Atmospheric Reentry: Difference between revisions

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'''Atmospheric reentry''' is the process by which [[:Category:Spacecraft|spacecraft]] from [[orbit]] of a planet or moon enter the [[atmosphere]] and reach the planetary surface intact.  Typically this process requires special methods to protect against [[aerodynamic heating]].  Various advanced technologies have been developed to enable atmospheric reentry and flight at extreme velocities.   
'''Atmospheric reentry''' is the process by which [[:Category:Spacecraft|spacecraft]] from [[orbit]] of a planet or moon enter the [[atmosphere]] and reach the planetary surface intact.  Typically this process requires special methods to protect against [[aerodynamic heating]].  Various advanced technologies have been developed to enable atmospheric reentry and flight at extreme velocities.   


==Methods==
== Planning an entry ==
The preferrable method for '''atmospheric reentry''' is the [[drag]] method. The [[drag]] method (not to be confused with ''aerobraking'') saves fuel, compared to the direct use of [[thrust]] (see [[TVM]]).
Select the surface destination on the navigation instrument, then open [[Orbit#Reentry and atmospheric entry|REENTRY]]. ROUTE AUTO compares direct powered entry with coasting before entry. '''TARGET AUTO''' searches a controllable A/F handoff altitude and air-relative speed; H ALT and H TAS show its result. '''TARGET SET''' retains explicit values. HANDOFF selects the requested transition time. The automatic initial time is the earliest feasible handoff found in the candidate family. A later manual deadline can permit a more economical entry. Handoff is upstream of the destination, not touchdown.


For this methodology, the following assumptions are made...
The [[Orbit#Automated entry|automated-entry controller]] can execute an '''ENTRY READY''' plan from orbit after undocking, using current loaded mass, forward/reverse mains and separate RCS limits. Its preview checks '''95% of Vne''' and '''200°C predicted AFT''', with thrust, engine-response and attitude margins. It also checks the existing occupant and damage-dependent wing load limits, reserves 5% of that envelope, and rejects unplanned skip trajectories after the entry interface. These are guidance margins; continue observing the vehicle’s operating limits. The nose stays into the air-relative direction of travel during reverse braking. Active protection can sacrifice the requested time to brake, arrest excessive descent or recover an unplanned climb. LOAD LIMIT / RECOVER and SKIP LIMIT / RECOVER retain DOR control with bounded commands. See [[Orbit#Entry load and skip protection|load and skip protection]].


*You are flying between 100-120 [[kilometer|km]] [[MSL]]
At the achieved atmospheric handoff, DOR sounds its disconnect once and transfers to aircraft guidance and TAS hold. '''FINAL HOLD''' captures altitude and heading. A valid runway '''FINAL ILS''' or '''VISUAL''' hands over descending in '''NAV/FPA/TAS''', rather than leveling at H ALT. Both ILS and VISUAL continue with a nominal −20° descent and a gradual transition to at least 10 km of 3° final. Higher speed is retained until IAS/AFT or final braking requires slowing. ILS arms LOC/G/S near the join; VISUAL leaves the final segment to the pilot. NAV can converge from a lateral offset during descent; the VTOL preview does not automate descent, hover or landing. See [[Orbit#Arrival planning and final approach|arrival planning and the ILS handoff]] for the procedure and limits.
*You are travelling at roughly 5.6km/s
*You are not carrying cargo (which changes the distance at which you start to slow down dramatically)


===Deciding when to drop===
[[Orbit#Flight path angle (FPA)|FPA]] is also available for pilot-selected atmospheric descent. Manual LOC arming and capture preserve managed vertical descent. Other pilot mode or target changes end automatic descent updates and retain the selected guidance. TAS hold can continue through supported NAV/LOC and vertical-mode changes. Cancel TAS hold with the DOR control or manual throttle input; disconnecting the aircraft autopilot also cancels it. The pilot remains responsible for ATC routing, terrain, configuration, flare and landing. The model does not forecast changing weather or terrain clearance.
First you must understand that the [[atmosphere]] has no effect on your vessel until you descend below about 70km [[MSL]] assuming normal orbital speeds. Since you are not yet in the [[atmosphere]] you can not use the air to brake.  


If you are travelling at the specified speed and altitude, you will start to descend at around 1500km from your target.  Aim to be hitting the atmosphere at between 850-1000km from your target.


The best way to descend in a controlled fashion is to first zero out your [[trim]] and use your vertical thrusters (F8/F9). In order to do this starting using your roof mounted thrusters to push yourself into a descent. A sensible descent speed when going down to meet the [[atmosphere]] is about 300m/s
== Entry glow ==
Entry glow surrounds the vehicle and can be seen through the windshield and from external cameras. Its brightest region faces the relative airflow, moving toward the underside or side as attitude changes. Its appearance depends on air-relative speed and local atmospheric density, rather than a fixed altitude or Autoflyte engagement.


If you sense you are going to overshoot your target because you are too high think about increasing that rate of descent to about 500m/s.  
The glow is not a temperature gauge or a safe-flight indication. Continue to monitor AFT, IAS/Vne, dynamic pressure and flight path. Radio blackout and damage need not begin or end at the same time as the visible glow. Clouds and opaque cockpit or hull surfaces can obscure it. The [[Flight Simulators|flight simulator]] does not reproduce the entry glow.


It is important that you do not let that descent rate increase above 600m/s or you are at high risk of burning up the [[atmosphere]].  
AFT above 350°C progressively damages the windshield assembly, with damage accelerating sharply as temperature rises. Visible cracks develop as its condition deteriorates. Heating can continue to damage the windshield after wing loss; cooling stops further heat damage but does not repair it. A weakened windshield can cause fatal [[ECS#Differential pressure rating|explosive decompression]] while it still has remaining structural condition, depending on cabin-to-outside pressure difference. AFT indicates airframe heating, not cabin-air or glass temperature. This thermal windshield damage is disabled in the flight simulator.


''REMEMBER it is NOT your FORWARD speed that will kill you IT IS your RATE OF DESCENT''
==Methods==
 
* '''Aerobraking''' uses atmospheric drag to remove orbital energy. It is not a promise that a Rise vehicle can tolerate an arbitrary unpowered entry. NASA's Mars Reconnaissance Orbiter first used a propulsive maneuver to enter Mars orbit, then spent about five months aerobraking to reduce that orbit. It did not take six months to first achieve orbital velocity. [https://ntrs.nasa.gov/citations/20080012690 NASA mission operations reference].
===Meeting the atmosphere===
* '''Powered entry''' combines engine braking with aerodynamic lift and drag. Rise ships use [[Refined_Fuel|Iagreous]] fuel, but available thrust, loaded mass, engine response and atmospheric limits still matter. Reducing speed before entering denser air gives more margin than waiting for a warning and then demanding maximum reverse thrust.
At about 850-1000km, you are just starting enter the [[atmosphere]] and you are now starting to pick up [[airspeed]]. You will notice your speed both [[velocity]] and [[ground speed]] will start to decrease ever rapidly as you descend.
* '''TVM''' is a velocity-control aid, not a complete entry controller. Its setting uses the selected target/reference and the ship's forward axis; it is not an airspeed or temperature limit. With a surface waypoint selected it uses a ground reference. See [[TVM]] and verify the selected target before engagement. TVM can command sustained thrust while opposing gravity, lift or drag; it does not guarantee suitable attitude, terrain clearance or a safe arrival.
 
At this point you need to make sure your wings are level with the [[artificial horizon|horizon]] and your [[pitch]] is no more than -5°. When you are more confident and want to slow down faster feel free to go in nose first. But it is dangerous and I don't recommend it until you know what you are doing.  You are aiming to go in "belly first" so-to-speak.  
 
The two main [[instruments]] you need to pay close attention to now are your [[VSI]] and your [[acceleration|J]] which is on the left [[MFD]].  
 
===Slowing down===
You will also notice that as you descend and slow your rate of descent will start to decrease and head towards a positive rate of climb. This means that you are now picking up [[lift]] from the oncoming air, and at your current speed that [[lift]] is so powerful it is pushing you right back up!
 
There is a way to combat this and keep your rate of descent constant or to your desire... by rolling 90° left or right you can maintain the descent rate that you wish to hold.  I suggest that you alternate your roll left and right at intervals so that you do not drift too far off course.  
 
It is IMPORTANT that you DO NOT roll [[inverted_flight|inverted]], this will cause your rate of descent to increase VERY rapidly and you are very likely to burn up!
 
All the while during your rolls and manuvers keep watching that [[acceleration|J]] number on the left [[MFD]], this is how many Gs of [[acceleration]]/decceleration your are pulling from below your vessel.  I advise that you do not allow this to get further than ±5km/s or your will be injured and parts of your ship will begin to break away. The same goes for [[acceleration|K]] which is the force in Gs from the front of your vessel although you can let this get up to about 12G I DON'T advise it unless you know what you are doing.  
 
As you reach about 3km/s [[ground speed]] look at your distance from you target... if you sense you are falling short, roll level and point your vessel at the [[artificial horizon|horizon]], this will reduce the level of slowing that is being placed on your ship, do not be concerned if you start to gain altitude due to [[lift]], and do not try to fight where the air is taking you with [[pitch]] too much. Y ou can then glide a bit further a then try to lose some more altitude when you feel you are at a good distance... I would say you want to aim to be about 350-450km away from your target before continuing a descent and brake from 3km/s.


Once you are down to about 1km/s you can start thinking about using your ptch controls to gently ease the [[velocity vector]] down towards your [[target vector]]. Your ship will continue to slow gently from here and you can apply power as and when you feel it is neccesary.  
===Normal re-entry attitude===
The manual example assumes wings level, with the nose generally into the relative airflow and the flight path aimed toward the destination. Pitch attitude and flight-path angle are different: monitor both instead of assuming the ship travels exactly where its nose points. Reverse main thrust permits braking while retaining a forward-facing attitude; lateral and vertical RCS have separate limits.  


If you made it down safely WELL DONE and CONGRATULATIONS!  You just completed your first safe operational reentry!!  Go and get a drink and celebrate!!!
===Deciding When To Drop===
A heavy ship takes more time and distance to decelerate at the same thrust. '''Worked example, not a universal procedure:''' the original technique below assumed about 1.2 [[G]] acceleration in vacuum. Its distances, speeds and pitch angles depend on the vehicle, load and starting trajectory; do not use them as certified limits.
<br />
[[Vieneo]] has no sharp atmospheric boundary. Its density falls with a 7.5 km scale height; pressure, temperature and air-relative speed matter at the actual altitude. Plan entry for Vieneo's dense, nitrogen-rich atmosphere and the vehicle's loaded performance. At high altitude lift and drag may be weak, but 100 km is not a guarantee of negligible heating or dynamic pressure.
<br />
The worked example began reverse thrust at 100-120 km MSL, roughly 1500-1300 km from the target, and used upward translation to limit descent until ground speed was about 3 km/s. Those are example conditions, not a rule for when to start braking. A different mass, plane or arrival deadline can require substantially more distance.
<br />
In that example the ship then descended at roughly 2.5-3 km/s with the nose about 15 degrees below the horizon, while reverse thrust continued. Translation helped keep the flight path near the nose direction until aerodynamic lift could provide more control. Do not hold a fixed pitch regardless of IAS, AFT, dynamic pressure or descent trend. Use the configured upward/downward translation controls as required; the direction of the vehicle response matters more than a default key label.
<br />
<br />
'''Both air-relative speed and descent rate matter.''' Dynamic pressure varies with mass density and the square of air-relative speed. Heating also depends strongly on speed. Descent rate determines how quickly you encounter denser air; it does not make forward speed harmless.
<br />
Do not treat 5 km/s at 100 km, or any other speed/altitude pair, as universally safe. Watch AFT, IAS/Vne, dynamic pressure, flight path and available braking margin before conditions reach their warnings.
<br />
===Slowing Down===
The historical example aims for roughly 30 km MSL and 0.5 km/s before ordinary atmospheric flight. These are example values. TARGET AUTO selects a handoff for the current vehicle, mass, atmosphere and requested time; TARGET SET lets the pilot request specific values subject to the same feasibility checks. ILS or VISUAL continues descending toward the protected final segment. The pilot remains responsible for ATC routing, terrain and landing.


===Points to remember===
===Points to Remember===
[[Image:caution.png|right]]
[[Image:caution.png|right]]
* Do NOT fight the [[lift]] being placed on your vessel with pitch or thrusters you will risk overstressing the airframe and losing bits from it, and causing injury or death. However if you need to help slow your descent rate, thrust downwards and use a little positive pitch to reduce your rate of descent.  
* Avoid abrupt pitch or translation commands against large aerodynamic loads. To reduce descent, command the appropriate upward vehicle acceleration and adjust pitch within the available lift and load margin; do not confuse downward exhaust with downward vehicle motion.  
* Do NOT roll inverted!
* Do NOT roll inverted!
* If you are going to overshoot, no problem. Stop manuvering and level out, ride the [[lift]] and begin your descent again when you are ready.  
* If you are going to overshoot, prioritize a controllable trajectory over reaching the waypoint. Level off only if lift, thrust, airspeed and terrain permit it, then plan another approach.  
* Do NOT scramble to get on target in your first few attempts if you overshoot or come short SO WHAT?!?!  The main thing is you need to be in one piece to be pleased with what you just acheived, you can work on getting on target with practice... safely!!  Getting on target is not to promote expansion of your e-genitals!
* Do not force a late turn or steep descent to reach the target. Use practice flights and recorded results to establish repeatable margins for your vehicle and load.
* Your instruments are your friends, they will show you when danger is approaching, not the window.  
* Your instruments are your friends, they will show you when danger is approaching, not the window.  
* STAY CALM AND DO NOT PANIC!  
* STAY CALM AND DO NOT PANIC!  

Latest revision as of 22:42, 5 November 2026

Atmospheric reentry is the process by which spacecraft from orbit of a planet or moon enter the atmosphere and reach the planetary surface intact. Typically this process requires special methods to protect against aerodynamic heating. Various advanced technologies have been developed to enable atmospheric reentry and flight at extreme velocities.

Planning an entry

Select the surface destination on the navigation instrument, then open REENTRY. ROUTE AUTO compares direct powered entry with coasting before entry. TARGET AUTO searches a controllable A/F handoff altitude and air-relative speed; H ALT and H TAS show its result. TARGET SET retains explicit values. HANDOFF selects the requested transition time. The automatic initial time is the earliest feasible handoff found in the candidate family. A later manual deadline can permit a more economical entry. Handoff is upstream of the destination, not touchdown.

The automated-entry controller can execute an ENTRY READY plan from orbit after undocking, using current loaded mass, forward/reverse mains and separate RCS limits. Its preview checks 95% of Vne and 200°C predicted AFT, with thrust, engine-response and attitude margins. It also checks the existing occupant and damage-dependent wing load limits, reserves 5% of that envelope, and rejects unplanned skip trajectories after the entry interface. These are guidance margins; continue observing the vehicle’s operating limits. The nose stays into the air-relative direction of travel during reverse braking. Active protection can sacrifice the requested time to brake, arrest excessive descent or recover an unplanned climb. LOAD LIMIT / RECOVER and SKIP LIMIT / RECOVER retain DOR control with bounded commands. See load and skip protection.

At the achieved atmospheric handoff, DOR sounds its disconnect once and transfers to aircraft guidance and TAS hold. FINAL HOLD captures altitude and heading. A valid runway FINAL ILS or VISUAL hands over descending in NAV/FPA/TAS, rather than leveling at H ALT. Both ILS and VISUAL continue with a nominal −20° descent and a gradual transition to at least 10 km of 3° final. Higher speed is retained until IAS/AFT or final braking requires slowing. ILS arms LOC/G/S near the join; VISUAL leaves the final segment to the pilot. NAV can converge from a lateral offset during descent; the VTOL preview does not automate descent, hover or landing. See arrival planning and the ILS handoff for the procedure and limits.

FPA is also available for pilot-selected atmospheric descent. Manual LOC arming and capture preserve managed vertical descent. Other pilot mode or target changes end automatic descent updates and retain the selected guidance. TAS hold can continue through supported NAV/LOC and vertical-mode changes. Cancel TAS hold with the DOR control or manual throttle input; disconnecting the aircraft autopilot also cancels it. The pilot remains responsible for ATC routing, terrain, configuration, flare and landing. The model does not forecast changing weather or terrain clearance.


Entry glow

Entry glow surrounds the vehicle and can be seen through the windshield and from external cameras. Its brightest region faces the relative airflow, moving toward the underside or side as attitude changes. Its appearance depends on air-relative speed and local atmospheric density, rather than a fixed altitude or Autoflyte engagement.

The glow is not a temperature gauge or a safe-flight indication. Continue to monitor AFT, IAS/Vne, dynamic pressure and flight path. Radio blackout and damage need not begin or end at the same time as the visible glow. Clouds and opaque cockpit or hull surfaces can obscure it. The flight simulator does not reproduce the entry glow.

AFT above 350°C progressively damages the windshield assembly, with damage accelerating sharply as temperature rises. Visible cracks develop as its condition deteriorates. Heating can continue to damage the windshield after wing loss; cooling stops further heat damage but does not repair it. A weakened windshield can cause fatal explosive decompression while it still has remaining structural condition, depending on cabin-to-outside pressure difference. AFT indicates airframe heating, not cabin-air or glass temperature. This thermal windshield damage is disabled in the flight simulator.

Methods

  • Aerobraking uses atmospheric drag to remove orbital energy. It is not a promise that a Rise vehicle can tolerate an arbitrary unpowered entry. NASA's Mars Reconnaissance Orbiter first used a propulsive maneuver to enter Mars orbit, then spent about five months aerobraking to reduce that orbit. It did not take six months to first achieve orbital velocity. NASA mission operations reference.
  • Powered entry combines engine braking with aerodynamic lift and drag. Rise ships use Iagreous fuel, but available thrust, loaded mass, engine response and atmospheric limits still matter. Reducing speed before entering denser air gives more margin than waiting for a warning and then demanding maximum reverse thrust.
  • TVM is a velocity-control aid, not a complete entry controller. Its setting uses the selected target/reference and the ship's forward axis; it is not an airspeed or temperature limit. With a surface waypoint selected it uses a ground reference. See TVM and verify the selected target before engagement. TVM can command sustained thrust while opposing gravity, lift or drag; it does not guarantee suitable attitude, terrain clearance or a safe arrival.

Normal re-entry attitude

The manual example assumes wings level, with the nose generally into the relative airflow and the flight path aimed toward the destination. Pitch attitude and flight-path angle are different: monitor both instead of assuming the ship travels exactly where its nose points. Reverse main thrust permits braking while retaining a forward-facing attitude; lateral and vertical RCS have separate limits.

Deciding When To Drop

A heavy ship takes more time and distance to decelerate at the same thrust. Worked example, not a universal procedure: the original technique below assumed about 1.2 G acceleration in vacuum. Its distances, speeds and pitch angles depend on the vehicle, load and starting trajectory; do not use them as certified limits.
Vieneo has no sharp atmospheric boundary. Its density falls with a 7.5 km scale height; pressure, temperature and air-relative speed matter at the actual altitude. Plan entry for Vieneo's dense, nitrogen-rich atmosphere and the vehicle's loaded performance. At high altitude lift and drag may be weak, but 100 km is not a guarantee of negligible heating or dynamic pressure.
The worked example began reverse thrust at 100-120 km MSL, roughly 1500-1300 km from the target, and used upward translation to limit descent until ground speed was about 3 km/s. Those are example conditions, not a rule for when to start braking. A different mass, plane or arrival deadline can require substantially more distance.
In that example the ship then descended at roughly 2.5-3 km/s with the nose about 15 degrees below the horizon, while reverse thrust continued. Translation helped keep the flight path near the nose direction until aerodynamic lift could provide more control. Do not hold a fixed pitch regardless of IAS, AFT, dynamic pressure or descent trend. Use the configured upward/downward translation controls as required; the direction of the vehicle response matters more than a default key label.

Both air-relative speed and descent rate matter. Dynamic pressure varies with mass density and the square of air-relative speed. Heating also depends strongly on speed. Descent rate determines how quickly you encounter denser air; it does not make forward speed harmless.
Do not treat 5 km/s at 100 km, or any other speed/altitude pair, as universally safe. Watch AFT, IAS/Vne, dynamic pressure, flight path and available braking margin before conditions reach their warnings.

Slowing Down

The historical example aims for roughly 30 km MSL and 0.5 km/s before ordinary atmospheric flight. These are example values. TARGET AUTO selects a handoff for the current vehicle, mass, atmosphere and requested time; TARGET SET lets the pilot request specific values subject to the same feasibility checks. ILS or VISUAL continues descending toward the protected final segment. The pilot remains responsible for ATC routing, terrain and landing.

Points to Remember

  • Avoid abrupt pitch or translation commands against large aerodynamic loads. To reduce descent, command the appropriate upward vehicle acceleration and adjust pitch within the available lift and load margin; do not confuse downward exhaust with downward vehicle motion.
  • Do NOT roll inverted!
  • If you are going to overshoot, prioritize a controllable trajectory over reaching the waypoint. Level off only if lift, thrust, airspeed and terrain permit it, then plan another approach.
  • Do not force a late turn or steep descent to reach the target. Use practice flights and recorded results to establish repeatable margins for your vehicle and load.
  • Your instruments are your friends, they will show you when danger is approaching, not the window.
  • STAY CALM AND DO NOT PANIC!

Need further help just ask!