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This table shows how operations in each vehicle type count toward experience points.

Role / Vehicle Type XP Scaling Notes
Aerospace vehicle Base Canonical baseline for all XP calculations
PIC or Driver 100% Most responsibility of any role
Crew 50% Crew concept is limited and not currently supported
Passenger 25% Passive participation
Aircraft or Spacecraft ≈ 67% Reduced operational complexity compared to aerospace vehicles
Ground vehicle ≈ 33% Operational but non-aeronautical
Simulator 20% Scaled proportionally to real operations performed
Dockmaster / ATC Supervisor 75% High-cognitive, non-vehicle operations


Operation XP (100%) Notes
Base Operational Time 7.1 XP / hour Baseline for active vehicle operation
Instrument Approach 3.0 XP High-skill procedural operation
Day Landing 0.3 XP Baseline landing credit
Night Landing 1.0 XP Higher workload and risk than day
IMC Time 2.5 XP / hour Rewarded, but not dominant (anti-farming)
Orbital Flight Time 4.0 XP / hour Technical flight regime
Leg Completion Bonus 2.0 XP Awarded once per completed leg

Experience Examples: Old System vs New System

The following examples compare the previous flat hourly system with the new per-leg operational experience system.

Example 1: Aerospace Vehicle – Pilot in Command (Typical Mixed Flight)

Scenario Aerospace vehicle Pilot in Command 1.0 hour total 1 instrument approach 1 night landing 0.2 hours IMC 0.15 hours orbital flight Leg completed

MetricOld SystemNew System
Base operational time+15.0 XP+7.1 XP
Instrument approachn/a+3.0 XP
Night landingn/a+1.0 XP
IMC timen/a+0.5 XP
Orbital flightn/a+0.6 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP14.2 XP

Example 2: Aircraft – Pilot in Command (Short Day VFR Hop)

Scenario Aircraft (non-space capable) Pilot in Command 0.8 hours Day landing No IMC No approaches

MetricOld SystemNew System
Base operational time+8.0 XP+3.8 XP
Day landingn/a+0.16 XP
Leg completion bonusn/a+1.1 XP
Total XP8.0 XP5.1 XP

Example 3: Aerospace Vehicle – Crew Member

Scenario Aerospace vehicle Crew (not PIC) 1.2 hours 1 instrument approach Night landing

MetricOld SystemNew System
Base operational time+9.0 XP+4.3 XP
Instrument approachn/a+1.5 XP
Night landingn/a+0.5 XP
Leg completion bonusn/a+1.0 XP
Total XP9.0 XP7.3 XP

Example 4: Ground Vehicle – Driver (Long Haul)

Scenario Ground vehicle Driver 2.0 hours Long uninterrupted leg

MetricOld SystemNew System
Base operational time+10.0 XP+4.7 XP
Leg completion bonusn/a+0.7 XP
Total XP10.0 XP5.4 XP

Example 5: Simulator – Aircraft PIC

Scenario Aircraft Pilot in Command Simulator 1.0 hour 1 instrument approach Day landing

MetricOld SystemNew System
Base operational time+3.0 XP+1.4 XP
Instrument approachn/a+0.6 XP
Day landingn/a+0.06 XP
Leg completion bonusn/a+0.4 XP
Total XP3.0 XP2.5 XP

Example 6: Clean Instrument Flight (Prestige Case)

Scenario Aerospace vehicle Pilot in Command 1.0 hour Full IMC Missed approach + second approach Night landing No deaths

MetricOld SystemNew System
Base operational time+15.0 XP+7.1 XP
IMC timen/a+2.5 XP
Instrument approaches (2)n/a+6.0 XP
Night landingn/a+1.0 XP
Leg completion bonusn/a+2.0 XP
Total XP15.0 XP18.6 XP

Key Takeaways

Old system rewarded time only. New system rewards what you actually did. Difficult operations now exceed the historical average. Average flights still yield approximately the same experience over time.

See Also

Logbooks

Pages in category "Ranks"

The following 2 pages are in this category, out of 2 total.