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Leg completed
Leg completed


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+15.0 XP</TD><TD>+7.1 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+3.0 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TD>IMC time</TD><TD>n/a</TD><TD>+0.5 XP</TD></TR> <TR><TD>Orbital flight</TD><TD>n/a</TD><TD>+0.6 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+2.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>15.0 XP</TH><TH>14.2 XP</TH></TR> </TABLE>
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+15.0 XP</TD><TD>+7.0 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+3.0 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TD>IMC time</TD><TD>n/a</TD><TD>+0.5 XP</TD></TR> <TR><TD>Orbital flight</TD><TD>n/a</TD><TD>+0.6 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+2.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>15.0 XP</TH><TH>14.1 XP</TH></TR> </TABLE>


====Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)====
====Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)====
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No approaches
No approaches


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+8.0 XP</TD><TD>+3.8 XP</TD></TR> <TR><TD>Day landing</TD><TD>n/a</TD><TD>+0.16 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.1 XP</TD></TR> <TR><TH>Total XP</TH><TH>8.0 XP</TH><TH>5.1 XP</TH></TR> </TABLE>
Aircraft XP is scaled to 67% of the 100% aerospace values.
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+8.0 XP</TD><TD>+3.75 XP</TD></TR> <TR><TD>Day landing</TD><TD>n/a</TD><TD>+0.20 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.34 XP</TD></TR> <TR><TH>Total XP</TH><TH>8.0 XP</TH><TH>5.29 XP</TH></TR> </TABLE>


====Example 3: Aerospace Vehicle – Crew Member====
====Example 3: Aerospace Vehicle – Crew Member====
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1 instrument approach
1 instrument approach
Night landing
Night landing
Leg completed


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+9.0 XP</TD><TD>+4.3 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+1.5 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+0.5 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>9.0 XP</TH><TH>7.3 XP</TH></TR> </TABLE>
Crew XP is scaled to 50% of the 100% aerospace values.
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+9.0 XP</TD><TD>+4.2 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+1.5 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+0.5 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>9.0 XP</TH><TH>7.2 XP</TH></TR> </TABLE>


====Example 4: Ground Vehicle – Driver (Long Haul)====
====Example 4: Ground Vehicle – Driver (Long Haul)====
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2.0 hours
2.0 hours
Long uninterrupted leg
Long uninterrupted leg
Leg completed
Ground vehicle XP is scaled to 33% of the 100% aerospace values.


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+10.0 XP</TD><TD>+4.7 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+0.7 XP</TD></TR> <TR><TH>Total XP</TH><TH>10.0 XP</TH><TH>5.4 XP</TH></TR> </TABLE>
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+10.0 XP</TD><TD>+4.62 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+0.66 XP</TD></TR> <TR><TH>Total XP</TH><TH>10.0 XP</TH><TH>5.28 XP</TH></TR> </TABLE>


====Example 5: Simulator – Aircraft PIC====
====Example 5: Simulator – Aircraft PIC====
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1 instrument approach
1 instrument approach
Day landing
Day landing
Leg completed
Simulator XP is scaled to 20% of the equivalent real operation values.
Aircraft XP is additionally scaled to 67% of the 100% aerospace values.


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+3.0 XP</TD><TD>+1.4 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+0.6 XP</TD></TR> <TR><TD>Day landing</TD><TD>n/a</TD><TD>+0.06 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+0.4 XP</TD></TR> <TR><TH>Total XP</TH><TH>3.0 XP</TH><TH>2.5 XP</TH></TR> </TABLE>
Net scaling: 0.67 * 0.20 = 13.4% of 100% aerospace values.
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+3.0 XP</TD><TD>+0.94 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+0.40 XP</TD></TR> <TR><TD>Day landing</TD><TD>n/a</TD><TD>+0.04 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+0.27 XP</TD></TR> <TR><TH>Total XP</TH><TH>3.0 XP</TH><TH>1.65 XP</TH></TR> </TABLE>


====Example 6: Clean Instrument Flight (Prestige Case)====
====Example 6: Clean Instrument Flight (Prestige Case)====
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1.0 hour
1.0 hour
Full IMC
Full IMC
Missed approach + second approach
Missed approach + second approach (2 approaches total)
Night landing
Night landing
No deaths
Leg completed (no death, no disconnect)
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+15.0 XP</TD><TD>+7.0 XP</TD></TR> <TR><TD>IMC time</TD><TD>n/a</TD><TD>+2.5 XP</TD></TR> <TR><TD>Instrument approaches (2)</TD><TD>n/a</TD><TD>+6.0 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+2.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>15.0 XP</TH><TH><b>18.5 XP</b></TH></TR> </TABLE>
 
====Example 7: Spacecraft – Pilot in Command (Docking Leg)====
 
Scenario
Spacecraft
Pilot in Command
0.6 hours
0.4 hours orbital flight
1 completed docking
Leg completed
 
Spacecraft XP is scaled to 67% of the 100% aerospace values.
(Orbital time may be tracked but is typically less meaningful for spacecraft than for aerospace vehicles.)


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+15.0 XP</TD><TD>+7.1 XP</TD></TR> <TR><TD>IMC time</TD><TD>n/a</TD><TD>+2.5 XP</TD></TR> <TR><TD>Instrument approaches (2)</TD><TD>n/a</TD><TD>+6.0 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+2.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>15.0 XP</TH><TH><b>18.6 XP</b></TH></TR> </TABLE>
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+6.0 XP</TD><TD>+2.81 XP</TD></TR> <TR><TD>Orbital flight</TD><TD>n/a</TD><TD>+1.07 XP</TD></TR> <TR><TD>Completed docking</TD><TD>n/a</TD><TD>+0.67 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.34 XP</TD></TR> <TR><TH>Total XP</TH><TH>6.0 XP</TH><TH>5.89 XP</TH></TR> </TABLE>


===Key Takeaways===
===Key Takeaways===


Old system rewarded time only.
Old system rewarded time only.<br>
New system rewards what you actually did.
New system rewards what you actually did.<br>
Difficult operations now exceed the historical average.
Difficult operations now exceed the historical average.<br>
Average flights still yield approximately the same experience over time.
Average flights still yield approximately the same experience over time.<br>


=== See Also ===
=== See Also ===
[[Logbooks]]
[[Logbooks]]

Revision as of 02:08, 2 February 2026

This table shows how operations in each vehicle type count toward experience points.

Role / Vehicle Type XP Scaling Notes
Aerospace vehicle Base Canonical baseline for all XP calculations
PIC or Driver 100% Most responsibility of any role
Crew 50% Crew concept is limited and not currently supported
Passenger 25% Passive participation
Aircraft or Spacecraft ≈ 67% Reduced operational complexity compared to aerospace vehicles
Ground vehicle ≈ 33% Operational but non-aeronautical
Simulator 20% Scaled proportionally to real operations performed
Dockmaster / ATC Supervisor 75% Not currently supported
Operation XP (100%) Notes
Base Operational Time +7.0 XP / hour Baseline for active vehicle operation
Instrument Approach +3.0 XP High-skill procedural operation
Day Landing +0.3 XP Baseline landing credit
Night Landing +1.0 XP Higher workload and risk than day
IMC Time +2.5 XP / hour Rewarded, but not dominant (anti-farming)
Orbital Flight Time +4.0 XP / hour Technical flight regime
Completed Dockings +1.0 XP Automated docking procedure
Leg Completion Bonus +2.0 XP Awarded once per completed leg (no disconnect, no death)
Death -7.5 XP Leg that resulted in your death

Experience Examples: Old System vs New System

The following examples compare the previous flat hourly system with the new per-leg operational experience system.

Example 1: Aerospace Vehicle – Pilot in Command (Typical Mixed Flight)

Scenario Aerospace vehicle Pilot in Command 1.0 hour total 1 instrument approach 1 night landing 0.2 hours IMC 0.15 hours orbital flight Leg completed

MetricOld SystemNew System
Base operational time+15.0 XP+7.0 XP
Instrument approachn/a+3.0 XP
Night landingn/a+1.0 XP
IMC timen/a+0.5 XP
Orbital flightn/a+0.6 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP14.1 XP

Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)

Scenario Aircraft (non-space capable) Pilot in Command 0.8 hours Day landing No IMC No approaches

Aircraft XP is scaled to 67% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time+8.0 XP+3.75 XP
Day landingn/a+0.20 XP
Leg completion bonusn/a+1.34 XP
Total XP8.0 XP5.29 XP

Example 3: Aerospace Vehicle – Crew Member

Scenario Aerospace vehicle Crew (not PIC) 1.2 hours 1 instrument approach Night landing Leg completed

Crew XP is scaled to 50% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time+9.0 XP+4.2 XP
Instrument approachn/a+1.5 XP
Night landingn/a+0.5 XP
Leg completion bonusn/a+1.0 XP
Total XP9.0 XP7.2 XP

Example 4: Ground Vehicle – Driver (Long Haul)

Scenario Ground vehicle Driver 2.0 hours Long uninterrupted leg Leg completed

Ground vehicle XP is scaled to 33% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time+10.0 XP+4.62 XP
Leg completion bonusn/a+0.66 XP
Total XP10.0 XP5.28 XP

Example 5: Simulator – Aircraft PIC

Scenario Aircraft Pilot in Command Simulator 1.0 hour 1 instrument approach Day landing Leg completed

Simulator XP is scaled to 20% of the equivalent real operation values. Aircraft XP is additionally scaled to 67% of the 100% aerospace values.

Net scaling: 0.67 * 0.20 = 13.4% of 100% aerospace values.

MetricOld SystemNew System
Base operational time+3.0 XP+0.94 XP
Instrument approachn/a+0.40 XP
Day landingn/a+0.04 XP
Leg completion bonusn/a+0.27 XP
Total XP3.0 XP1.65 XP

Example 6: Clean Instrument Flight (Prestige Case)

Scenario Aerospace vehicle Pilot in Command 1.0 hour Full IMC Missed approach + second approach (2 approaches total) Night landing Leg completed (no death, no disconnect)

MetricOld SystemNew System
Base operational time+15.0 XP+7.0 XP
IMC timen/a+2.5 XP
Instrument approaches (2)n/a+6.0 XP
Night landingn/a+1.0 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP18.5 XP

Example 7: Spacecraft – Pilot in Command (Docking Leg)

Scenario Spacecraft Pilot in Command 0.6 hours 0.4 hours orbital flight 1 completed docking Leg completed

Spacecraft XP is scaled to 67% of the 100% aerospace values. (Orbital time may be tracked but is typically less meaningful for spacecraft than for aerospace vehicles.)

MetricOld SystemNew System
Base operational time+6.0 XP+2.81 XP
Orbital flightn/a+1.07 XP
Completed dockingn/a+0.67 XP
Leg completion bonusn/a+1.34 XP
Total XP6.0 XP5.89 XP

Key Takeaways

Old system rewarded time only.
New system rewards what you actually did.
Difficult operations now exceed the historical average.
Average flights still yield approximately the same experience over time.

See Also

Logbooks

Pages in category "Ranks"

The following 2 pages are in this category, out of 2 total.