Type of freelancer: Looking for someone that does 3D models and texturing/skinning for games specializing in low polygon count and efficient texturing.
Deliverable is Wavefront OBJ file
No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module
3 and 4 sided regular (convex) polygons... no concave!
Relatively low polygon count (6000 give or take)
Include UV coordinates and color/light textures
2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"