Cargo Manifest: Difference between revisions
From Rise: The Vieneo Province
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=====Fuel Load===== | =====Fuel Load===== | ||
Fuel load is listed and is jettison-able directly from the cargo manifest page.<br /> | Fuel load is listed and is jettison-able directly from the cargo manifest page. However, it may be more desirable to sell it or leave it on a plot so it can be retrieved later.<br /> | ||
=====Cargo Bays===== | =====Cargo Bays===== | ||
Revision as of 17:52, 28 September 2018

Controls
Using the Shift+Up and Shift+Down arrows lets you move a bar that highlights them.
At the bottom it will list what other key combinations can be used to operate the items (load, use, transfer fuel)
Columns
The Registry column will show an asterisk ("*") if there is a player on board.
Rows
Vehicle Data
- Empty weight
- Avionics installed
- Weapon systems
Fuel Load
Fuel load is listed and is jettison-able directly from the cargo manifest page. However, it may be more desirable to sell it or leave it on a plot so it can be retrieved later.
Cargo Bays
All cargo bays are listed (even if empty).
Crew
Your character which is on board as flight crew.
Stowage
Some vehicles have jump seats and/or passenger seats that can be occupied by colonists in the main cabin
You can load cargo or colonists in this small area, but not both at the same time.
- C-2 can load 1 MT of cargo or one colonist
- E-series can load 7 MT or 6 colonists
Baggage
Any inventory items you have on character (limited to by the strength of your character).
For example: <DynamicPageList> category = Inventory count = 10 order = ascending redirects = include mode=unordered </DynamicPageList>
Cabin
Inventory items assigned to the ship/car: <DynamicPageList> category = Inventory count = 10 order = ascending redirects = include mode=unordered </DynamicPageList>