area with >20 m/s winds: 0.4%
  • Visibility:
    • Avg: 40.1 km
    • <1 km: 2.0%
    • <5 km: 3.5%
    • <10 km: 3.6%
    • >30 km: 94.5%

Flight Rules Classification (Ceiling AGL and Visibility)

  • Instrument Flight Rules (IFR): 7.4%
  • Marginal VFR (MVFR): 47.6%
  • Average Ceiling: 1.16 km AGL (~3,800 ft)

Core Models Used

  • Vapor Layer: Relative humidity and dew point derivation
  • Temperature Deviation Layer: Surface temperature variation based on season and time
  • Convection Layer: Storm potential and turbulence
  • Wind Speed Layer: Baseline surface and aloft wind speeds
  • Wind Direction Layer: Orographic and directional wind effects
  • Elevation Map: Terrain height for ceiling and visibility calculations

Diurnal and Seasonal Effects

  • Temperature modulates with solar angle
  • Seasonal subsolar movement causes ±10–12°C swings

Temperature and Dew Point

  • Range: -55°C to +47°C
  • Dew point derived from vapor map via exponential approximation
  • Max dew point spread: ~21.5°C

Relative Humidity

  • Computed using Magnus-Tetens formula:
RH = exp((17.625 × Td)/(243.04 + Td)) / exp((17.625 × T)/(243.04 + T))

Turbulence (Storm Potential)

  • Simulates jet stream drift via Rossby wave patterns
  • Daily peak near midday
  • Affects gusts, cloud formation, and precipitation
  • More widespread than on Earth due to dense atmosphere and solar heating dynamics

Precipitation

  • Triggered when RH × Turbulence > 0.44 below ~6.5 km altitude
  • Intensity scaled 2–16 (in mm/hr)
  • Can cool surface by up to 6°C
  • Planetary precip coverage targets ~7.5%

Wind Modeling

  • Layered up to 63 km altitude
  • Gusts enhanced by turbulence
  • Strongest winds seen in mid-latitude and equatorial storm belts

Orographic Lifting and Visibility

  • Visibility reduced when upwind terrain is higher and RH is high
  • Modulated by dew point spread and wind speed

Visibility Calculations

  • Fog: Triggered by small T–Td delta and elevated terrain
  • Precipitation visibility effects:
    • Light (2–6): ~2 km visibility
    • Moderate (10–12): ~1–5 km
    • Heavy (>12): ~0.5–4.5 km
  • Wind Mixing:
    • 5–15 m/s: improves visibility
    • >20 m/s: can cause haze and dust
  • Final Clamp: Visibility range: 0.05–25 km

Ceiling Calculations

  • Formula: (T - Td) × 0.12192 km/°C
  • Adjusted for terrain height difference
  • Minimum ceiling enforced over Deois
  • If ceiling <150 m AGL below midcloud, visibility is reduced

Sanity Checks and Constraints

  • Fog forces min precip to 2.0
  • Syncs ceiling and visibility to avoid logical conflicts

Notes to Pilots

  • Cloud Bases: Widespread stratiform decks, often 1–2 km AGL
  • Low Visibility Zones: Mountainous or humid regions prone to IFR
  • Storm Zones: Mostly near equator or mid-latitudes
  • Winds Aloft: Jet-stream equivalents exist—expect wind shear
  • Turbulence: More persistent than Earth; strong convection common

Summary of Key Ranges

Parameter Min Max
Temperature (Surface) -55°C +47°C
Dew Point Spread 0°C ~21.5°C
Precipitation 0 mm/hr 16.0 mm/hr
Wind Speed ~0 m/s ~60 m/s
Visibility 0.05 km 25.0 km
Ceiling (AGL) 0.0 km ~5.0+ km

Imagery

Global weather radar map showing precipitation clusters

See Also

Notes

The system is designed for future upgrades including airborne radar, storm particles, and localized weather patterns. Orographic effects and fog are computed dynamically using directional wind sampling.