Lawfulness: Difference between revisions

From Rise: The Vieneo Province

(Created page with "'''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties. == Penalty Reference Table == The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature...")
 
(Keep player guidance in-world; preserve development dates, implementation notes and original wording at Talk:Lawfulness.)
 
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'''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties.
'''Lawfulness''' is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in ''Rise''. A value of '''127–128''' is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties.
== Bonus Reference Table ==
The following civic action increases Lawfulness and can help offset penalties:
{| class="wikitable sortable"
! Action
! Type
! Lawfulness Bonus
! Notes
|-
| Turn in stolen vehicle or container at the [[Police Station|impound lot]] || Difficult || +20 || Player must choose civic duty over profit
|}


== Penalty Reference Table ==
== Penalty Reference Table ==
Line 10: Line 23:
! Lawfulness Impact
! Lawfulness Impact
|-
|-
| Sneaking into FBO (failed attempt) || Trespass Attempt || –15
| Sneaking into [[:Category:Seed Building|seed building]] (failed attempt) || Trespass Attempt || –15
|-
| Stealing commodities || Theft || –20 to –30
|-
| Sabotaging ATM or uplink || Infrastructure Attack || –40 to –50
|-
| Kidnapping colonists || Abduction || –30
|-
| Coercing/bribing laborers || Exploitation || –25 to –30
|-
| Inciting unrest || Subversion || –20
|-
| Bribing unauthorized personnel || Corruption || –10 to –15
|-
| Exceeding speed limits || Civil / Negligent || –2 to –5
|-
| Hitting the dock (collision) || Accidental Damage || –5
|-
| Firing at the dock || Hostile Aggression || –20
|-
| Leaving ship unattended in TAC space || Dereliction / Violation || –10
|-
|-
| Evicted from dock for non-payment || Financial Neglect || –10
| Stealing [[:Category:Commodities|commodities]] || Theft || –20 to –30
|-
|-
| Violating ATC or airspace instructions || Aviation Violation || –15 to –30
| Undocked, unattended ship near [[:Category:Orbital_Facilities|orbital facility]] || Dereliction / Violation || –10
|-
|-
| Leaving vehicle unattended (urban zone) || Nuisance || –5
| Evicted from [[:Category:Orbital_Facilities|orbital facility]] for non-payment || Financial Neglect || –10
|-
|-
| Killing a person (player or NPC) || Lethal Force || –50 to –100
| Leaving vehicle or container [[Parking Legality|parked]] and unattended || Nuisance || –5
|-
|-
| Profanity in chat || Behavioral || –3
| [[Profanity]] in chat || Behavioral || –3
|-
|-
| Attempted open lock (Car / Civilian Ground Vehicle) || Tampering || –5
| Failed [[Open Lock|open lock]] (Car / Civilian Ground Vehicle) || Tampering || –5
|-
|-
| Attempted open lock (Truck / Cargo) || Tampering || –10
| Failed [[Open Lock|open lock]] (Truck / Cargo) || Tampering || –10
|-
|-
| Attempted open lock (Airplane) || Tampering || –15
| Failed [[Open Lock|open lock]] (Airplane) || Tampering || –15
|-
|-
| Attempted open lock (Aerospace Vehicle) || Tampering || –20
| Failed [[Open Lock|open lock]] (Aerospace Vehicle) || Tampering || –20
|-
|-
| Attempted open lock (ARJ container) || Tampering || –5
| Failed [[Open Lock|open lock]] (ARJ container) || Tampering || –5
|}
|}



Latest revision as of 17:09, 27 October 2026

Lawfulness is a scalar value (0–255) that tracks each player's alignment with the rules and civil expectations of society in Rise. A value of 127–128 is considered neutral. Players gain or lose lawfulness based on their actions, and low lawfulness may result in surveillance, access restrictions, or bounties.

Bonus Reference Table

The following civic action increases Lawfulness and can help offset penalties:

Action Type Lawfulness Bonus Notes
Turn in stolen vehicle or container at the impound lot Difficult +20 Player must choose civic duty over profit

Penalty Reference Table

The following actions result in a reduction in Lawfulness. The amount deducted depends on the severity and nature of the offense.

Action Category Lawfulness Impact
Sneaking into seed building (failed attempt) Trespass Attempt –15
Stealing commodities Theft –20 to –30
Undocked, unattended ship near orbital facility Dereliction / Violation –10
Evicted from orbital facility for non-payment Financial Neglect –10
Leaving vehicle or container parked and unattended Nuisance –5
Profanity in chat Behavioral –3
Failed open lock (Car / Civilian Ground Vehicle) Tampering –5
Failed open lock (Truck / Cargo) Tampering –10
Failed open lock (Airplane) Tampering –15
Failed open lock (Aerospace Vehicle) Tampering –20
Failed open lock (ARJ container) Tampering –5

Notes

  • Lawfulness cannot exceed 255 or fall below 0.
  • Failed actions still carry penalties based on intent.
  • Lawfulness naturally trends toward neutral (127–128) over time if no new offenses are committed.
  • Severe or repeated offenses may trigger regional alerts, bounties, or denied access to services.