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Alliances: Difference between revisions

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(New page: ===Alignment vs. Alliances=== Alignment is the association between your player and another player. This is "neutral" by default and can also be set to "enemy" and "ally". A "partne...)
 
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===Alignment vs. Alliances===
'''Alliance''' is an official, registered entity that is inclusive of corporations, nations, and labor unions.  Benefits vary depending on the alliance but all alliances share the following capabilities...
   Alignment is the association between your player and another player.  This
    
  is "neutral" by default and can also be set to "enemy" and "ally"A "partner"
*There is always one head of the alliance.  This starts as the player who created the alliance.  If that player "gives up their chair" the control of the alliance goes to the most senior member of the alliance based on the date they joined said alliance.  If there are no other players in the alliance, the alliance is dissolved.
  is a special relationship that would be aligned closer than just an "ally".
*Alignment with other players is now dictated on the associations established by head of the alliance.  This is with the exception that the alliance head can not override the "partner" relationship (i.e. If the alliance head chooses a alliance member to be a partner, that does not mean that you will treat that player as a partner or vice versa).
*Assessments (referred to as dues or taxes depending on the type of organization) ensure that the alliance has funding.  These assessments are deducted automatically from every income transaction (when you sell goods or services to another player) at a rate established by the head of the alliance. 
*Redistribution of the alliance funds collected may also be established by the head of the alliance (as in profit-sharing groups) and is calculated on a daily basis.  The respective percentages for these are listed in the [[Player Portal]] are adjustable at any time by the alliance head.
*To ensure loyalty members that join an alliance are forced to remain members for a minimum of one week.
==Alliance Funds==
Alliances can use funding to help give new players a jump-start for pledging their allegiance.  These funds can also be used to organize offensive and defensive goals of the allianceAlliances can offer protection from powerful players.  


  Alliances are a general term that is inclusive of corporations, nations, and
==Fundamental Types==
  labor unions. Benefits vary depending on the alliance but all alliances share
Alliances can be run as democracies or dictatorships, capitalist or communist societies... it all depends on the leader and the style of taxation and redistributionThey can be economic or militarily driven so ask questions and help keep your leaders accountable.
  the following capabilities...
 
  1] There is always one head of the alliance.  This starts as the player who
      created the alliance.  If that player "gives up their chair" the control
      goes to the most senior member of the alliance based on the date they
      joined.  If there are no other players in the alliance, the alliance is
      dissolved.
  2] Alignment with other players is based on the associations established by
      head of the allianceThis is with the exception that the alliance head
      can not override the ally/partner relationship.  (ie. If the alliance head
      chooses a alliance member to be a partner, that does not mean that you will
      treat that player as a partner or vice versa)
  3] Assesments (referred to as dues or taxes depending on the type of
      organization) ensure that the alliance has funding.  These assesments are
      deducted automatically from every income transaction (when you sell goods
      or services to another player).  Redistribution of the funds collected can
      also occur (as in profit-sharing groups) and is handled on a daily basis.
      The respective percentages for these are posted in your "profile" on the
      Client Application and are adjustable at any time by the alliance head.


  Alliances can use funding to help give new players a jumpstart for their
No matter what type of alliance, the player camaraderie is an underlying purpose.
  allegiance. These funds can also be used to organize offensive and defensive
 
  goals of the alliance.  Alliances can offer protection from powerful players.
== Creating ==
  Alliances can be run as democracies or dictatorships, capitalist or communist
The cost is 10,000 CR and will be deducted from your bank account. You can initiate this process on the [[Player Portal]].
  societies... it all depends on the leader and the style of taxation and
 
  redistribution. They can be economic or militarily driven so ask questions
==Joining==
  and help keep your leaders accountable.
You may join an alliance if you are not already a member of an alliance and the alliance head does not have you flagged as an "enemy". Alliances are otherwise currently all "open" and require no invitation, password, or authorization.
 
==Vacating==
You may leave an alliance after a 7 day cooling down periodHowever, the head of the alliance can remove you from their alliance at any time either directly through the [[Player Portal]] or by changing you to an "enemy" alignment.
 
==Taxation==
All transactions are taxed with the following exceptions:
===Cash Transactions Exemptions===
*Gambling winnings
*Cash withdrawals
===Bank Transactions Exemptions===
*Incoming wire transfer
*Cash deposit
*Interest earned
*Alliance distributions
*Loans from bank
*Vehicle or property auctions
*ATM fees
 
==Special Scenario==
Members of an alliance that terminate their account will gift any remaining bank funds (after all debts are settled with the bank) to the alliance head (for redistribution, if applicable).
 
== See Also ==
* [[Alignment]]
* [[Player Portal]]
 
[[Category:Getting Started]]

Latest revision as of 12:57, 9 May 2026

Alliance is an official, registered entity that is inclusive of corporations, nations, and labor unions. Benefits vary depending on the alliance but all alliances share the following capabilities...

  • There is always one head of the alliance. This starts as the player who created the alliance. If that player "gives up their chair" the control of the alliance goes to the most senior member of the alliance based on the date they joined said alliance. If there are no other players in the alliance, the alliance is dissolved.
  • Alignment with other players is now dictated on the associations established by head of the alliance. This is with the exception that the alliance head can not override the "partner" relationship (i.e. If the alliance head chooses a alliance member to be a partner, that does not mean that you will treat that player as a partner or vice versa).
  • Assessments (referred to as dues or taxes depending on the type of organization) ensure that the alliance has funding. These assessments are deducted automatically from every income transaction (when you sell goods or services to another player) at a rate established by the head of the alliance.
  • Redistribution of the alliance funds collected may also be established by the head of the alliance (as in profit-sharing groups) and is calculated on a daily basis. The respective percentages for these are listed in the Player Portal are adjustable at any time by the alliance head.
  • To ensure loyalty members that join an alliance are forced to remain members for a minimum of one week.

Alliance Funds

Alliances can use funding to help give new players a jump-start for pledging their allegiance. These funds can also be used to organize offensive and defensive goals of the alliance. Alliances can offer protection from powerful players.

Fundamental Types

Alliances can be run as democracies or dictatorships, capitalist or communist societies... it all depends on the leader and the style of taxation and redistribution. They can be economic or militarily driven so ask questions and help keep your leaders accountable.

No matter what type of alliance, the player camaraderie is an underlying purpose.

Creating

The cost is 10,000 CR and will be deducted from your bank account. You can initiate this process on the Player Portal.

Joining

You may join an alliance if you are not already a member of an alliance and the alliance head does not have you flagged as an "enemy". Alliances are otherwise currently all "open" and require no invitation, password, or authorization.

Vacating

You may leave an alliance after a 7 day cooling down period. However, the head of the alliance can remove you from their alliance at any time either directly through the Player Portal or by changing you to an "enemy" alignment.

Taxation

All transactions are taxed with the following exceptions:

Cash Transactions Exemptions

  • Gambling winnings
  • Cash withdrawals

Bank Transactions Exemptions

  • Incoming wire transfer
  • Cash deposit
  • Interest earned
  • Alliance distributions
  • Loans from bank
  • Vehicle or property auctions
  • ATM fees

Special Scenario

Members of an alliance that terminate their account will gift any remaining bank funds (after all debts are settled with the bank) to the alliance head (for redistribution, if applicable).

See Also