Manifest: Difference between revisions
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The manifest is a screen on your [[MFD]]. that allows you to manipulate the contents of your vehicle.<br> | |||
[[Image:MFD_Cargo.png|thumb|right|600px]] | |||
====Controls==== | |||
Using the Shift+Up and Shift+Down arrows lets you move a bar that highlights them.<br /> | |||
At the bottom it will list what other key combinations can be used to operate the items (load, use, transfer fuel)<br /> | |||
====Columns==== | |||
The Registry column will show an asterisk ("*") if there is a player on board. | |||
====Rows==== | |||
=====Vehicle Data===== | |||
*Empty weight | |||
*Avionics installed | |||
*Weapon systems | |||
*[[Biolock]] | |||
=====Fuel Load===== | |||
Fuel load is listed and is jettison-able directly from the cargo manifest page. However, it may be more desirable to sell it or leave it on a plot so it can be retrieved later.<br /> | |||
=====Cargo Bays===== | |||
All cargo bays are listed (even if empty).<br /> | |||
*Shift+U: unload the selected bay. Open the cargo doors first where fitted. | |||
*Shift+S: [[Scan|scan]] the selected bay's contents without opening the cargo doors. On the Scanner page, Shift+U unloads the scanned vehicle or container while it is still aboard. | |||
*Transfer fuel or weapons to and from your main vehicle | |||
=====Crew===== | |||
Your character which is on board as flight crew.<br /> | |||
=====Stowage===== | |||
Some vehicles have jump seats and/or passenger seats that can be occupied by colonists in the main cabin<br /> | |||
You can load cargo or colonists in this small area, but not both at the same time. <br /> | |||
*C-2 can load 1 [https://en.wikipedia.org/wiki/Metric_ton MT] of cargo or one colonist | |||
*E-series can load 7 [https://en.wikipedia.org/wiki/Metric_ton MT] or 6 colonists<br /> | |||
=====Baggage===== | |||
Any [[:Category:Inventory|inventory]] items you have on [[character]] (limited to by the [[strength]] of your character). | |||
=====Cabin===== | |||
[[:Category:Inventory|Inventory]] items assigned to the [[:Category:Vehicles|vehicle]]: | |||
=====Test Loading and Total Weight===== | |||
All weights in the manifest are displayed in kilograms, rounded to whole kilograms. | |||
While a [[Special Commands|000WEIGHT loading test]] is active, '''Test Adjust''' shows the signed simulated loading adjustment relative to the listed contents and current fuel. A positive value adds test weight; a negative value reduces the effective load. Cargo-bay rows continue to show their actual contents. The adjustment does not create cargo objects and cannot be unloaded, sold or transferred. | |||
'''Total Weight''' is marked '''OVERRIDE''' and shows the effective weight used by the flight model: empty weight plus current fuel, overridden payload and any modeled ice. An '''Ice Weight''' row appears during the test when ice is present. Total Weight follows fuel burn and ice changes; the percentage command does not hold the vehicle at a constant weight. This display applies in ground, atmospheric and spaceflight operation. | |||
For an E-10 with six empty bays, full fuel, one 100 kg pilot, VPT and 320K-LRS, the ordinary listed weight is about 153,244 kg. With '''000WEIGHT100''' and no ice, '''Test Adjust''' is about +84,937 kg and '''Total Weight''' is 238,182 kg, the E-10's maximum gross weight. '''000WEIGHT200''' gives about 476,363 kg before fuel burn or added ice. | |||
Enter '''000WEIGHT-1''' to restore the normal load, accounting for fuel burned during the test. The adjustment row and OVERRIDE marker disappear when the test ends, including after a server loading update or a vehicle/simulator context change. See [[Special Commands]] for permissions, minimum loading and reset behavior. | |||
[[Category:MFD]] | |||
Latest revision as of 18:23, 30 October 2026
The manifest is a screen on your MFD. that allows you to manipulate the contents of your vehicle.

Controls
Using the Shift+Up and Shift+Down arrows lets you move a bar that highlights them.
At the bottom it will list what other key combinations can be used to operate the items (load, use, transfer fuel)
Columns
The Registry column will show an asterisk ("*") if there is a player on board.
Rows
Vehicle Data
- Empty weight
- Avionics installed
- Weapon systems
- Biolock
Fuel Load
Fuel load is listed and is jettison-able directly from the cargo manifest page. However, it may be more desirable to sell it or leave it on a plot so it can be retrieved later.
Cargo Bays
All cargo bays are listed (even if empty).
- Shift+U: unload the selected bay. Open the cargo doors first where fitted.
- Shift+S: scan the selected bay's contents without opening the cargo doors. On the Scanner page, Shift+U unloads the scanned vehicle or container while it is still aboard.
- Transfer fuel or weapons to and from your main vehicle
Crew
Your character which is on board as flight crew.
Stowage
Some vehicles have jump seats and/or passenger seats that can be occupied by colonists in the main cabin
You can load cargo or colonists in this small area, but not both at the same time.
Baggage
Any inventory items you have on character (limited to by the strength of your character).
Cabin
Inventory items assigned to the vehicle:
Test Loading and Total Weight
All weights in the manifest are displayed in kilograms, rounded to whole kilograms.
While a 000WEIGHT loading test is active, Test Adjust shows the signed simulated loading adjustment relative to the listed contents and current fuel. A positive value adds test weight; a negative value reduces the effective load. Cargo-bay rows continue to show their actual contents. The adjustment does not create cargo objects and cannot be unloaded, sold or transferred.
Total Weight is marked OVERRIDE and shows the effective weight used by the flight model: empty weight plus current fuel, overridden payload and any modeled ice. An Ice Weight row appears during the test when ice is present. Total Weight follows fuel burn and ice changes; the percentage command does not hold the vehicle at a constant weight. This display applies in ground, atmospheric and spaceflight operation.
For an E-10 with six empty bays, full fuel, one 100 kg pilot, VPT and 320K-LRS, the ordinary listed weight is about 153,244 kg. With 000WEIGHT100 and no ice, Test Adjust is about +84,937 kg and Total Weight is 238,182 kg, the E-10's maximum gross weight. 000WEIGHT200 gives about 476,363 kg before fuel burn or added ice.
Enter 000WEIGHT-1 to restore the normal load, accounting for fuel burned during the test. The adjustment row and OVERRIDE marker disappear when the test ends, including after a server loading update or a vehicle/simulator context change. See Special Commands for permissions, minimum loading and reset behavior.