Extractor: Difference between revisions

From Rise: The Vieneo Province

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[[Image:extractors.jpg|thumb|An Extractor]]<br/>
The digger of the ''Rise'' universe, each '''extractor''' pulls a little over 10 [http://en.wikipedia.org/wiki/Metric_ton MT] of raw material out of the ground each day.  You can build up to 11 extractors and they are directly affected by the plot efficiency.  Thus, a fully developed plot at 150% efficiency will extract over 175 [http://en.wikipedia.org/wiki/Metric_ton MT] of raw material per day.   
The digger of the ''Rise'' universe, each '''extractor''' pulls a little over 12 [http://en.wikipedia.org/wiki/Metric_ton MT] dirt out of the ground each day.  You can build up to 11 extractors and they are directly affected by the plot efficiency.  A plot at 150% efficiency will extract over 175 [http://en.wikipedia.org/wiki/Metric_ton MT] of dirt per day.  In addition, they are directly affected by the [[assay]] for each minable [[commodities|commodity]].


*Need one (1) minimum to get a [[:Category:Mining|mine]] operational
In addition, they are directly affected by the [[assay]] for each minable [[commodities|commodity]].
 
The dirt then heads to [[Raw Material Storage]] where it waits to be [[Separator|separated]].
 
*You need at least one (1) Extractor to get a [[mine]] operational
 
 
{{BuildingInfo
| image = extractors.jpg|thumb
| grade_c = 13.50
| grade_f = 8.52
| zoned = 11
| colonists_build = 4
| colonists_run = 1
| capacity_beds = 0
| capacity_storage = 0
| manufacturing = 10.61 MT per day of [[Raw Material Storage|raw material]]
}}


[[Category:Mining]]
[[Category:Mining]]

Latest revision as of 16:39, 24 February 2025

The digger of the Rise universe, each extractor pulls a little over 10 MT of raw material out of the ground each day. You can build up to 11 extractors and they are directly affected by the plot efficiency. Thus, a fully developed plot at 150% efficiency will extract over 175 MT of raw material per day.

In addition, they are directly affected by the assay for each minable commodity.

The dirt then heads to Raw Material Storage where it waits to be separated.

  • You need at least one (1) Extractor to get a mine operational


Building Information
Image Details
Zoned 11
Common Materials Required 13.50 MT
Fabricated Required (MT) 8.52 MT
Colonists Needed to Build 4
Colonists Needed to Run 1
Capacity Added (Beds) 0
Capacity Added (Storage) 0 MT
Manufacturing Capacity Added 10.61 MT per day of raw material