Gameplay
From Rise: The Vieneo Province
Target Audience
- Rags to Riches
- Science Fiction
- Tycoon
- MMO
- Spaceflight
There was a question about RPG and Combat being on this list.
Game Type
Sandbox MMO, not a carnival A lot of comparisons have been drawn to EVE Online, what turns off people from EVE is the time commitment and general lack of safety Trey's Triangle -> Between Natural Ability, Time, and Knowledge/Research we are thinking that Rise success is determined mostly by time but to some degree natural skill (piloting) and research/knowledge?
Griefing
Displace a player from an E-10 (for example) to a C-2, load the C-2 into the E-10, and take the E-10 to orbit with the C-2 inside ... then deploy the C-2 resulting in the player's death
How to Win
- Money in bank (savings)
- Assets (fleet size)
- Influence (economic)
Progression
Assuming no other player involvement:
Discussions
Restriction on direct trade so rich guy can't transfer title or transfer money giving access to E-10 beffore it is time in the progression and really to avoid a Pay-To-Win scenario where the gold farmers are making all the money.
Ramp Check discussion - a way to enforce that a player has the qualifications and authorization to use a particular air or aerospace craft.
Discussion of starting them in the simulator.
Tutorial is traditionally the last thing to be developed so no worries.
Video Storyboard Show the gameplay, rags to riches style, 3 seconds of each task like taxi, truck hauling, aircraft landing on runway, aerospace craft leaving the atmosphere, docking with orbital facility, then fade out listening to ATC.