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(New page: This table shows how much each type of flight time counts for towards experience points. <TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=560> <TR><TD>E-10 or T-71 simulator hours as Cap...)
 
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This table shows how much each type of flight time counts for towards experience points.
These tables shows how operations in each vehicle type count toward experience points.<br><br>


<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=560>
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Operation</TH> <TH>XP (100%)</TH> <TH>Notes</TH> </TR> <TR> <TD>Base Operational Time</TD> <TD><b>7.0 XP / hour</b></TD> <TD>Baseline for active vehicle operation</TD> </TR> <TR> <TD>Instrument Approach</TD> <TD><b>3.0 XP</b></TD> <TD>High-skill procedural operation</TD> </TR> <TR> <TD>Day Landing</TD> <TD><b>0.3 XP</b></TD> <TD>Baseline landing credit</TD> </TR> <TR> <TD>Night Landing</TD> <TD><b>1.0 XP</b></TD> <TD>Higher workload and risk than day</TD> </TR> <TR> <TD>IMC Time</TD> <TD><b>2.5 XP / hour</b></TD> <TD>Rewarded, but not dominant (anti-farming)</TD> </TR> <TR> <TD>Orbital Flight Time</TD> <TD><b>4.0 XP / hour</b></TD> <TD>Technical flight regime</TD> </TR><TR> <TD>Completed Dockings</TD> <TD><b>1.0 XP</b></TD> <TD>Automated docking procedure</TD> </TR><TR> <TD>Distance Driven</TD> <TD><b>0.1 XP / kilometer</b></TD> <TD>Following roads or avoiding obstacles</TD> </TR> <TR> <TD>Leg Completion Bonus</TD> <TD><b>2.0 XP</b></TD> <TD>Awarded once per completed leg (no disconnect, no death)</TD> </TR></TABLE>
<TR><TD>E-10 or T-71 simulator hours as Captain</TD><TD>+15</TD></TR>
 
<TR><TD>E-10 or T-71 simulator hours as First Officer</TD><TD>+7.5</TD></TR>
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Vehicle Class</TH> <TH>XP Scaling</TH> <TH>Notes</TH> </TR> <TR> <TD>[[:category:aerospace Vehicles|Aerospace vehicle]]</TD> <TD>100%</TD> <TD>Canonical baseline for all XP calculations</TD> </TR> <TR> <TD>[[:Category:Aircraft|Aircraft]] or [[:Category:Spacecraft|Spacecraft]]</TD> <TD>≈ 67%</TD> <TD>Reduced operational complexity compared to aerospace vehicles</TD> </TR> <TR> <TD>[[:Category:Ground Vehicles|Ground vehicle]]</TD> <TD>≈ 33%</TD> <TD>Operational but non-aeronautical</TD> </TR></table> <TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Role</TH> <TH>XP Scaling</TH> <TH>Notes</TH> </TR>  <TR> <TD>PIC or Driver</TD> <TD>100%</TD> <TD>Most responsibility of any role</TD> </TR> <TR> <TD>Crew</TD> <TD>50%</TD> <TD>Crew concept is limited and not currently supported</TD> </TR> <TR> <TD>Passenger</TD> <TD>25%</TD> <TD>Passive participation</TD> </TR>  </table><TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR> <TH>Modifiers</TH> <TH>XP Scaling</TH> <TH>Notes</TH> </TR> <TR> <TD>Simulator</TD> <TD>20%</TD> <TD>Scaled proportionally to real operations performed</TD> </TR> </TABLE>
<TR><TD>E-10 or T-71 simulator hours as passenger</TD><TD>+3.75</TD></TR>
 
<TR><TD>Outside total flight hours (loggable)</TD><TD>+5.0</TD></TR>
===Experience Examples: Old System vs New System===
<TR><TD>Dockmaster hours as dockmaster operator</TD><TD>+11.25</TD></TR>
 
<TR><TD>Dockmaster hours as operator trainee</TD><TD>+5.625</TD></TR>
The following examples compare the previous flat hourly system with the new per-leg operational experience system.
<TR><TD>Flight hours conducted via the Internet</TD><TD>+5.0 </TD></TR>
 
<TR><TD>Deduction for loss of life</TD><TD>-7.5</TD></TR>
====Example 1: Aerospace Vehicle – Pilot in Command (Typical Mixed Flight)====
</TABLE>
 
Scenario
Aerospace vehicle
Pilot in Command
1.0 hour total
1 instrument approach
1 night landing
0.2 hours IMC
0.15 hours orbital flight
Leg completed
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+15.0 XP</TD><TD>+7.0 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+3.0 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TD>IMC time</TD><TD>n/a</TD><TD>+0.5 XP</TD></TR> <TR><TD>Orbital flight</TD><TD>n/a</TD><TD>+0.6 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+2.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>15.0 XP</TH><TH>14.1 XP</TH></TR> </TABLE>
 
====Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)====
 
Scenario
Aircraft (non-space capable)
Pilot in Command
0.8 hours
Day landing
No IMC
No approaches
 
Aircraft XP is scaled to 67% of the 100% aerospace values.
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+8.0 XP</TD><TD>+3.75 XP</TD></TR> <TR><TD>Day landing</TD><TD>n/a</TD><TD>+0.20 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.34 XP</TD></TR> <TR><TH>Total XP</TH><TH>8.0 XP</TH><TH>5.29 XP</TH></TR> </TABLE>
 
====Example 3: Aerospace Vehicle – Crew Member====
 
Scenario
Aerospace vehicle
Crew (not PIC)
1.2 hours
1 instrument approach
Night landing
Leg completed
 
Crew XP is scaled to 50% of the 100% aerospace values.
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+9.0 XP</TD><TD>+4.2 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+1.5 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+0.5 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>9.0 XP</TH><TH>7.2 XP</TH></TR> </TABLE>
 
====Example 4: Ground Vehicle – Driver (Long Haul)====
 
Scenario
Ground vehicle
Driver
2.0 hours
~9.4 km driven (observed average pace)
Leg completed
 
Ground vehicle XP is scaled to 33% of the 100% aerospace values.
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR> <TD>Base operational time</TD> <TD>+10.0 XP</TD> <TD>+4.62 XP</TD> </TR> <TR> <TD>Operational distance (~9.4 km)</TD> <TD>n/a</TD> <TD>+0.31 XP</TD> </TR> <TR> <TD>Leg completion bonus</TD> <TD>n/a</TD> <TD>+0.66 XP</TD> </TR> <TR> <TH>Total XP</TH> <TH>10.0 XP</TH> <TH>5.59 XP</TH> </TR> </TABLE>
 
====Example 5: Simulator – Aircraft PIC====
 
Scenario
Aircraft
Pilot in Command
Simulator
1.0 hour
1 instrument approach
Day landing
Leg completed
 
Simulator XP is scaled to 20% of the equivalent real operation values.
Aircraft XP is additionally scaled to 67% of the 100% aerospace values.
 
Net scaling: 0.67 * 0.20 = 13.4% of 100% aerospace values.
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+3.0 XP</TD><TD>+0.94 XP</TD></TR> <TR><TD>Instrument approach</TD><TD>n/a</TD><TD>+0.40 XP</TD></TR> <TR><TD>Day landing</TD><TD>n/a</TD><TD>+0.04 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+0.27 XP</TD></TR> <TR><TH>Total XP</TH><TH>3.0 XP</TH><TH>1.65 XP</TH></TR> </TABLE>
 
====Example 6: Clean Instrument Flight (Prestige Case)====
 
Scenario
Aerospace vehicle
Pilot in Command
1.0 hour
Full IMC
Missed approach + second approach (2 approaches total)
Night landing
Leg completed (no death, no disconnect)
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+15.0 XP</TD><TD>+7.0 XP</TD></TR> <TR><TD>IMC time</TD><TD>n/a</TD><TD>+2.5 XP</TD></TR> <TR><TD>Instrument approaches (2)</TD><TD>n/a</TD><TD>+6.0 XP</TD></TR> <TR><TD>Night landing</TD><TD>n/a</TD><TD>+1.0 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+2.0 XP</TD></TR> <TR><TH>Total XP</TH><TH>15.0 XP</TH><TH><b>18.5 XP</b></TH></TR> </TABLE>
 
====Example 7: Spacecraft – Pilot in Command (Docking Leg)====
 
Scenario
Spacecraft
Pilot in Command
0.6 hours
0.4 hours orbital flight
1 completed docking
Leg completed
 
Spacecraft XP is scaled to 67% of the 100% aerospace values.
(Orbital time may be tracked but is typically less meaningful for spacecraft than for aerospace vehicles.)
 
<TABLE BORDER=3 CELLSPACING=2 CELLPADDING=2 WIDTH=720> <TR><TH>Metric</TH><TH>Old System</TH><TH>New System</TH></TR> <TR><TD>Base operational time</TD><TD>+6.0 XP</TD><TD>+2.81 XP</TD></TR> <TR><TD>Orbital flight</TD><TD>n/a</TD><TD>+1.07 XP</TD></TR> <TR><TD>Completed docking</TD><TD>n/a</TD><TD>+0.67 XP</TD></TR> <TR><TD>Leg completion bonus</TD><TD>n/a</TD><TD>+1.34 XP</TD></TR> <TR><TH>Total XP</TH><TH>6.0 XP</TH><TH>5.89 XP</TH></TR> </TABLE>
 
===Key Takeaways===
 
Old system rewarded time only and deducted for deaths.<br>
New system rewards what you actually did and does not penalize you for deaths.<br>
Difficult operations now exceed the historical average.<br>
Average flights still yield approximately the same experience over time.<br>
 
=== See Also ===
[[Logbooks]]

Latest revision as of 22:18, 2 February 2026

These tables shows how operations in each vehicle type count toward experience points.

Operation XP (100%) Notes
Base Operational Time 7.0 XP / hour Baseline for active vehicle operation
Instrument Approach 3.0 XP High-skill procedural operation
Day Landing 0.3 XP Baseline landing credit
Night Landing 1.0 XP Higher workload and risk than day
IMC Time 2.5 XP / hour Rewarded, but not dominant (anti-farming)
Orbital Flight Time 4.0 XP / hour Technical flight regime
Completed Dockings 1.0 XP Automated docking procedure
Distance Driven 0.1 XP / kilometer Following roads or avoiding obstacles
Leg Completion Bonus 2.0 XP Awarded once per completed leg (no disconnect, no death)
Vehicle Class XP Scaling Notes
Aerospace vehicle 100% Canonical baseline for all XP calculations
Aircraft or Spacecraft ≈ 67% Reduced operational complexity compared to aerospace vehicles
Ground vehicle ≈ 33% Operational but non-aeronautical
Role XP Scaling Notes
PIC or Driver 100% Most responsibility of any role
Crew 50% Crew concept is limited and not currently supported
Passenger 25% Passive participation
Modifiers XP Scaling Notes
Simulator 20% Scaled proportionally to real operations performed

Experience Examples: Old System vs New System

The following examples compare the previous flat hourly system with the new per-leg operational experience system.

Example 1: Aerospace Vehicle – Pilot in Command (Typical Mixed Flight)

Scenario Aerospace vehicle Pilot in Command 1.0 hour total 1 instrument approach 1 night landing 0.2 hours IMC 0.15 hours orbital flight Leg completed

MetricOld SystemNew System
Base operational time+15.0 XP+7.0 XP
Instrument approachn/a+3.0 XP
Night landingn/a+1.0 XP
IMC timen/a+0.5 XP
Orbital flightn/a+0.6 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP14.1 XP

Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)

Scenario Aircraft (non-space capable) Pilot in Command 0.8 hours Day landing No IMC No approaches

Aircraft XP is scaled to 67% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time+8.0 XP+3.75 XP
Day landingn/a+0.20 XP
Leg completion bonusn/a+1.34 XP
Total XP8.0 XP5.29 XP

Example 3: Aerospace Vehicle – Crew Member

Scenario Aerospace vehicle Crew (not PIC) 1.2 hours 1 instrument approach Night landing Leg completed

Crew XP is scaled to 50% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time+9.0 XP+4.2 XP
Instrument approachn/a+1.5 XP
Night landingn/a+0.5 XP
Leg completion bonusn/a+1.0 XP
Total XP9.0 XP7.2 XP

Example 4: Ground Vehicle – Driver (Long Haul)

Scenario Ground vehicle Driver 2.0 hours ~9.4 km driven (observed average pace) Leg completed

Ground vehicle XP is scaled to 33% of the 100% aerospace values.

MetricOld SystemNew System
Base operational time +10.0 XP +4.62 XP
Operational distance (~9.4 km) n/a +0.31 XP
Leg completion bonus n/a +0.66 XP
Total XP 10.0 XP 5.59 XP

Example 5: Simulator – Aircraft PIC

Scenario Aircraft Pilot in Command Simulator 1.0 hour 1 instrument approach Day landing Leg completed

Simulator XP is scaled to 20% of the equivalent real operation values. Aircraft XP is additionally scaled to 67% of the 100% aerospace values.

Net scaling: 0.67 * 0.20 = 13.4% of 100% aerospace values.

MetricOld SystemNew System
Base operational time+3.0 XP+0.94 XP
Instrument approachn/a+0.40 XP
Day landingn/a+0.04 XP
Leg completion bonusn/a+0.27 XP
Total XP3.0 XP1.65 XP

Example 6: Clean Instrument Flight (Prestige Case)

Scenario Aerospace vehicle Pilot in Command 1.0 hour Full IMC Missed approach + second approach (2 approaches total) Night landing Leg completed (no death, no disconnect)

MetricOld SystemNew System
Base operational time+15.0 XP+7.0 XP
IMC timen/a+2.5 XP
Instrument approaches (2)n/a+6.0 XP
Night landingn/a+1.0 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP18.5 XP

Example 7: Spacecraft – Pilot in Command (Docking Leg)

Scenario Spacecraft Pilot in Command 0.6 hours 0.4 hours orbital flight 1 completed docking Leg completed

Spacecraft XP is scaled to 67% of the 100% aerospace values. (Orbital time may be tracked but is typically less meaningful for spacecraft than for aerospace vehicles.)

MetricOld SystemNew System
Base operational time+6.0 XP+2.81 XP
Orbital flightn/a+1.07 XP
Completed dockingn/a+0.67 XP
Leg completion bonusn/a+1.34 XP
Total XP6.0 XP5.89 XP

Key Takeaways

Old system rewarded time only and deducted for deaths.
New system rewards what you actually did and does not penalize you for deaths.
Difficult operations now exceed the historical average.
Average flights still yield approximately the same experience over time.

See Also

Logbooks

Pages in category "Ranks"

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