Suborbital Flight: Difference between revisions

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== Sub Orbital Flight ==
A lot of us here find ourselves flying long distance flights to pickup cargo and other products from various places around [[Vieneo]], which requires the use of '''sub-orbital flight''' to save on fuel, since in space there is no air resistance slowing you down.


Ok alot of us here find ourselves flying long distance flights to pickup cargo and other products from various places around Vieneo, which requires the use of sub-orbital flight to save on fuel, since in space there is no air resistance slowing you down.
The only element which has an effect on your ship in orbit is the gravity generated by [[Vieneo]]. The most efficient way to get from point A to B in sub orbit is to travel at high speeds which negate the pull of gravity from [[Vieneo]], which in turn requires MUCH less, if any use of the thrusters to maintain altitude and 0 VS.  
 
The only element which has an effect on your ship in orbit is the gravity generated by Vieneo. The most efficient way to get from point A to B in sub orbit is to travel at high speeds which negate the pull of gravity from Vieneo, which in turn requires MUCH less, if any use of the thrusters to maintain altitude and 0 VS.  


You may have also found that getting up to sub orbital altitudes can zap your fuel quite quickly, with an enormous amount of power being needed to get you out of the atmosphere and to these high orbitally stable speeds...  
You may have also found that getting up to sub orbital altitudes can zap your fuel quite quickly, with an enormous amount of power being needed to get you out of the atmosphere and to these high orbitally stable speeds...  
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Before attempting this tutorial I am assuming:  
Before attempting this tutorial I am assuming:  


- You are flying manually with full control of your e-10
* You are flying manually with full control of your [[E-10]]
 
- You are familiar with all of your e-10 cockpit instruments.
 
- You know how to fly in the atmosphere and are comfortable with being in FULL control of your aircraft.


- You are flying an e-10 with empty cargo bays (this makes a difference I will explain later.)
* You are familiar with all of your [[E-10]] cockpit instruments


- You are travelling at least 4000km to your destination.
* You know how to fly in the atmosphere and are comfortable with being in FULL control of your [[aircraft]]


- You realise this isnt the only way of doing things and you are of course as rise allows you, able to find your own way of doing things if you wish 
* You are flying an [[E-10]] with empty cargo bays (this makes a difference I will explain later)


* You are travelling at least 4000km to your destination


* You realise this isnt the only way of doing things and you are of course as rise allows you, able to find your own way of doing things if you wish 
<br>
== Liftoff! ==
== Liftoff! ==
Ok so now you need to lift off and I suggest you swing your ship to face your intended direction of travel before accelerating forwards.  
Ok so now you need to lift off and I suggest you swing your ship to face your intended direction of travel before accelerating forwards.  


== The Climb ==
== The Climb ==
Gently bring the throttle forwards to full power and lift your nose GENTLY to about 45 - 50 degrees of pitch, keep your velocity vector level with your watermark by using your thrusters as you do so. Once you reach the desired level of pitch, HOLD IT THERE adjusting to keep the velocity vector with your watermark, again with your thrusters. (You should only need short bursts to keep your velocity vector in the desired direction)  
Gently bring the throttle forwards to full power and lift your nose GENTLY to about 45 - 50 degrees of pitch, keep your velocity vector level with your watermark by using your thrusters as you do so. Once you reach the desired level of pitch, HOLD IT THERE adjusting to keep the velocity vector with your watermark, again with your thrusters. (You should only need short bursts to keep your velocity vector in the desired direction)  


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Once you reach about 40 - 45km in altitude, you need to start thrusting downwards whilst gently bringing your watermark level with the horizon, while allowing your velocity vector and VSI indicator to continue to climb. Whilst doing so, keep an eye on the amount of Gs you are pulling, you dont want to go breaking a wing, since you are still esentially in the atmosphere and your angle of attack still plays a big role.  
Once you reach about 40 - 45km in altitude, you need to start thrusting downwards whilst gently bringing your watermark level with the horizon, while allowing your velocity vector and VSI indicator to continue to climb. Whilst doing so, keep an eye on the amount of Gs you are pulling, you dont want to go breaking a wing, since you are still esentially in the atmosphere and your angle of attack still plays a big role.  


== Get some speed ==
== Get some speed ==
The reason why I level out and use thrusters to maintain\increase the climb rate is simply maximising the efficiency of your fuel use, because now not only are you at this point increasing your climb, you are using your main engines to start to power you forwards to high speed before you reach your target altitude. Rather than using your main engines and a bit of thrusters to get to your target altitude and then starting your push forwards since you are at full throttle all the time.  
The reason why I level out and use thrusters to maintain\increase the climb rate is simply maximising the efficiency of your fuel use, because now not only are you at this point increasing your climb, you are using your main engines to start to power you forwards to high speed before you reach your target altitude. Rather than using your main engines and a bit of thrusters to get to your target altitude and then starting your push forwards since you are at full throttle all the time.  


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Continue to accelerate to about 5.630km/s VELOCITY which is indicated in the telemetry page of your left MFD. G/S (Ground Speed) indicated on your artificial horizon will not play any role in maintaining a stable orbit, but will indicate how quickly you are covering ground, this value will be different with each trip depending on how you are following Vieneos spin on its axis..  
Continue to accelerate to about 5.630km/s VELOCITY which is indicated in the telemetry page of your left MFD. G/S (Ground Speed) indicated on your artificial horizon will not play any role in maintaining a stable orbit, but will indicate how quickly you are covering ground, this value will be different with each trip depending on how you are following Vieneos spin on its axis..  


 
== Stabilize ==
== Stabilise ==
 
Once you have reached about 5.630km/s you will notice that you no longer need your thrusters to keep your VS stable at 0 very much if at all. You will also notice in your contacts MFD that a new set of numbers have appeared at the bottom. These are basically the values relating to your current orbit, the value we are interested in however is the (e) value, in order for you to be in an almost perfect orbit without gaining or losing altitude, you need to keep this value as close to 0.0000000000000 as possible.  
Once you have reached about 5.630km/s you will notice that you no longer need your thrusters to keep your VS stable at 0 very much if at all. You will also notice in your contacts MFD that a new set of numbers have appeared at the bottom. These are basically the values relating to your current orbit, the value we are interested in however is the (e) value, in order for you to be in an almost perfect orbit without gaining or losing altitude, you need to keep this value as close to 0.0000000000000 as possible.  


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== Tips for flying when loaded with cargo ==
== Tips for flying when loaded with cargo ==
* Do not climb at the 45 - 50 degree angle that I mentioned above, you will actually climb quicker if you maintain about 30 degrees of pitch.  
 
- Do not climb at the 45 - 50 degree angle that I mentioned above, you will actually climb quicker if you maintain about 30 degrees of pitch.  


- Your acceleration will be slower and every action you make will take time.. plan ahead of everything that you intend to do, and do everything slightly earlier than you would normally.  
* Your acceleration will be slower and every action you make will take time.. plan ahead of everything that you intend to do, and do everything slightly earlier than you would normally.  


- Take extra care when leveling and continuing thrust at 40 -45km how I described, the G you may pull wil be alot harsher, so be gentle.  
* Take extra care when leveling and continuing thrust at 40 -45km how I described, the G you may pull wil be alot harsher, so be gentle.  


- Gravity will pull you harder, be prepared to hit those thrusters alot more to maintain your altitude whilst you are accelerating forwards to orbital speeds.  
* Gravity will pull you harder, be prepared to hit those thrusters alot more to maintain your altitude whilst you are accelerating forwards to orbital speeds.  


- You will burn alot more fuel when fully loaded, but using the technique I have described, just be happy that you could have burnt alot more uneccesarily. If you use aerobraking to slow down during re-entry you will cut your fuel costs even more. It would be well worth you learning aero braking if you have not done so already.   
* You will burn alot more fuel when fully loaded, but using the technique I have described, just be happy that you could have burnt alot more uneccesarily. If you use aerobraking to slow down during re-entry you will cut your fuel costs even more. It would be well worth you learning aero braking if you have not done so already.   


== Final Thoughts ==
Well done, you are flying in a very fuel efficient and SAFE manner in sub-orbit to your destination!! good luck with the rest of your flight and enjoy the views!!  
Well done, you are flying in a very fuel efficient and SAFE manner in sub-orbit to your destination!! good luck with the rest of your flight and enjoy the views!!  



Revision as of 21:04, 13 March 2007

A lot of us here find ourselves flying long distance flights to pickup cargo and other products from various places around Vieneo, which requires the use of sub-orbital flight to save on fuel, since in space there is no air resistance slowing you down.

The only element which has an effect on your ship in orbit is the gravity generated by Vieneo. The most efficient way to get from point A to B in sub orbit is to travel at high speeds which negate the pull of gravity from Vieneo, which in turn requires MUCH less, if any use of the thrusters to maintain altitude and 0 VS.

You may have also found that getting up to sub orbital altitudes can zap your fuel quite quickly, with an enormous amount of power being needed to get you out of the atmosphere and to these high orbitally stable speeds...

In this tutorial\help note I will be explaining to you how I get the most out of my fuel and maintain a fast, stable and SAFE orbit. Before attempting this tutorial I am assuming:

  • You are flying manually with full control of your E-10
  • You are familiar with all of your E-10 cockpit instruments
  • You know how to fly in the atmosphere and are comfortable with being in FULL control of your aircraft
  • You are flying an E-10 with empty cargo bays (this makes a difference I will explain later)
  • You are travelling at least 4000km to your destination
  • You realise this isnt the only way of doing things and you are of course as rise allows you, able to find your own way of doing things if you wish


Liftoff!

Ok so now you need to lift off and I suggest you swing your ship to face your intended direction of travel before accelerating forwards.

The Climb

Gently bring the throttle forwards to full power and lift your nose GENTLY to about 45 - 50 degrees of pitch, keep your velocity vector level with your watermark by using your thrusters as you do so. Once you reach the desired level of pitch, HOLD IT THERE adjusting to keep the velocity vector with your watermark, again with your thrusters. (You should only need short bursts to keep your velocity vector in the desired direction)

Keep this angle of pitch steady, feel free to make minor adjustments to your heading using small bank angles, 5 degrees of bank should be enough.

Once you reach about 40 - 45km in altitude, you need to start thrusting downwards whilst gently bringing your watermark level with the horizon, while allowing your velocity vector and VSI indicator to continue to climb. Whilst doing so, keep an eye on the amount of Gs you are pulling, you dont want to go breaking a wing, since you are still esentially in the atmosphere and your angle of attack still plays a big role.

Get some speed

The reason why I level out and use thrusters to maintain\increase the climb rate is simply maximising the efficiency of your fuel use, because now not only are you at this point increasing your climb, you are using your main engines to start to power you forwards to high speed before you reach your target altitude. Rather than using your main engines and a bit of thrusters to get to your target altitude and then starting your push forwards since you are at full throttle all the time.

I aim for a target altitude of 110 to 120km as I find this the most comfortable for high speed long distance travel. You of course will find your own niche with which you are comfortable with. OK so assuming you are following my instructions, use your upwards thrusters to adjust your ascent rate to meet the target of 110 to 120km altitude and setltle to 0 VS (Vertical Speed) while continuing to maintain your nose level with the horizon. You will have exited the atmosphere at about 70km altitude and you dont have to worry so much about your Gs and angle of attack...

Continue to accelerate to about 5.630km/s VELOCITY which is indicated in the telemetry page of your left MFD. G/S (Ground Speed) indicated on your artificial horizon will not play any role in maintaining a stable orbit, but will indicate how quickly you are covering ground, this value will be different with each trip depending on how you are following Vieneos spin on its axis..

Stabilize

Once you have reached about 5.630km/s you will notice that you no longer need your thrusters to keep your VS stable at 0 very much if at all. You will also notice in your contacts MFD that a new set of numbers have appeared at the bottom. These are basically the values relating to your current orbit, the value we are interested in however is the (e) value, in order for you to be in an almost perfect orbit without gaining or losing altitude, you need to keep this value as close to 0.0000000000000 as possible.

To keep your (e) stable first make sure your VSI indicates 0 and use your fore and aft fine tuning thrusters (button 3 and 4 on joystick) to make slight adjustments in your speed, monitor your (e) as you do so and continue adjustments until you are close to 0 as possible.

As you travel you may need to make VERY minor adjustments to your ascent descent rate with your thrusters, or similar to your velocity using your fore and aft thrusters to keep stable, but for the most part its hands off stick. You dont need to worry about your level of pitch until you are ready to descend to your target, it has no effect on your flight, but keep in mind when you make adjustments where your thrusters are and where they are pushing relative to your orientation!!! so it is best if you are level with the horizon when you make adjustments.

Tips for flying when loaded with cargo

  • Do not climb at the 45 - 50 degree angle that I mentioned above, you will actually climb quicker if you maintain about 30 degrees of pitch.
  • Your acceleration will be slower and every action you make will take time.. plan ahead of everything that you intend to do, and do everything slightly earlier than you would normally.
  • Take extra care when leveling and continuing thrust at 40 -45km how I described, the G you may pull wil be alot harsher, so be gentle.
  • Gravity will pull you harder, be prepared to hit those thrusters alot more to maintain your altitude whilst you are accelerating forwards to orbital speeds.
  • You will burn alot more fuel when fully loaded, but using the technique I have described, just be happy that you could have burnt alot more uneccesarily. If you use aerobraking to slow down during re-entry you will cut your fuel costs even more. It would be well worth you learning aero braking if you have not done so already.

Final Thoughts

Well done, you are flying in a very fuel efficient and SAFE manner in sub-orbit to your destination!! good luck with the rest of your flight and enjoy the views!!

I hope this tutorial will give you some idea of the concepts of sub-orbital flying and the confidence to continue to develop perhaps your own way of doing it!

Thank you for reading and feel free to add any comments or ask any questions ingame. --Stalintc 18:10, 28 February 2007 (HKT) Stalintc