Atmospheric Reentry: Difference between revisions

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'''Atmospheric reentry''' is the process by which [[:Category:Spacecraft|spacecraft]] from [[orbit]] of a planet or moon enter the [[atmosphere]] and reach the planetary surface intact.  Typically this process requires special methods to protect against [[aerodynamic heating]].  Various advanced technologies have been developed to enable atmospheric reentry and flight at extreme velocities.   
'''Atmospheric reentry''' is the process by which [[:Category:Spacecraft|spacecraft]] from [[orbit]] of a planet or moon enter the [[atmosphere]] and reach the planetary surface intact.  Typically this process requires special methods to protect against [[aerodynamic heating]].  Various advanced technologies have been developed to enable atmospheric reentry and flight at extreme velocities.   


==Methods==
== Planning an entry ==
The preferrable method for '''atmospheric reentry''' is the [[drag]] method. The [[drag]] method (not to be confused with ''aerobraking'') saves fuel, compared to the direct use of [[thrust]] (see [[TVM]]).
Select the surface destination on the navigation instrument, then open the [[Orbit#Reentry and atmospheric entry|Orbit MFD's REENTRY]]. AUTO compares direct powered entry with coasting on the current orbit before entry. HANDOFF selects the requested atmospheric transition time; H ALT and H TAS select its altitude and air-relative speed. The initial test target is '''30 km MSL / 0.5 km/s TAS''', upstream of the waypoint. It is not a landing point or a universal safe condition.


For this methodology, the following assumptions are made...
The [[Orbit#Automated entry alpha|automated-entry alpha]] can execute an '''ENTRY READY''' plan from orbit after undocking, using current loaded mass, forward/reverse mains and separate RCS limits. Its preview checks '''95% of Vne''' and '''200°C predicted AFT''', with thrust, engine-response and attitude margins. These are controller settings to validate, not newly certified vehicle limits. The nose stays into the air-relative direction of travel during reverse braking. Active protection can sacrifice the requested time to brake and arrest descent.


*You are flying between 100-120 [[kilometer|km]] [[MSL]]
At the achieved atmospheric handoff, DOR sounds its disconnect once and engages '''altitude, heading and TAS hold'''. In the newer [[Orbit#Arrival planning and final approach|arrival/FPA alpha]], a valid runway FINAL choice aligns the atmospheric handoff with the runway and uses NAV instead of heading hold. The ILS, visual-final and VTOL lines are advisory previews: DOR does not descend to the final gate, arm LOC/G/S, hover or land. [[Orbit#Flight path angle (FPA)|FPA]] is available for pilot-selected atmospheric descent; TAS hold can continue through supported NAV/LOC and vertical-mode changes. Cancel the TAS hold with the DOR control or manual throttle input; disconnecting the aircraft autopilot also cancels it. The pilot remains responsible for ATC routing, terrain, descent and approach. The model does not forecast changing weather or terrain clearance.
*You are travelling at roughly 5.6km/s
*You are not carrying cargo (which changes the distance at which you start to slow down dramatically)


===Deciding when to drop===
'''Client version matters:''' earlier calibration clients say '''REENTRY PLAN / PLAN ONLY''' and do not execute entry. They can still [[Orbit#Recording a manual entry test|record a manual entry with REC]]. In the automated-entry alpha, engaging DOR records automatically through the handoff holds. Retain both matching CSV files for review. REC alone never engages flight control.
First you must understand that the [[atmosphere]] has no effect on your vessel until you descend below about 70km [[MSL]] assuming normal orbital speeds. Since you are not yet in the [[atmosphere]] you can not use the air to brake.  


If you are travelling at the specified speed and altitude, you will start to descend at around 1500km from your target. Aim to be hitting the atmosphere at between 850-1000km from your target.
== Entry glow ==
In the experimental plasma-envelope client, the controlled spacecraft's entry glow surrounds the vehicle and can be seen through the windshield and from its external cameras. Its brightest region faces the relative airflow, so it can move towards the underside or side of the ship as attitude changes. The appearance depends on air-relative speed and local atmospheric density; it is not tied to a fixed altitude or to Autoflyte engagement.


The best way to descend in a controlled fashion is to first zero out your [[trim]] and use your vertical thrusters (F8/F9). In order to do this starting using your roof mounted thrusters to push yourself into a descent.  A sensible descent speed when going down to meet the [[atmosphere]] is about 300m/s
The glow is a visual approximation, not a temperature gauge or a safe-flight indication. Continue to monitor AFT, IAS/Vne, dynamic pressure and flight path. Radio blackout and damage need not begin or end at the same time as the visible glow. Clouds and opaque cockpit/hull surfaces can obscure it. The experimental envelope is not shown in the simulator, on remote traffic, or on a carrier while the controlled vehicle is carried inside it.


If you sense you are going to overshoot your target because you are too high think about increasing that rate of descent to about 500m/s.  
==Methods==
 
* '''Aerobraking''' uses atmospheric drag to remove orbital energy. It is not a promise that a Rise vehicle can tolerate an arbitrary unpowered entry. NASA's Mars Reconnaissance Orbiter first used a propulsive maneuver to enter Mars orbit, then spent about five months aerobraking to reduce that orbit. It did not take six months to first achieve orbital velocity. [https://ntrs.nasa.gov/citations/20080012690 NASA mission operations reference].
It is important that you do not let that descent rate increase above 600m/s or you are at high risk of burning up the [[atmosphere]].  
* '''Powered entry''' combines engine braking with aerodynamic lift and drag. Rise ships use [[Refined_Fuel|Iagreous]] fuel, but available thrust, loaded mass, engine response and atmospheric limits still matter. Reducing speed before entering denser air gives more margin than waiting for a warning and then demanding maximum reverse thrust.
* '''TVM''' is a velocity-control aid, not a complete entry controller. Its setting uses the selected target/reference and the ship's forward axis; it is not an airspeed or temperature limit. With a surface waypoint selected it uses a ground reference. See [[TVM]] and verify the selected target before engagement. TVM can command sustained thrust while opposing gravity, lift or drag; it does not guarantee suitable attitude, terrain clearance or a safe arrival.


''REMEMBER it is NOT your FORWARD speed that will kill you IT IS your RATE OF DESCENT''
===Normal re-entry attitude===
The manual example assumes wings level, with the nose generally into the relative airflow and the flight path aimed toward the destination. Pitch attitude and flight-path angle are different: monitor both instead of assuming the ship travels exactly where its nose points. Reverse main thrust permits braking while retaining a forward-facing attitude; lateral and vertical RCS have separate limits.


===Meeting the atmosphere===
===Deciding When To Drop===
At about 850-1000km, you are just starting enter the [[atmosphere]] and you are now starting to pick up [[airspeed]]. You will notice your speed both [[velocity]] and [[ground speed]] will start to decrease ever rapidly as you descend.  
A heavy ship takes more time and distance to decelerate at the same thrust. '''Worked example, not a universal procedure:''' the original technique below assumed about 1.2 [[G]] acceleration in vacuum. Its distances, speeds and pitch angles depend on the vehicle, load and starting trajectory; do not use them as certified limits.
<br />
[[Vieneo]] has no sharp atmospheric boundary. Its modeled density falls with a 7.5 km scale height; pressure, temperature and air-relative speed matter at the actual altitude. Its nitrogen-rich atmosphere is denser at the surface than Earth's, so Earth entry schedules are not interchangeable. At high altitude lift and drag may be weak, but 100 km is not a guarantee of negligible heating or dynamic pressure.
<br />
The worked example began reverse thrust at 100-120 km MSL, roughly 1500-1300 km from the target, and used upward translation to limit descent until ground speed was about 3 km/s. Those are example conditions, not a rule for when to start braking. A different mass, plane or arrival deadline can require substantially more distance.
<br />
In that example the ship then descended at roughly 2.5-3 km/s with the nose about 15 degrees below the horizon, while reverse thrust continued. Translation helped keep the flight path near the nose direction until aerodynamic lift could provide more control. Do not hold a fixed pitch regardless of IAS, AFT, dynamic pressure or descent trend. Use the configured upward/downward translation controls as required; the direction of the vehicle response matters more than a default key label.
<br />
<br />
'''Both air-relative speed and descent rate matter.''' Dynamic pressure varies with mass density and the square of air-relative speed. Heating also depends strongly on speed. Descent rate determines how quickly you encounter denser air; it does not make forward speed harmless.
<br />
Do not treat 5 km/s at 100 km, or any other speed/altitude pair, as universally safe. Watch AFT, IAS/Vne, dynamic pressure, flight path and available braking margin before conditions reach their warnings.
<br />
===Slowing Down===
The example aims to reach roughly 30 km MSL and 0.5 km/s before ordinary atmospheric flight. A 15-degree pitch does not guarantee that result. The planner uses 30 km / 0.5 km/s TAS as an adjustable test handoff, with the remaining glide reach estimated upstream of the destination. The pilot must still manage atmospheric descent, ATC routing, terrain and the final approach. Higher or faster handoff settings are test choices, not automatically validated alternatives.


At this point you need to make sure your wings are level with the [[artificial horizon|horizon]] and your [[pitch]] is no more than -5°.  When you are more confident and want to slow down faster feel free to go in nose first.  But it is dangerous and I don't recommend it until you know what you are doing.  You are aiming to go in "belly first" so-to-speak.
===Points to Remember===
 
[[Image:caution.png|right]]
The two main [[instruments]] you need to pay close attention to now are your [[VSI]] and your [[acceleration|J]] which is on the left [[MFD]].
* Avoid abrupt pitch or translation commands against large aerodynamic loads. To reduce descent, command the appropriate upward vehicle acceleration and adjust pitch within the available lift and load margin; do not confuse downward exhaust with downward vehicle motion.  
 
===Slowing down===
You will also notice that as you descend and slow your rate of descent will start to decrease and head towards a positive rate of climb.  This means that you are now picking up [[lift]] from the oncoming air, and at your current speed that [[lift]] is so powerful it is pushing you right back up!
 
There is a way to combat this and keep your rate of descent constant or to your desire... by rolling 90° left or right you can maintain the descent rate that you wish to hold.  I suggest that you alternate your roll left and right at intervals so that you do not drift too far off course.
 
It is IMPORTANT that you DO NOT roll [[inverted_flight|inverted]], this will cause your rate of descent to increase VERY rapidly and you are very likely to burn up!
 
All the while during your rolls and manuvers keep watching that [[acceleration|J]] number on the left [[MFD]], this is how many Gs of [[acceleration]]/decceleration your are pulling from below your vessel.  I advise that you do not allow this to get further than ±5km/s or your will be injured and parts of your ship will begin to break away.  The same goes for [[acceleration|K]] which is the force in Gs from the front of your vessel although you can let this get up to about 12G I DON'T advise it unless you know what you are doing.
 
As you reach about 3km/s [[ground speed]] look at your distance from you target... if you sense you are falling short, roll level and point your vessel at the [[artificial horizon|horizon]], this will reduce the level of slowing that is being placed on your ship, do not be concerned if you start to gain altitude due to [[lift]], and do not try to fight where the air is taking you with [[pitch]] too much. Y ou can then glide a bit further a then try to lose some more altitude when you feel you are at a good distance... I would say you want to aim to be about 350-450km away from your target before continuing a descent and brake from 3km/s.
 
Once you are down to about 1km/s you can start thinking about using your ptch controls to gently ease the [[velocity vector]] down towards your [[target vector]].  Your ship will continue to slow gently from here and you can apply power as and when you feel it is neccesary.
 
If you made it down safely WELL DONE and CONGRATULATIONS!  You just completed your first safe operational reentry!!  Go and get a drink and celebrate!!!
 
===Points to remember===
[[Image:caution.png]]
* Do NOT fight the [[lift]] being placed on your vessel with pitch or thrusters you will risk overstressing the airframe and losing bits from it, and causing injury or death. However if you need to help slow your descent rate, thrust downwards and use a little positive pitch to reduce your rate of descent.  
* Do NOT roll inverted!
* Do NOT roll inverted!
* If you are going to overshoot, no problem. Stop manuvering and level out, ride the [[lift]] and begin your descent again when you are ready.  
* If you are going to overshoot, prioritize a controllable trajectory over reaching the waypoint. Level off only if lift, thrust, airspeed and terrain permit it, then plan another approach.  
* Do NOT scramble to get on target in your first few attempts if you overshoot or come short SO WHAT?!?!  The main thing is you need to be in one piece to be pleased with what you just acheived, you can work on getting on target with practice... safely!!  Getting on target is not to promote expansion of your e-genitals!
* Do not force a late turn or steep descent to reach the target. Use practice flights and recorded results to establish repeatable margins for your vehicle and load.
* Your instruments are your friends, they will show you when danger is approaching, not the window.  
* Your instruments are your friends, they will show you when danger is approaching, not the window.  
* STAY CALM AND DO NOT PANIC!  
* STAY CALM AND DO NOT PANIC!  


Need further help just ask!
Need further help just ask!
[[Category:Getting Started]]

Latest revision as of 22:16, 22 October 2026

Atmospheric reentry is the process by which spacecraft from orbit of a planet or moon enter the atmosphere and reach the planetary surface intact. Typically this process requires special methods to protect against aerodynamic heating. Various advanced technologies have been developed to enable atmospheric reentry and flight at extreme velocities.

Planning an entry

Select the surface destination on the navigation instrument, then open the Orbit MFD's REENTRY. AUTO compares direct powered entry with coasting on the current orbit before entry. HANDOFF selects the requested atmospheric transition time; H ALT and H TAS select its altitude and air-relative speed. The initial test target is 30 km MSL / 0.5 km/s TAS, upstream of the waypoint. It is not a landing point or a universal safe condition.

The automated-entry alpha can execute an ENTRY READY plan from orbit after undocking, using current loaded mass, forward/reverse mains and separate RCS limits. Its preview checks 95% of Vne and 200°C predicted AFT, with thrust, engine-response and attitude margins. These are controller settings to validate, not newly certified vehicle limits. The nose stays into the air-relative direction of travel during reverse braking. Active protection can sacrifice the requested time to brake and arrest descent.

At the achieved atmospheric handoff, DOR sounds its disconnect once and engages altitude, heading and TAS hold. In the newer arrival/FPA alpha, a valid runway FINAL choice aligns the atmospheric handoff with the runway and uses NAV instead of heading hold. The ILS, visual-final and VTOL lines are advisory previews: DOR does not descend to the final gate, arm LOC/G/S, hover or land. FPA is available for pilot-selected atmospheric descent; TAS hold can continue through supported NAV/LOC and vertical-mode changes. Cancel the TAS hold with the DOR control or manual throttle input; disconnecting the aircraft autopilot also cancels it. The pilot remains responsible for ATC routing, terrain, descent and approach. The model does not forecast changing weather or terrain clearance.

Client version matters: earlier calibration clients say REENTRY PLAN / PLAN ONLY and do not execute entry. They can still record a manual entry with REC. In the automated-entry alpha, engaging DOR records automatically through the handoff holds. Retain both matching CSV files for review. REC alone never engages flight control.

Entry glow

In the experimental plasma-envelope client, the controlled spacecraft's entry glow surrounds the vehicle and can be seen through the windshield and from its external cameras. Its brightest region faces the relative airflow, so it can move towards the underside or side of the ship as attitude changes. The appearance depends on air-relative speed and local atmospheric density; it is not tied to a fixed altitude or to Autoflyte engagement.

The glow is a visual approximation, not a temperature gauge or a safe-flight indication. Continue to monitor AFT, IAS/Vne, dynamic pressure and flight path. Radio blackout and damage need not begin or end at the same time as the visible glow. Clouds and opaque cockpit/hull surfaces can obscure it. The experimental envelope is not shown in the simulator, on remote traffic, or on a carrier while the controlled vehicle is carried inside it.

Methods

  • Aerobraking uses atmospheric drag to remove orbital energy. It is not a promise that a Rise vehicle can tolerate an arbitrary unpowered entry. NASA's Mars Reconnaissance Orbiter first used a propulsive maneuver to enter Mars orbit, then spent about five months aerobraking to reduce that orbit. It did not take six months to first achieve orbital velocity. NASA mission operations reference.
  • Powered entry combines engine braking with aerodynamic lift and drag. Rise ships use Iagreous fuel, but available thrust, loaded mass, engine response and atmospheric limits still matter. Reducing speed before entering denser air gives more margin than waiting for a warning and then demanding maximum reverse thrust.
  • TVM is a velocity-control aid, not a complete entry controller. Its setting uses the selected target/reference and the ship's forward axis; it is not an airspeed or temperature limit. With a surface waypoint selected it uses a ground reference. See TVM and verify the selected target before engagement. TVM can command sustained thrust while opposing gravity, lift or drag; it does not guarantee suitable attitude, terrain clearance or a safe arrival.

Normal re-entry attitude

The manual example assumes wings level, with the nose generally into the relative airflow and the flight path aimed toward the destination. Pitch attitude and flight-path angle are different: monitor both instead of assuming the ship travels exactly where its nose points. Reverse main thrust permits braking while retaining a forward-facing attitude; lateral and vertical RCS have separate limits.

Deciding When To Drop

A heavy ship takes more time and distance to decelerate at the same thrust. Worked example, not a universal procedure: the original technique below assumed about 1.2 G acceleration in vacuum. Its distances, speeds and pitch angles depend on the vehicle, load and starting trajectory; do not use them as certified limits.
Vieneo has no sharp atmospheric boundary. Its modeled density falls with a 7.5 km scale height; pressure, temperature and air-relative speed matter at the actual altitude. Its nitrogen-rich atmosphere is denser at the surface than Earth's, so Earth entry schedules are not interchangeable. At high altitude lift and drag may be weak, but 100 km is not a guarantee of negligible heating or dynamic pressure.
The worked example began reverse thrust at 100-120 km MSL, roughly 1500-1300 km from the target, and used upward translation to limit descent until ground speed was about 3 km/s. Those are example conditions, not a rule for when to start braking. A different mass, plane or arrival deadline can require substantially more distance.
In that example the ship then descended at roughly 2.5-3 km/s with the nose about 15 degrees below the horizon, while reverse thrust continued. Translation helped keep the flight path near the nose direction until aerodynamic lift could provide more control. Do not hold a fixed pitch regardless of IAS, AFT, dynamic pressure or descent trend. Use the configured upward/downward translation controls as required; the direction of the vehicle response matters more than a default key label.

Both air-relative speed and descent rate matter. Dynamic pressure varies with mass density and the square of air-relative speed. Heating also depends strongly on speed. Descent rate determines how quickly you encounter denser air; it does not make forward speed harmless.
Do not treat 5 km/s at 100 km, or any other speed/altitude pair, as universally safe. Watch AFT, IAS/Vne, dynamic pressure, flight path and available braking margin before conditions reach their warnings.

Slowing Down

The example aims to reach roughly 30 km MSL and 0.5 km/s before ordinary atmospheric flight. A 15-degree pitch does not guarantee that result. The planner uses 30 km / 0.5 km/s TAS as an adjustable test handoff, with the remaining glide reach estimated upstream of the destination. The pilot must still manage atmospheric descent, ATC routing, terrain and the final approach. Higher or faster handoff settings are test choices, not automatically validated alternatives.

Points to Remember

  • Avoid abrupt pitch or translation commands against large aerodynamic loads. To reduce descent, command the appropriate upward vehicle acceleration and adjust pitch within the available lift and load margin; do not confuse downward exhaust with downward vehicle motion.
  • Do NOT roll inverted!
  • If you are going to overshoot, prioritize a controllable trajectory over reaching the waypoint. Level off only if lift, thrust, airspeed and terrain permit it, then plan another approach.
  • Do not force a late turn or steep descent to reach the target. Use practice flights and recorded results to establish repeatable margins for your vehicle and load.
  • Your instruments are your friends, they will show you when danger is approaching, not the window.
  • STAY CALM AND DO NOT PANIC!

Need further help just ask!