Lawfulness: Difference between revisions

From Rise: The Vieneo Province

(Created page with "'''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties. == Penalty Reference Table == The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature...")
 
 
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'''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties.
'''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties.
== Bonus Reference Table ==
Players may increase their Lawfulness score through civic, economic, or altruistic actions. These bonuses help offset criminal penalties and can elevate a player's standing to unlock public services, reduce transaction fees, or earn civic recognition. The ones that are hyperlinked have been implemented.
{| class="wikitable sortable"
! Action
! Type
! Lawfulness Bonus
! Notes
|-
| Pay for goods || Routine || +1 ||
|-
| Complete a trade contract || Moderate || +4 to +10 || Based on contract complexity or value
|-
| Buy a vehicle or container legally || Moderate || +1 to +10 || Based on vehicle or container value
|-
| Tow a car from no-parking zone || Civic || +2 || Encouraged civic enforcement
|-
| Rescue a stranded NPC pilot || Heroic || +15 || Often requires coordination or risk
|-
| Deliver emergency supplies || Heroic || +10 to +20 || Based on urgency and zone conditions
|-
| Turn in stolen vehicle or container a the [[Police Station|impound lot]] || Difficult || +20 || Player must choose civic duty over profit
|-
| Pay off bounty on oneself || Forgiveness || +30 || Restores standing after criminal activity
|-
| Donate to local government or civic fund || Voluntary || +3 to +15 || Scaling with donation amount
|-
| Raise colonist morale with Diplomacy || Social || +5 to +10 || Based on Diplomacy skill
|-
| Repair damaged public equipment (ATM, uplink) || Technical / Civic || +5 || May require Engineering skill
|-
| Complete public service mission || Mission || +5 to +15 || Missions flagged with civic benefit tags
|}


== Penalty Reference Table ==
== Penalty Reference Table ==


The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature of the offense.
The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature of the offense. The ones that are hyperlinked have been implemented.


{| class="wikitable sortable"
{| class="wikitable sortable"
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! Lawfulness Impact
! Lawfulness Impact
|-
|-
| Sneaking into FBO (failed attempt) || Trespass Attempt || –15
| Sneaking into [[:Category:Seed Building|seed building]] (failed attempt) || Trespass Attempt || –15
|-
|-
| Stealing commodities || Theft || –20 to –30
| Stealing [[:Category:Commodities|commodities]] || Theft || –20 to –30
|-
|-
| Sabotaging ATM or uplink || Infrastructure Attack || –40 to –50
| Sabotaging ATM or uplink || Infrastructure Attack || –40 to –50
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| Firing at the dock || Hostile Aggression || –20
| Firing at the dock || Hostile Aggression || –20
|-
|-
| Leaving ship unattended in TAC space || Dereliction / Violation || –10
| Undocked, unattended ship near [[:Category:Orbital_Facilities|orbital facility]] || Dereliction / Violation || –10
|-
|-
| Evicted from dock for non-payment || Financial Neglect || –10
| Evicted from [[:Category:Orbital_Facilities|orbital facility]] for non-payment || Financial Neglect || –10
|-
|-
| Violating ATC or airspace instructions || Aviation Violation || –15 to –30
| Violating ATC or airspace instructions || Aviation Violation || –15 to –30
|-
|-
| Leaving vehicle unattended (urban zone) || Nuisance || –5
| Leaving vehicle or container [[Parking Legality|parked]] and unattended || Nuisance || –5
|-
|-
| Killing a person (player or NPC) || Lethal Force || –50 to –100
| Killing a person (player or NPC) || Lethal Force || –50 to –100
|-
|-
| Profanity in chat || Behavioral || –3
| [[Profanity]] in chat || Behavioral || –3
|-
|-
| Attempted open lock (Car / Civilian Ground Vehicle) || Tampering || –5
| Failed [[Open Lock|open lock]] (Car / Civilian Ground Vehicle) || Tampering || –5
|-
|-
| Attempted open lock (Truck / Cargo) || Tampering || –10
| Failed [[Open Lock|open lock]] (Truck / Cargo) || Tampering || –10
|-
|-
| Attempted open lock (Airplane) || Tampering || –15
| Failed [[Open Lock|open lock]] (Airplane) || Tampering || –15
|-
|-
| Attempted open lock (Aerospace Vehicle) || Tampering || –20
| Failed [[Open Lock|open lock]] (Aerospace Vehicle) || Tampering || –20
|-
|-
| Attempted open lock (ARJ container) || Tampering || –5
| Failed [[Open Lock|open lock]] (ARJ container) || Tampering || –5
|}
|}



Latest revision as of 15:32, 27 January 2026

Lawfulness is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in Rise. A value of 127–128 is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties.

Bonus Reference Table

Players may increase their Lawfulness score through civic, economic, or altruistic actions. These bonuses help offset criminal penalties and can elevate a player's standing to unlock public services, reduce transaction fees, or earn civic recognition. The ones that are hyperlinked have been implemented.

Action Type Lawfulness Bonus Notes
Pay for goods Routine +1
Complete a trade contract Moderate +4 to +10 Based on contract complexity or value
Buy a vehicle or container legally Moderate +1 to +10 Based on vehicle or container value
Tow a car from no-parking zone Civic +2 Encouraged civic enforcement
Rescue a stranded NPC pilot Heroic +15 Often requires coordination or risk
Deliver emergency supplies Heroic +10 to +20 Based on urgency and zone conditions
Turn in stolen vehicle or container a the impound lot Difficult +20 Player must choose civic duty over profit
Pay off bounty on oneself Forgiveness +30 Restores standing after criminal activity
Donate to local government or civic fund Voluntary +3 to +15 Scaling with donation amount
Raise colonist morale with Diplomacy Social +5 to +10 Based on Diplomacy skill
Repair damaged public equipment (ATM, uplink) Technical / Civic +5 May require Engineering skill
Complete public service mission Mission +5 to +15 Missions flagged with civic benefit tags

Penalty Reference Table

The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature of the offense. The ones that are hyperlinked have been implemented.

Action Category Lawfulness Impact
Sneaking into seed building (failed attempt) Trespass Attempt –15
Stealing commodities Theft –20 to –30
Sabotaging ATM or uplink Infrastructure Attack –40 to –50
Kidnapping colonists Abduction –30
Coercing/bribing laborers Exploitation –25 to –30
Inciting unrest Subversion –20
Bribing unauthorized personnel Corruption –10 to –15
Exceeding speed limits Civil / Negligent –2 to –5
Hitting the dock (collision) Accidental Damage –5
Firing at the dock Hostile Aggression –20
Undocked, unattended ship near orbital facility Dereliction / Violation –10
Evicted from orbital facility for non-payment Financial Neglect –10
Violating ATC or airspace instructions Aviation Violation –15 to –30
Leaving vehicle or container parked and unattended Nuisance –5
Killing a person (player or NPC) Lethal Force –50 to –100
Profanity in chat Behavioral –3
Failed open lock (Car / Civilian Ground Vehicle) Tampering –5
Failed open lock (Truck / Cargo) Tampering –10
Failed open lock (Airplane) Tampering –15
Failed open lock (Aerospace Vehicle) Tampering –20
Failed open lock (ARJ container) Tampering –5

Notes

  • Lawfulness cannot exceed 255 or fall below 0.
  • Failed actions still carry penalties based on intent.
  • Lawfulness naturally trends toward neutral (127–128) over time if no new offenses are committed.
  • Severe or repeated offenses may trigger regional alerts, bounties, or denied access to services.