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This table shows how operations in each vehicle type counts for towards experience points.<br><br>
This table shows how operations in each vehicle type count toward experience points.<br><br>


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=560>
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Role / Vehicle Type</TH> <TH>XP Scaling</TH> <TH>Notes</TH> </TR> <TR> <TD>[[:category:aerospace Vehicles|Aerospace vehicle]]</TD> <TD>Base</TD> <TD>Canonical baseline for all XP calculations</TD> </TR> <TR> <TD>PIC or Driver</TD> <TD>100%</TD> <TD>Most responsibility of any role</TD> </TR> <TR> <TD>Crew</TD> <TD>50%</TD> <TD>Crew concept is limited and not currently supported</TD> </TR> <TR> <TD>Passenger</TD> <TD>25%</TD> <TD>Passive participation</TD> </TR> <TR> <TD>[[:Category:Aircraft|Aircraft]] or [[:Category:Spacecraft|Spacecraft]]</TD> <TD>≈ 67%</TD> <TD>Reduced operational complexity compared to aerospace vehicles</TD> </TR> <TR> <TD>[[:Category:Ground Vehicles|Ground vehicle]]</TD> <TD>≈ 33%</TD> <TD>Operational but non-aeronautical</TD> </TR> <TR> <TD>Simulator</TD> <TD>20%</TD> <TD>Scaled proportionally to real operations performed</TD> </TR> <TR> <TD>Dockmaster / ATC Supervisor</TD> <TD>75%</TD> <TD>High-cognitive, non-vehicle operations</TD> </TR> </TABLE> <br> <TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Operation</TH> <TH>XP (100%)</TH> <TH>Notes</TH> </TR> <TR> <TD>Base Operational Time</TD> <TD><b>7.1 XP / hour</b></TD> <TD>Baseline for active vehicle operation</TD> </TR> <TR> <TD>Instrument Approach</TD> <TD><b>3.0 XP</b></TD> <TD>High-skill procedural operation</TD> </TR> <TR> <TD>Day Landing</TD> <TD><b>0.3 XP</b></TD> <TD>Baseline landing credit</TD> </TR> <TR> <TD>Night Landing</TD> <TD><b>1.0 XP</b></TD> <TD>Higher workload and risk than day</TD> </TR> <TR> <TD>IMC Time</TD> <TD><b>2.5 XP / hour</b></TD> <TD>Rewarded, but not dominant (anti-farming)</TD> </TR> <TR> <TD>Orbital Flight Time</TD> <TD><b>4.0 XP / hour</b></TD> <TD>Technical flight regime</TD> </TR> <TR> <TD>Leg Completion Bonus</TD> <TD><b>2.0 XP</b></TD> <TD>Awarded once per completed leg</TD> </TR> </TABLE>
<TR><TD>Hours as an [[:category:aerospace Vehicles|aerospace vehicle]] captain</TD><TD>+15</TD></TR>
<TR><TD>Hours as an [[:category:aerospace Vehicles|aerospace vehicle]] crew</TD><TD>+7.5</TD></TR>
<TR><TD>Hours as an [[:category:aerospace Vehicles|aerospace vehicle]] passenger</TD><TD>+3.75</TD></TR>
<TR><TD>Hours as an [[:category:aircraft|aircraft]] or [[:category:spacecraft|spacecraft]] captain</TD><TD>+10</TD></TR>
<TR><TD>Hours as an [[:category:aircraft|aircraft]] or [[:category:spacecraft|spacecraft]] crew</TD><TD>+5</TD></TR>
<TR><TD>Hours as an [[:category:aircraft|aircraft]] or [[:category:spacecraft|spacecraft]] passenger</TD><TD>+2.5</TD></TR>
<TR><TD>Hours as a [[:category:ground Vehicles|ground vehicle]] driver</TD><TD>+5</TD></TR>
<TR><TD>Hours as a [[:category:ground Vehicles|ground vehicle]] passenger</TD><TD>+2.5</TD></TR>
<TR><TD>Hours in the simulator</TD><TD>+3</TD></TR>
<TR><TD>Hours as dockmaster or air traffic controller supervisor</TD><TD>+11.25</TD></TR>
<TR><TD>Hours as dock or control tower assistant</TD><TD>+5.625</TD></TR>
<TR><TD>Deduction for loss of life</TD><TD>-7.5</TD></TR></TABLE>


=== Future Enhancements ===
===Experience Examples: Old System vs New System===
We have hours on orbit, hours at night, hours IMC ... number of day landings, night landings, and approaches to consider.
 
We are currently collecting data and once we have some averages we can make that 15 points for 1 hour of aerospace break down into these for points.
The following examples compare the previous flat hourly system with the new per-leg operational experience system.
 
====Example 1: Aerospace Vehicle – Pilot in Command (Typical Mixed Flight)====
 
Scenario
Aerospace vehicle
Pilot in Command
1.0 hour total
1 instrument approach
1 night landing
0.2 hours IMC
0.15 hours orbital flight
Leg completed
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+15.0 XP</TD><TD>+7.1 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+3.0 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TD>IMC time</TD><TD>n/a</TD><TD>+0.5 XP</TD></TR> <TR><TD>Orbital flight</TD><TD>n/a</TD><TD>+0.6 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+2.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>15.0 XP</TH><TH>14.2 XP</TH></TR> </TABLE>
 
====Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)====
 
Scenario
Aircraft (non-space capable)
Pilot in Command
0.8 hours
Day landing
No IMC
No approaches
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+8.0 XP</TD><TD>+3.8 XP</TD></TR> <TR><TD>Day landing</TD><TD>n/a</TD><TD>+0.16 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.1 XP</TD></TR> <TR><TH>Total XP</TH><TH>8.0 XP</TH><TH>5.1 XP</TH></TR> </TABLE>
 
====Example 3: Aerospace Vehicle – Crew Member====
 
Scenario
Aerospace vehicle
Crew (not PIC)
1.2 hours
1 instrument approach
Night landing
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+9.0 XP</TD><TD>+4.3 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+1.5 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+0.5 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>9.0 XP</TH><TH>7.3 XP</TH></TR> </TABLE>
 
====Example 4: Ground Vehicle – Driver (Long Haul)====
 
Scenario
Ground vehicle
Driver
2.0 hours
Long uninterrupted leg
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+10.0 XP</TD><TD>+4.7 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+0.7 XP</TD></TR> <TR><TH>Total XP</TH><TH>10.0 XP</TH><TH>5.4 XP</TH></TR> </TABLE>
 
====Example 5: Simulator – Aircraft PIC====
 
Scenario
Aircraft
Pilot in Command
Simulator
1.0 hour
1 instrument approach
Day landing
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+3.0 XP</TD><TD>+1.4 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+0.6 XP</TD></TR> <TR><TD>Day landing</TD><TD>n/a</TD><TD>+0.06 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+0.4 XP</TD></TR> <TR><TH>Total XP</TH><TH>3.0 XP</TH><TH>2.5 XP</TH></TR> </TABLE>
 
====Example 6: Clean Instrument Flight (Prestige Case)====
 
Scenario
Aerospace vehicle
Pilot in Command
1.0 hour
Full IMC
Missed approach + second approach
Night landing
No deaths
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+15.0 XP</TD><TD>+7.1 XP</TD></TR> <TR><TD>IMC time</TD><TD>n/a</TD><TD>+2.5 XP</TD></TR> <TR><TD>Instrument approaches (2)</TD><TD>n/a</TD><TD>+6.0 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+2.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>15.0 XP</TH><TH><b>18.6 XP</b></TH></TR> </TABLE>
 
===Key Takeaways===
 
Old system rewarded time only.
New system rewards what you actually did.
Difficult operations now exceed the historical average.
Average flights still yield approximately the same experience over time.


=== See Also ===
=== See Also ===
[[Logbooks]]
[[Logbooks]]

Revision as of 16:50, 31 January 2026

This table shows how operations in each vehicle type count toward experience points.

Role / Vehicle Type XP Scaling Notes
Aerospace vehicle Base Canonical baseline for all XP calculations
PIC or Driver 100% Most responsibility of any role
Crew 50% Crew concept is limited and not currently supported
Passenger 25% Passive participation
Aircraft or Spacecraft ≈ 67% Reduced operational complexity compared to aerospace vehicles
Ground vehicle ≈ 33% Operational but non-aeronautical
Simulator 20% Scaled proportionally to real operations performed
Dockmaster / ATC Supervisor 75% High-cognitive, non-vehicle operations


Operation XP (100%) Notes
Base Operational Time 7.1 XP / hour Baseline for active vehicle operation
Instrument Approach 3.0 XP High-skill procedural operation
Day Landing 0.3 XP Baseline landing credit
Night Landing 1.0 XP Higher workload and risk than day
IMC Time 2.5 XP / hour Rewarded, but not dominant (anti-farming)
Orbital Flight Time 4.0 XP / hour Technical flight regime
Leg Completion Bonus 2.0 XP Awarded once per completed leg

Experience Examples: Old System vs New System

The following examples compare the previous flat hourly system with the new per-leg operational experience system.

Example 1: Aerospace Vehicle – Pilot in Command (Typical Mixed Flight)

Scenario Aerospace vehicle Pilot in Command 1.0 hour total 1 instrument approach 1 night landing 0.2 hours IMC 0.15 hours orbital flight Leg completed

MetricOld SystemNew System
Base operational time+15.0 XP+7.1 XP
Instrument approachn/a+3.0 XP
Night landingn/a+1.0 XP
IMC timen/a+0.5 XP
Orbital flightn/a+0.6 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP14.2 XP

Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)

Scenario Aircraft (non-space capable) Pilot in Command 0.8 hours Day landing No IMC No approaches

MetricOld SystemNew System
Base operational time+8.0 XP+3.8 XP
Day landingn/a+0.16 XP
Leg completion bonusn/a+1.1 XP
Total XP8.0 XP5.1 XP

Example 3: Aerospace Vehicle – Crew Member

Scenario Aerospace vehicle Crew (not PIC) 1.2 hours 1 instrument approach Night landing

MetricOld SystemNew System
Base operational time+9.0 XP+4.3 XP
Instrument approachn/a+1.5 XP
Night landingn/a+0.5 XP
Leg completion bonusn/a+1.0 XP
Total XP9.0 XP7.3 XP

Example 4: Ground Vehicle – Driver (Long Haul)

Scenario Ground vehicle Driver 2.0 hours Long uninterrupted leg

MetricOld SystemNew System
Base operational time+10.0 XP+4.7 XP
Leg completion bonusn/a+0.7 XP
Total XP10.0 XP5.4 XP

Example 5: Simulator – Aircraft PIC

Scenario Aircraft Pilot in Command Simulator 1.0 hour 1 instrument approach Day landing

MetricOld SystemNew System
Base operational time+3.0 XP+1.4 XP
Instrument approachn/a+0.6 XP
Day landingn/a+0.06 XP
Leg completion bonusn/a+0.4 XP
Total XP3.0 XP2.5 XP

Example 6: Clean Instrument Flight (Prestige Case)

Scenario Aerospace vehicle Pilot in Command 1.0 hour Full IMC Missed approach + second approach Night landing No deaths

MetricOld SystemNew System
Base operational time+15.0 XP+7.1 XP
IMC timen/a+2.5 XP
Instrument approaches (2)n/a+6.0 XP
Night landingn/a+1.0 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP18.6 XP

Key Takeaways

Old system rewarded time only. New system rewards what you actually did. Difficult operations now exceed the historical average. Average flights still yield approximately the same experience over time.

See Also

Logbooks

Pages in category "Ranks"

The following 2 pages are in this category, out of 2 total.