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<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Role / Vehicle Type</TH> <TH>XP Scaling</TH> <TH>Notes</TH> </TR> <TR> <TD>[[:category:aerospace Vehicles|Aerospace vehicle]]</TD> <TD>Base</TD> <TD>Canonical baseline for all XP calculations</TD> </TR> <TR> <TD>PIC or Driver</TD> <TD>100%</TD> <TD>Most responsibility of any role</TD> </TR> <TR> <TD>Crew</TD> <TD>50%</TD> <TD>Crew concept is limited and not currently supported</TD> </TR> <TR> <TD>Passenger</TD> <TD>25%</TD> <TD>Passive participation</TD> </TR> <TR> <TD>[[:Category:Aircraft|Aircraft]] or [[:Category:Spacecraft|Spacecraft]]</TD> <TD>≈ 67%</TD> <TD>Reduced operational complexity compared to aerospace vehicles</TD> </TR> <TR> <TD>[[:Category:Ground Vehicles|Ground vehicle]]</TD> <TD>≈ 33%</TD> <TD>Operational but non-aeronautical</TD> </TR> <TR> <TD>Simulator</TD> <TD>20%</TD> <TD>Scaled proportionally to real operations performed</TD> </TR> <TR> <TD>Dockmaster / ATC Supervisor</TD> <TD>75%</TD> <TD>Not currently supported</TD> </TR> </TABLE>  
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Role / Vehicle Type</TH> <TH>XP Scaling</TH> <TH>Notes</TH> </TR> <TR> <TD>[[:category:aerospace Vehicles|Aerospace vehicle]]</TD> <TD>Base</TD> <TD>Canonical baseline for all XP calculations</TD> </TR> <TR> <TD>PIC or Driver</TD> <TD>100%</TD> <TD>Most responsibility of any role</TD> </TR> <TR> <TD>Crew</TD> <TD>50%</TD> <TD>Crew concept is limited and not currently supported</TD> </TR> <TR> <TD>Passenger</TD> <TD>25%</TD> <TD>Passive participation</TD> </TR> <TR> <TD>[[:Category:Aircraft|Aircraft]] or [[:Category:Spacecraft|Spacecraft]]</TD> <TD>≈ 67%</TD> <TD>Reduced operational complexity compared to aerospace vehicles</TD> </TR> <TR> <TD>[[:Category:Ground Vehicles|Ground vehicle]]</TD> <TD>≈ 33%</TD> <TD>Operational but non-aeronautical</TD> </TR> <TR> <TD>Simulator</TD> <TD>20%</TD> <TD>Scaled proportionally to real operations performed</TD> </TR> <TR> <TD>Dockmaster / ATC Supervisor</TD> <TD>75%</TD> <TD>Not currently supported</TD> </TR> </TABLE>  


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Operation</TH> <TH>XP (100%)</TH> <TH>Notes</TH> </TR> <TR> <TD>Base Operational Time</TD> <TD><b>+7.0 XP / hour</b></TD> <TD>Baseline for active vehicle operation</TD> </TR> <TR> <TD>Instrument Approach</TD> <TD><b>+3.0 XP</b></TD> <TD>High-skill procedural operation</TD> </TR> <TR> <TD>Day Landing</TD> <TD><b>+0.3 XP</b></TD> <TD>Baseline landing credit</TD> </TR> <TR> <TD>Night Landing</TD> <TD><b>+1.0 XP</b></TD> <TD>Higher workload and risk than day</TD> </TR> <TR> <TD>IMC Time</TD> <TD><b>+2.5 XP / hour</b></TD> <TD>Rewarded, but not dominant (anti-farming)</TD> </TR> <TR> <TD>Orbital Flight Time</TD> <TD><b>+4.0 XP / hour</b></TD> <TD>Technical flight regime</TD> </TR><TR> <TD>Completed Dockings</TD> <TD><b>+1.0 XP</b></TD> <TD>Automated docking procedure</TD> </TR> <TR> <TD>Leg Completion Bonus</TD> <TD><b>+2.0 XP</b></TD> <TD>Awarded once per completed leg (no disconnect, no death)</TD> </TR><TR> <TD>Death</TD> <TD><b>-7.5 XP</b></TD> <TD>Leg that resulted in your death</TD> </TR> </TABLE>
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Operation</TH> <TH>XP (100%)</TH> <TH>Notes</TH> </TR> <TR> <TD>Base Operational Time</TD> <TD><b>7.0 XP / hour</b></TD> <TD>Baseline for active vehicle operation</TD> </TR> <TR> <TD>Instrument Approach</TD> <TD><b>3.0 XP</b></TD> <TD>High-skill procedural operation</TD> </TR> <TR> <TD>Day Landing</TD> <TD><b>0.3 XP</b></TD> <TD>Baseline landing credit</TD> </TR> <TR> <TD>Night Landing</TD> <TD><b>1.0 XP</b></TD> <TD>Higher workload and risk than day</TD> </TR> <TR> <TD>IMC Time</TD> <TD><b>2.5 XP / hour</b></TD> <TD>Rewarded, but not dominant (anti-farming)</TD> </TR> <TR> <TD>Orbital Flight Time</TD> <TD><b>4.0 XP / hour</b></TD> <TD>Technical flight regime</TD> </TR><TR> <TD>Completed Dockings</TD> <TD><b>1.0 XP</b></TD> <TD>Automated docking procedure</TD> </TR> <TR> <TD>Leg Completion Bonus</TD> <TD><b>2.0 XP</b></TD> <TD>Awarded once per completed leg (no disconnect, no death)</TD> </TR></TABLE>


===Experience Examples: Old System vs New System===
===Experience Examples: Old System vs New System===
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===Key Takeaways===
===Key Takeaways===


Old system rewarded time only.<br>
Old system rewarded time only and deducted for deaths.<br>
New system rewards what you actually did.<br>
New system rewards what you actually did and does not penalize you for deaths.<br>
Difficult operations now exceed the historical average.<br>
Difficult operations now exceed the historical average.<br>
Average flights still yield approximately the same experience over time.<br>
Average flights still yield approximately the same experience over time.<br>

Revision as of 14:31, 2 February 2026

This table shows how operations in each vehicle type count toward experience points.

Role / Vehicle Type XP Scaling Notes
Aerospace vehicle Base Canonical baseline for all XP calculations
PIC or Driver 100% Most responsibility of any role
Crew 50% Crew concept is limited and not currently supported
Passenger 25% Passive participation
Aircraft or Spacecraft ≈ 67% Reduced operational complexity compared to aerospace vehicles
Ground vehicle ≈ 33% Operational but non-aeronautical
Simulator 20% Scaled proportionally to real operations performed
Dockmaster / ATC Supervisor 75% Not currently supported
Operation XP (100%) Notes
Base Operational Time 7.0 XP / hour Baseline for active vehicle operation
Instrument Approach 3.0 XP High-skill procedural operation
Day Landing 0.3 XP Baseline landing credit
Night Landing 1.0 XP Higher workload and risk than day
IMC Time 2.5 XP / hour Rewarded, but not dominant (anti-farming)
Orbital Flight Time 4.0 XP / hour Technical flight regime
Completed Dockings 1.0 XP Automated docking procedure
Leg Completion Bonus 2.0 XP Awarded once per completed leg (no disconnect, no death)

Experience Examples: Old System vs New System

The following examples compare the previous flat hourly system with the new per-leg operational experience system.

Example 1: Aerospace Vehicle – Pilot in Command (Typical Mixed Flight)

Scenario Aerospace vehicle Pilot in Command 1.0 hour total 1 instrument approach 1 night landing 0.2 hours IMC 0.15 hours orbital flight Leg completed

MetricOld SystemNew System
Base operational time+15.0 XP+7.0 XP
Instrument approachn/a+3.0 XP
Night landingn/a+1.0 XP
IMC timen/a+0.5 XP
Orbital flightn/a+0.6 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP14.1 XP

Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)

Scenario Aircraft (non-space capable) Pilot in Command 0.8 hours Day landing No IMC No approaches

Aircraft XP is scaled to 67% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time+8.0 XP+3.75 XP
Day landingn/a+0.20 XP
Leg completion bonusn/a+1.34 XP
Total XP8.0 XP5.29 XP

Example 3: Aerospace Vehicle – Crew Member

Scenario Aerospace vehicle Crew (not PIC) 1.2 hours 1 instrument approach Night landing Leg completed

Crew XP is scaled to 50% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time+9.0 XP+4.2 XP
Instrument approachn/a+1.5 XP
Night landingn/a+0.5 XP
Leg completion bonusn/a+1.0 XP
Total XP9.0 XP7.2 XP

Example 4: Ground Vehicle – Driver (Long Haul)

Scenario Ground vehicle Driver 2.0 hours Long uninterrupted leg Leg completed

Ground vehicle XP is scaled to 33% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time+10.0 XP+4.62 XP
Leg completion bonusn/a+0.66 XP
Total XP10.0 XP5.28 XP

Example 5: Simulator – Aircraft PIC

Scenario Aircraft Pilot in Command Simulator 1.0 hour 1 instrument approach Day landing Leg completed

Simulator XP is scaled to 20% of the equivalent real operation values. Aircraft XP is additionally scaled to 67% of the 100% aerospace values.

Net scaling: 0.67 * 0.20 = 13.4% of 100% aerospace values.

MetricOld SystemNew System
Base operational time+3.0 XP+0.94 XP
Instrument approachn/a+0.40 XP
Day landingn/a+0.04 XP
Leg completion bonusn/a+0.27 XP
Total XP3.0 XP1.65 XP

Example 6: Clean Instrument Flight (Prestige Case)

Scenario Aerospace vehicle Pilot in Command 1.0 hour Full IMC Missed approach + second approach (2 approaches total) Night landing Leg completed (no death, no disconnect)

MetricOld SystemNew System
Base operational time+15.0 XP+7.0 XP
IMC timen/a+2.5 XP
Instrument approaches (2)n/a+6.0 XP
Night landingn/a+1.0 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP18.5 XP

Example 7: Spacecraft – Pilot in Command (Docking Leg)

Scenario Spacecraft Pilot in Command 0.6 hours 0.4 hours orbital flight 1 completed docking Leg completed

Spacecraft XP is scaled to 67% of the 100% aerospace values. (Orbital time may be tracked but is typically less meaningful for spacecraft than for aerospace vehicles.)

MetricOld SystemNew System
Base operational time+6.0 XP+2.81 XP
Orbital flightn/a+1.07 XP
Completed dockingn/a+0.67 XP
Leg completion bonusn/a+1.34 XP
Total XP6.0 XP5.89 XP

Key Takeaways

Old system rewarded time only and deducted for deaths.
New system rewards what you actually did and does not penalize you for deaths.
Difficult operations now exceed the historical average.
Average flights still yield approximately the same experience over time.

See Also

Logbooks

Pages in category "Ranks"

The following 2 pages are in this category, out of 2 total.