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From Rise: The Vieneo Province

(Created page with "== Weather System Overview == The weather simulation in ''Rise: The Vieneo Province'' has evolved into a sophisticated planetary model with dynamic interactions between temperature, humidity, convection, terrain, wind, and time of day. The system calculates per-location weather conditions using multiple global maps and simulated environmental physics. == Core Maps Used == Vapor Map: Used for relative humidity and dew point derivation. Temperature Deviation Map: Provi...")
 
(Keep player guidance in-world; preserve development dates, implementation notes and original wording at Talk:Weather.)
 
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== Weather System Overview ==
Weather on [[Vieneo]] affects visibility, flight conditions and surface operations. Moisture, convection, terrain and atmospheric circulation produce extensive cloud cover, storm belts, gusts and fog.


The weather simulation in ''Rise: The Vieneo Province'' has evolved into a sophisticated planetary model with dynamic interactions between temperature, humidity, convection, terrain, wind, and time of day. The system calculates per-location weather conditions using multiple global maps and simulated environmental physics.
== Overview ==
Vieneo is a tidally locked exomoon with a dense, high-pressure atmosphere and perpetual cloud cover. Temperature, humidity, terrain, wind and time of day interact to produce changing local conditions. Check conditions along the route as well as at departure and destination.


== Core Maps Used ==
== Atmospheric Characteristics ==
* '''Atmospheric Pressure''': ~2.6 bar at sea level
* '''Diurnal Cycle''': 14.43-hour day
* '''Peak Temperature Lag''': ~3.5 hours after local solar noon (≈87.3° longitude offset)
* '''Midday Temperature Rise''': Typically less than 10°C due to dense cloud cover


Vapor Map: Used for relative humidity and dew point derivation.
== Measured Global Averages ==
* '''Turbulence''': Avg 0.358 (scale 0–1)
** Peak turbulence occurs near equatorial storm zones, with transient strong updrafts.
* '''Relative Humidity (RH)''': Avg 58.2%
** Min: 18.3%, Max: 100%
* '''Precipitation''': Varies by moisture and convection; see [[#Precipitation|Precipitation]] for the reporting index.
* '''Wind Speeds''':
** Avg: 4.71 m/s (~10.5 mph)
** Max observed: 56.4 m/s (~126 mph)
** Area with >20 m/s winds: 0.4%
* '''Visibility''':
** Avg: 40.1 km
** <1 km: 2.0%
** <5 km: 3.5%
** <10 km: 3.6%
** >30 km: 94.5%


Temperature Deviation Map: Provides baseline surface temperature adjusted seasonally and diurnally.
== Flight Rules Classification (Ceiling AGL and Visibility) ==
 
* '''Instrument Flight Rules (IFR)''': 7.4%
Convection Map: Used to estimate atmospheric turbulence and storm potential.
* '''Marginal VFR (MVFR)''': 47.6%
 
* '''Average Ceiling''': 1.16 km AGL (~3,800 ft)
Wind Speed Map: Determines baseline wind speeds.
 
Wind Direction Map: Directional input used for orographic lifting and directional wind effects.
 
Elevation Map: Determines local and upwind terrain for visibility and ceiling calculations.


== Diurnal and Seasonal Effects ==
== Diurnal and Seasonal Effects ==
 
* Temperature modulates with solar angle
Local temperature is modulated by time of day and seasonal solar latitude offset.
* Seasonal subsolar movement causes ±10–12°C swings
 
Peak surface temperature occurs 4 hours after solar noon.
 
Seasonal temperature swing ranges from +12.15°C to -10.64°C based on distance from solar sublatitude.


== Temperature and Dew Point ==
== Temperature and Dew Point ==
 
* Range: -55°C to +47°C
Temperatures range from -55°C to +47°C across the planet.
* Dew point depends on humidity and temperature
 
* Max dew point spread: ~21.5°C
Dew point is calculated based on vapor presence using an inverse exponential model.
 
Max dew point spread is capped at ~21.5°C.


== Relative Humidity ==
== Relative Humidity ==
 
Regional humidity changes with moisture circulation, convection and daytime drying. Dew point depends on humidity and temperature. A regional humidity reading does not describe every altitude within a cloud tower.
Derived using the Magnus-Tetens approximation:
RH = exp((17.625 × Td)/(243.04 + Td)) / exp((17.625 × T)/(243.04 + T))
 
Turbulence and manual override scalars may apply.


== Turbulence (Storm Potential) ==
== Turbulence (Storm Potential) ==
* Jet streams drift in wave patterns
* Daily peak near midday
* Affects gusts, cloud formation, and precipitation
* Dense air and strong convection can produce widespread turbulence


Rossby wave interference simulates jet stream drift.
===Cloud forms above the deck===
Regional cloud tops range from approximately 10 to 22 km MSL. The cloud deck remains present beneath the lower tops; low cloud-top height does not mean clear sky.


Turbulence ranges from 0 to ~1.0, typically peaking at midday.
The connected cloud sheet rises and falls with regional conditions. Rounded billows, wind-shaped streaks and uneven relief give it local texture; the cloud surface is not a flat ceiling at one altitude.


Drives wind gusts and enhances storm formation.
Cloud height alone does not indicate rainfall intensity or turbulence. Use weather observations and [[Weather Radar]] alongside the view outside. [[#Cloud lightning|Cloud lightning]] can illuminate the cloud bodies from within.


== Precipitation ==
== Precipitation ==
* Precipitation depends on moisture and convection together. Storm potential is adjusted relative humidity multiplied by convection; lift potential alone does not imply rain.
* Rain can occur below 10 km MSL where moisture and convection are sufficient. Cloud formations can occur without precipitation.
* The precipitation index ranges from 2 (no-storm baseline) to 16. It is not a direct rainfall rate in mm/hr; precipitation classification treats values below 2.5 as none.
* Rain cooling can lower the temperature by up to 6°C.


Triggered when RH × Turbulence > 0.44 below mid-cloud level (~6.5 km).
<span id="Wind_Modeling"></span>
 
== Winds aloft ==
Storm intensity scaled non-linearly into a 2–16 range.
* Layered up to 63 km altitude
 
* Gusts enhanced by turbulence
Precipitation cools surface temperatures up to 6°C.
* Strongest winds seen in mid-latitude and equatorial storm belts
 
Average planetary precipitation coverage targets ~7.5%.
 
== Wind Modeling ==
 
Wind direction is derived from directional map and stratified by altitude in 1 km layers up to 63 km.
 
Wind speed is a power function of source pixel value with turbulence-based enhancement.
 
Gust speed is scaled based on turbulence severity.
 
Altitude-based adjustments simulate realistic jet stream patterns.


== Orographic Lifting and Visibility ==
== Orographic Lifting and Visibility ==
* Visibility reduced when upwind terrain is higher and RH is high
* Modulated by dew point spread and wind speed


Wind direction and speed determine an "upwind" terrain elevation lookup.
<span id="Visibility_Calculations"></span>
 
== Visibility ==
If upwind terrain is higher than current position, visibility is reduced due to fog from orographic lifting.
* '''Fog''': Triggered by small T–Td delta and elevated terrain
 
* '''Precipitation''' visibility effects:
Orographic fog effect modulates with dew point spread.
** Light (2–6): ~2 km visibility
 
** Moderate (10–12): ~1–5 km
== Visibility Calculations ==
** Heavy (>12): ~0.5–4.5 km
Visibility is computed by combining several factors:
* '''Wind Mixing''':
 
** 5–15 m/s: improves visibility
Fog: When temperature-dewpoint spread < 0.2°C and upwind terrain is elevated.
** >20 m/s: can cause haze and dust
 
* '''Visibility range''': 0.05–25 km
Precipitation:
* Light (2–6): reduces visibility to 2 km.
* Moderate (10–12): reduces to 1–5 km.
* Heavy (>12): reduces to 0.5–4.5 km.
 
Turbulence: Clears visibility under low precip conditions.


Wind Mixing:
<span id="Ceiling_Calculations"></span>
* 5–15 m/s: improves visibility up to 2 km.
== Cloud ceiling ==
* >20 m/s: dust/haze degrades visibility up to 1 km.
* Formula: (T - Td) × 0.12192 km/°C
* Adjusted for terrain height difference


Final Clamp: Visibility is clamped to range 0.05–25 km.
* If ceiling <150 m AGL below midcloud, visibility is reduced


== Ceiling Calculations ==
== Notes to Pilots ==
* '''Cloud Bases''': Widespread stratiform decks, often 1–2 km AGL
* '''Low Visibility Zones''': Mountainous or humid regions prone to IFR
* '''Storm Zones''': Mostly near equator or mid-latitudes
* '''Winds Aloft''': Expect wind shear near jet streams
* '''Turbulence''': Persistent turbulence and strong convection are common


Cloud ceiling is computed using:
== Cloud lightning ==
(T - Td) × 0.12192 km/°C


Adjusted for difference between surface elevation and upwind elevation.
Above the clouds, lightning appears as brief illumination scattered through existing cloud moisture. Sources follow the occupied cloud bodies, including raised convective billows. A discharge can illuminate one to three connected sections in sequence, with irregular repeat pulses; exposed bolts are not required to see this orbital effect. Look down toward active storms, preferably at night or twilight. Flashes have less contrast against directly sunlit clouds and remain easier to see in darker cloud regions. This depends on the illumination at the clouds, not simply whether the ship is on the day or night side.


Special adjustment for Deois city ensures minimum ceiling above highest structure.
Lightning is distributed across the moon and is concentrated in active cloud regions. Only a portion is visible from any one vehicle: the horizon, viewing direction and intervening clouds limit the view. Connected flashes and repeat pulses can belong to the same discharge.


If ceiling < 150 m AGL and altitude is below midcloud level, visibility is scaled down.
The [[Flight Simulators|flight simulator]] does not reproduce cloud lightning.
 
== Sanity Checks and Final Conditions ==
 
Fog conditions force precip to 2.0 if visibility < 1 km.
 
Visibility and ceiling are synchronized to prevent unrealistic conditions.


== Summary of Key Ranges ==
== Summary of Key Ranges ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Parameter !! Min !! Max
! Parameter !! Min !! Max
|-
|-
Temperature (Surface)
| Temperature (Surface) || -55°C || +47°C
 
 
 
-55°C
 
 
 
+47°C
 
|-
|-
 
| Dew Point Spread || 0°C || ~21.5°C
Dew Point Spread
 
 
 
0°C
 
 
 
~21.5°C
 
|-
|-
 
| Precipitation index || 2 (no-storm baseline) || 16
Precipitation
 
 
 
2.0
 
 
 
16.0
 
|-
|-
 
| Wind Speed || ~0 m/s || ~60 m/s
Wind Speed
 
 
 
~0 m/s
 
 
 
~83 m/s
 
|-
|-
 
| Visibility || 0.05 km || 25.0 km
Visibility
 
 
 
0.05 km
 
 
 
25.0 km
 
|-
|-
Ceiling (AGL)
| Ceiling (AGL) || 0.0 km || ~5.0+ km
|}


 
== Imagery ==
 
[[File:GlobalWeatherMap.png|center|thumb|800px|Global weather radar map showing precipitation clusters]]
0.0 km
 
 
 
~5.0+ km
 
}


== See Also ==
== See Also ==
* [[Atmosphere]]
* [[Player Portal]]


[[Atmosphere]]
* [[Doppler Radar]]
[[St. Elmo's Fire]]
 
== Notes ==
 
The system is designed for future expansion to include airborne radar, precipitation particles, and localized thunderstorm cells.
 
Orographic adjustments are dynamically computed at runtime based on directional wind sampling.

Latest revision as of 17:10, 27 October 2026

Weather on Vieneo affects visibility, flight conditions and surface operations. Moisture, convection, terrain and atmospheric circulation produce extensive cloud cover, storm belts, gusts and fog.

Overview

Vieneo is a tidally locked exomoon with a dense, high-pressure atmosphere and perpetual cloud cover. Temperature, humidity, terrain, wind and time of day interact to produce changing local conditions. Check conditions along the route as well as at departure and destination.

Atmospheric Characteristics

  • Atmospheric Pressure: ~2.6 bar at sea level
  • Diurnal Cycle: 14.43-hour day
  • Peak Temperature Lag: ~3.5 hours after local solar noon (≈87.3° longitude offset)
  • Midday Temperature Rise: Typically less than 10°C due to dense cloud cover

Measured Global Averages

  • Turbulence: Avg 0.358 (scale 0–1)
    • Peak turbulence occurs near equatorial storm zones, with transient strong updrafts.
  • Relative Humidity (RH): Avg 58.2%
    • Min: 18.3%, Max: 100%
  • Precipitation: Varies by moisture and convection; see Precipitation for the reporting index.
  • Wind Speeds:
    • Avg: 4.71 m/s (~10.5 mph)
    • Max observed: 56.4 m/s (~126 mph)
    • Area with >20 m/s winds: 0.4%
  • Visibility:
    • Avg: 40.1 km
    • <1 km: 2.0%
    • <5 km: 3.5%
    • <10 km: 3.6%
    • >30 km: 94.5%

Flight Rules Classification (Ceiling AGL and Visibility)

  • Instrument Flight Rules (IFR): 7.4%
  • Marginal VFR (MVFR): 47.6%
  • Average Ceiling: 1.16 km AGL (~3,800 ft)

Diurnal and Seasonal Effects

  • Temperature modulates with solar angle
  • Seasonal subsolar movement causes ±10–12°C swings

Temperature and Dew Point

  • Range: -55°C to +47°C
  • Dew point depends on humidity and temperature
  • Max dew point spread: ~21.5°C

Relative Humidity

Regional humidity changes with moisture circulation, convection and daytime drying. Dew point depends on humidity and temperature. A regional humidity reading does not describe every altitude within a cloud tower.

Turbulence (Storm Potential)

  • Jet streams drift in wave patterns
  • Daily peak near midday
  • Affects gusts, cloud formation, and precipitation
  • Dense air and strong convection can produce widespread turbulence

Cloud forms above the deck

Regional cloud tops range from approximately 10 to 22 km MSL. The cloud deck remains present beneath the lower tops; low cloud-top height does not mean clear sky.

The connected cloud sheet rises and falls with regional conditions. Rounded billows, wind-shaped streaks and uneven relief give it local texture; the cloud surface is not a flat ceiling at one altitude.

Cloud height alone does not indicate rainfall intensity or turbulence. Use weather observations and Weather Radar alongside the view outside. Cloud lightning can illuminate the cloud bodies from within.

Precipitation

  • Precipitation depends on moisture and convection together. Storm potential is adjusted relative humidity multiplied by convection; lift potential alone does not imply rain.
  • Rain can occur below 10 km MSL where moisture and convection are sufficient. Cloud formations can occur without precipitation.
  • The precipitation index ranges from 2 (no-storm baseline) to 16. It is not a direct rainfall rate in mm/hr; precipitation classification treats values below 2.5 as none.
  • Rain cooling can lower the temperature by up to 6°C.

Winds aloft

  • Layered up to 63 km altitude
  • Gusts enhanced by turbulence
  • Strongest winds seen in mid-latitude and equatorial storm belts

Orographic Lifting and Visibility

  • Visibility reduced when upwind terrain is higher and RH is high
  • Modulated by dew point spread and wind speed

Visibility

  • Fog: Triggered by small T–Td delta and elevated terrain
  • Precipitation visibility effects:
    • Light (2–6): ~2 km visibility
    • Moderate (10–12): ~1–5 km
    • Heavy (>12): ~0.5–4.5 km
  • Wind Mixing:
    • 5–15 m/s: improves visibility
    • >20 m/s: can cause haze and dust
  • Visibility range: 0.05–25 km

Cloud ceiling

  • Formula: (T - Td) × 0.12192 km/°C
  • Adjusted for terrain height difference
  • If ceiling <150 m AGL below midcloud, visibility is reduced

Notes to Pilots

  • Cloud Bases: Widespread stratiform decks, often 1–2 km AGL
  • Low Visibility Zones: Mountainous or humid regions prone to IFR
  • Storm Zones: Mostly near equator or mid-latitudes
  • Winds Aloft: Expect wind shear near jet streams
  • Turbulence: Persistent turbulence and strong convection are common

Cloud lightning

Above the clouds, lightning appears as brief illumination scattered through existing cloud moisture. Sources follow the occupied cloud bodies, including raised convective billows. A discharge can illuminate one to three connected sections in sequence, with irregular repeat pulses; exposed bolts are not required to see this orbital effect. Look down toward active storms, preferably at night or twilight. Flashes have less contrast against directly sunlit clouds and remain easier to see in darker cloud regions. This depends on the illumination at the clouds, not simply whether the ship is on the day or night side.

Lightning is distributed across the moon and is concentrated in active cloud regions. Only a portion is visible from any one vehicle: the horizon, viewing direction and intervening clouds limit the view. Connected flashes and repeat pulses can belong to the same discharge.

The flight simulator does not reproduce cloud lightning.

Summary of Key Ranges

Parameter Min Max
Temperature (Surface) -55°C +47°C
Dew Point Spread 0°C ~21.5°C
Precipitation index 2 (no-storm baseline) 16
Wind Speed ~0 m/s ~60 m/s
Visibility 0.05 km 25.0 km
Ceiling (AGL) 0.0 km ~5.0+ km

Imagery

Global weather radar map showing precipitation clusters

See Also