Meeting Notes: Difference between revisions
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[[Bill's Answers]] | [[Bill's Answers]] | ||
[[Bill's New Player Experience]] | |||
== Mission Statement Options == | |||
==== | === Option 1 — The Complete Simulation === | ||
''Our mission is to deliver a persistent, multiplayer flight and economic simulation set on a living, seamless world—where players rise from nothing to build, fly, and command their own empires across ground, sky, and orbit.'' | |||
; Why it works: | |||
* ''Persistent'' and ''multiplayer'' communicate the ongoing, shared nature. | |||
* ''Flight and economic simulation'' clearly signals genre. | |||
* ''Ground, sky, and orbit'' ties to the gameplay layers. | |||
* Feels serious and professional—ideal for marketing decks or Steam store pages. | |||
--- | |||
=== Option 2 — The Pilot’s Dream === | |||
''To create the most immersive multiplayer sci-fi simulation ever built—where every flight, every trade, and every decision shapes a seamless world shared by thousands of players.'' | |||
; Why it works: | |||
* Evokes passion and scale (''every flight, every trade''). | |||
* ''Seamless world'' covers your technical achievement. | |||
* Works well as a tagline that ''hangs in the cockpit.'' | |||
--- | |||
=== Option 3 — The Builder’s Manifesto === | |||
''Provide an immersive sci-fi simulation where players pilot, trade, build, and collaborate in a fully simulated world that blurs the line between flight and economy. From ground to orbit, every success is earned.'' | |||
; Why it works: | |||
* Blends the ''creative outlet'' spirit (''build and collaborate'') with technical accuracy. | |||
* ''From ground to orbit'' reinforces full planetary scope. | |||
* Emphasizes player agency and progression. | |||
--- | |||
=== Option 4 — The Studio’s Perspective === | |||
''At Rise: The Vieneo Province, our goal is to build the infrastructure of a living world—an ever-evolving multiplayer simulation where creativity, flight, and commerce converge in a seamless environment.'' | |||
; Why it works: | |||
* Frames it as a '''studio mission''' (''build the infrastructure''). | |||
* Appeals to investors, partners, and internal documentation. | |||
* Ties back to your ''infrastructure that improves the gaming experience'' phrasing. | |||
--- | |||
== Optional Taglines == | |||
* ''From the surface to the stars—every flight matters.'' | |||
* ''Where pilots build worlds.'' | |||
* ''Fly. Build. Trade. Rise.'' | |||
* ''Seamless skies, endless ambition.'' | |||
* ''The universe doesn’t wait—earn your orbit.'' | |||
==Vehicles== | |||
* Ground | * Ground | ||
** C-2 Dasher - Car | ** C-2 Dasher - Car | ||
** T-120 Steerhead - Truck | ** T-120 Steerhead - Truck | ||
*Air | *Air | ||
** T- | ** T-19 Stratomaster - Aircraft | ||
** A-4 Wanderer - Combat | ** A-4 Wanderer - Combat | ||
*Aerospace | *Aerospace | ||
| Line 31: | Line 66: | ||
** TBD | ** TBD | ||
==Progression Path== | |||
* Start in Apartment w/ | * Start in Apartment w/ C-2A that they own (backstory) | ||
* Enter City | * Enter City | ||
* Goto Bank, Open Checking Account | * Goto Bank, Open Checking Account | ||
| Line 50: | Line 85: | ||
* E-10 | * E-10 | ||
* Earn (~?) | * Earn (~?) | ||
==To Discuss== | |||
* Farms | * Farms | ||
* Weapons | * Weapons | ||
| Line 82: | Line 117: | ||
* Truck, Double Semi, | * Truck, Double Semi, | ||
==To Discuss== | |||
* Licenses (Personal, Commercial, Truck, Mammoth, Aircraft, Spacecraft, ratings?) (Min hours or reputation + fees + checkride + written?) | * Licenses (Personal, Commercial, Truck, Mammoth, Aircraft, Spacecraft, ratings?) (Min hours or reputation + fees + checkride + written?) | ||
* Vehicle Upgrades | * Vehicle Upgrades | ||
* Simulator | * Simulator | ||
==Bill== | |||
# What do you enjoy doing most in Rise? | # What do you enjoy doing most in Rise? | ||
# What moments make you proud? | # What moments make you proud? | ||
| Line 99: | Line 134: | ||
# Practically what reason do you see for purchasing an Wanderer or Prowler? | # Practically what reason do you see for purchasing an Wanderer or Prowler? | ||
== Discussed 6/26/2018 == | |||
*External threats PvE expansion later pirates/aliens, PvP expansion for combat | *External threats PvE expansion later pirates/aliens, PvP expansion for combat | ||
*Adjusting cost of things on the server to relate more to game play hours to make it achievable | *Adjusting cost of things on the server to relate more to game play hours to make it achievable | ||
| Line 108: | Line 143: | ||
*Possibility of our own radio station and DJ jobs like in second life? | *Possibility of our own radio station and DJ jobs like in second life? | ||
== Next Meeting == | |||
*Define Core Gameplay phases | *Define Core Gameplay phases | ||
== Future Meetings == | |||
*Phases breakdown structure of each phase | *Phases breakdown structure of each phase | ||
[[Category:Development]] | |||
Latest revision as of 21:04, 16 October 2025
Bill's Answers Bill's New Player Experience
Mission Statement Options
Option 1 — The Complete Simulation
Our mission is to deliver a persistent, multiplayer flight and economic simulation set on a living, seamless world—where players rise from nothing to build, fly, and command their own empires across ground, sky, and orbit.
- Why it works
- Persistent and multiplayer communicate the ongoing, shared nature.
- Flight and economic simulation clearly signals genre.
- Ground, sky, and orbit ties to the gameplay layers.
- Feels serious and professional—ideal for marketing decks or Steam store pages.
---
Option 2 — The Pilot’s Dream
To create the most immersive multiplayer sci-fi simulation ever built—where every flight, every trade, and every decision shapes a seamless world shared by thousands of players.
- Why it works
- Evokes passion and scale (every flight, every trade).
- Seamless world covers your technical achievement.
- Works well as a tagline that hangs in the cockpit.
---
Option 3 — The Builder’s Manifesto
Provide an immersive sci-fi simulation where players pilot, trade, build, and collaborate in a fully simulated world that blurs the line between flight and economy. From ground to orbit, every success is earned.
- Why it works
- Blends the creative outlet spirit (build and collaborate) with technical accuracy.
- From ground to orbit reinforces full planetary scope.
- Emphasizes player agency and progression.
---
Option 4 — The Studio’s Perspective
At Rise: The Vieneo Province, our goal is to build the infrastructure of a living world—an ever-evolving multiplayer simulation where creativity, flight, and commerce converge in a seamless environment.
- Why it works
- Frames it as a studio mission (build the infrastructure).
- Appeals to investors, partners, and internal documentation.
- Ties back to your infrastructure that improves the gaming experience phrasing.
---
Optional Taglines
- From the surface to the stars—every flight matters.
- Where pilots build worlds.
- Fly. Build. Trade. Rise.
- Seamless skies, endless ambition.
- The universe doesn’t wait—earn your orbit.
Vehicles
- Ground
- C-2 Dasher - Car
- T-120 Steerhead - Truck
- Air
- T-19 Stratomaster - Aircraft
- A-4 Wanderer - Combat
- Aerospace
- E-10 Saint
- E-11 Saint
- P-13 Prowler - Combat
- Space
- TBD
Progression Path
- Start in Apartment w/ C-2A that they own (backstory)
- Enter City
- Goto Bank, Open Checking Account
- Be an Uber Driver
- Long Term Goal Introduced: Own Car
- Earn (~2h)
- Here you could diverge into a fleet of taxis ---
- Rent Truck
- Long Term Goal Introduced: Own Truck
- Earn (~2h)
- Here you could diverge into a fleet of trucks ---
- Rent AirCraft
- Long Term Goal Introduced: Own AirCraft
- Long Term Goal Discoverable: Gaining Territory
- Earn (~?)
- Rent Aerospace
- E-10
- Earn (~?)
To Discuss
- Farms
- Weapons
- Territory
- Colonies
- Customization
- Docks
- Alliance
Trey's Immediate Thoughts on Progression
- Introduce more phases, more vehicles at each phase.
- Phase: Ground, Air, Aerospace
- Vehicle Phase: Freight, Passenger
Luxury appeals to high profile transport missions
- High Risk of Reputation Loss
- High Pay
- Earns More Reputation
- Ground - Passenger - Viable: C2
- Ground - Passenger - Efficient: Limo?
- Ground - Passenger - Luxury: Lexus?
- Ground - Passenger - Sport: ???
- Ground - Freight - Viable: T-120
- Ground - Freight - Efficient: Mammoth
- Viable, Efficient, and Luxury - Vehicles
- Car, Limo, Sports Car
- Truck, Double Semi,
To Discuss
- Licenses (Personal, Commercial, Truck, Mammoth, Aircraft, Spacecraft, ratings?) (Min hours or reputation + fees + checkride + written?)
- Vehicle Upgrades
- Simulator
Bill
- What do you enjoy doing most in Rise?
- What moments make you proud?
- What moments frustrate you?
- What moments do you look forward to?
- How much of Rise do you spend flying?
- What do you like most about flying?
- What do you like least about flying?
- What can you do to harm another player indirectly?
- What can you do to harm another player directly?
- Practically what reason do you see for purchasing an Wanderer or Prowler?
Discussed 6/26/2018
- External threats PvE expansion later pirates/aliens, PvP expansion for combat
- Adjusting cost of things on the server to relate more to game play hours to make it achievable
- Ghost town teardown and reclaimation?
- Fines for ATC violations
- Colony runways!
- Cars hearing other cars music bandpass
- Possibility of our own radio station and DJ jobs like in second life?
Next Meeting
- Define Core Gameplay phases
Future Meetings
- Phases breakdown structure of each phase