Mining: Difference between revisions
From Rise: The Vieneo Province
(New page: thumb|400px|A typical mining colony<br/> Once you have a farm producing food to feed your workers you will want to build a mine. A mine removes the...) |
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[[Image:mine.jpg|thumb|400px|A typical mining colony]] | [[Image:mine.jpg|thumb|400px|A typical mining colony]] | ||
Once you have a [[:category:farming|farm]] producing food to feed your workers you will want to build a mine. A mine removes the resources contained within a plot for you to use or sell. | |||
Once you have a [[:category:farming|farm]] producing food to feed your workers you will want to build a '''mine'''. A mine removes the resources contained within a plot for you to use or sell. | |||
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The higher the [[survey]] concentration is, the better the production once you are finished building. <br/> | The higher the [[survey]] concentration is, the better the production once you are finished building. <br/> | ||
Revision as of 13:21, 13 June 2007

Once you have a farm producing food to feed your workers you will want to build a mine. A mine removes the resources contained within a plot for you to use or sell.
The higher the survey concentration is, the better the production once you are finished building.
A plot that has trace as a survey value will often not be worth the effort to build on.
Command Center
- Need one to open the Mine

The command center is the brains of the operation. This one building is the seed that let's you build every thing else.
You can access all the menus to change what the mine is doing or charging from the command.
1. Survey
Check the plot to see what type of ground the mine is on.
2. Rename Plot
Most townships, villages, worksites have a name. You can name your mine here.
3. Expansion
This menu list the building types, how many you have, how many you can have, the benefit of the building, the cost in material, and the labor required to build it.
4. Demolition
This menu list the building types, how many you have, how many you can have, the benefit of the building, the material you could salvage from it, and the labor required to raise it.
5. Manage Trade
Here you can store money for the ATM and purchases, list what items you want to buy and how much you will pay for them, what you want to sell, and the min and max you want.
6. Cargo operations
This list what storage space you have, how much of each item you have, and lets you move things to or from you vehicle and the plot with out visiting the marketplace your self.
7. ATM Fee
How much do you want to charge visitors for the privilege of not having to fly with cash that they could lose if they died in route to your mine.
Raw Material Storage
Once we have to start thinking about power management you will need the raw material storage.
The dirt that has not been separated in to spoil and product is kept here while your mine waits for power to run the separator.
Separator
- Need one to open the Mine

The Separator takes dirt, pulls out the product (rare, fuel ore, common) from the spoil (junk dirt). The product is moved to the processed storage, and the spoil is thrown out.
Material Obliteration
On a plot the is surveyed as poor and running at 150% you will have approximately 30 MT product and 140 MT spoil you have to get rid of it somehow.
This is not, however, currently enforced
Processed Material Storage
- Need one minimum to open the Mine

The command center has some secure storage but not enough. Material not stored in the command center or here have to be stored outside.
Outside the rain will wash it away, it will spoil, and it can get stolen. If you run out of secure storage the mine will shut down.
Support Structures
Support structures directly affect the output of the mine, farm, township
When you first build the Mine it will have a 50% efficiency.
By the time you have the processed storage, the separator, and all 11 extractors, even with the population at the maximum of 30 workers
You will be down below 30% efficiency. To many jobs and not enough workers.
Power Production
It converts Iagreous fuel to power.
Defensive Platforms
Guns to defend the plot from people that would do it or you harm.
Available for construction but not active
Pages in category "Mining"
The following 9 pages are in this category, out of 9 total.