Special Commands: Difference between revisions

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(Document orbital CLOUDBOLT diagnostic, wall-clock duration, chained flashes and stop/reset conditions)
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  A bolt of lightning 50% intensity and between 0 km and 64 km distant (average of 16 km)
  A bolt of lightning 50% intensity and between 0 km and 64 km distant (average of 16 km)
'''000COMMANDCLOUDBOLT1''' and '''000COMMANDCLOUDBOLT0'''
Administrator-only, client-local orbital lightning visibility test (updated client required). Enter <code>000COMMANDCLOUDBOLT1</code> to start or restart a 30-real-second test; <code>000COMMANDCLOUDBOLT0</code> stops it immediately. No spaces or additional parameters are needed.
The test starts two cloud-lightning events per second, with anchors within a 100 km surface radius beneath the moving ship. Each event can flash through up to three connected sections inside existing cloud moisture. The path stays fixed to the planet after spawning. Look down at the clouds, preferably at night or twilight. The client log reports whether the command started or why it was refused.
It requires real flight above the highest supported cloud layer (currently 22 km MSL), the volumetric cloud renderer and a loaded global weather map. It is disabled in the in-world simulator. Expiry, cancellation, simulator entry, renderer reset, missing weather, reconnect, or descent to the diagnostic altitude limit clears the test. Stalls skip missed events; the 30-second wall-clock deadline does not restart.
The diagnostic forces storm-strength events without changing the convection map, cloud shape or natural planetary event schedule. Empty cloud regions may skip events. It produces cloud illumination only: no exposed bolt, server event, thunder or damage. Natural lightning still depends on live convection; see [[Weather#Cloud lightning|Weather: Cloud lightning]].





Revision as of 18:14, 16 October 2026

These commands are entered in the Communications window and are not regurgitated to other players. First hit "Enter" to focus the chat line, then enter the commands below, then hit "Enter" again to send the request. If the request cannot be accommodated (for example no unoccupied vehicles of a specific type) the server will send a reply in the chat history.

Players


000DESTRUCT0

Initialize auto-destruct sequence (commit suicide)

Using this command has the same implications as a normal death. You will also be refueled but there are limitations ... for example, you can't self-destruct to get fuel, sell all the fuel, and then expect to be awarded a full tank on subsequent self-destruct ... you must burn fuel awarded through self-destruct in order to get fuel in the future.

000WEIGHT0 through 000WEIGHT100

Artificially set your vehicle weight (flight simulators)

Set your vehicle weight between "empty weight" and "max gross weight" for flight testing (admins) or when in the simulator (all other players).

Admins Only


111VEHICLETYPE##

Requests transfer to the nearest, unoccupied, active, empty vehicle not owned by Rusty's (preference for vehicles you have access to) of the requested type in the same reference frame within 320 km

Types are listed here:

  • C98 = 1,
  • DIHV = 2,
  • E10 = 3,
  • P13 = 4,
  • A4 = 5,
  • C2 = 6,
  • T120 = 7,
  • E11 = 8,
  • //T1 = 9, // UNUSED
  • ARJ_PAX = 10,
  • ARJ_CNST = 11,
  • ARJ_CARGOAFT = 12,
  • ARJ_FUEL = 13,
  • ARJ_CARGOTOP = 14,
  • ARJ_MUNITIONS = 15,
  • ARJ_ENUM = 19, // ARJs reserved 10-1
  • Apartment = 20, // reserved
  • C2A = 21, // new dasher
  • T27 = 22, // mammoth
  • BeishtKione = 23,
  • W6Manx = 24,
  • SimBay = 25, // reserved
  • ControlTower = 26, // reserved
  • T19 = 27, // stratomaster
  • FloatingMan = 28,
  • T121 = 29 // steerhead



111VEHICLE#####

Requests transfer to the specified IVR as long as it is unoccupied, active vehicle


111VEHICLERETURN

Requests transfer back to original vehicle before 111VEHICLETYPE## was ever used as long as it is within 320 km


111REFUELME

Refuels your current vehicle to the maximum allowable for the vehicle type


111DIHVSTATUS#

Queue up arrival or departure animation for the DIHV ship
(does not affect newspaper, loading/unloading of materials from TAC)
  • 0 = Undock and depart
  • 1 = Arrive and dock


000COMMANDW0

Repositions you to the currently selected waypoint. 

It will appear that you died but that death doesn't get reported ... it is just to give the system time to calculate new barycentric velocity, etc.


000COMMANDO0

Repositions you 500 km above the surface at your current location (for space-capable vehicles only) in a stable orbit


000COMMANDD0

Repositions you to the currently selected dock (for space-capable vehicles only)


000COMMANDSIM0

Toggles whether your current vehicle is a simulator or not (only available on the E-11, T-19, and W-6 models currently)


000COMMANDVISX.XXX Control the visibility in kilometers (0.500 for 500 metres; 2.000 for 2 km; -1 to restore live weather)


000COMMANDBCLX.XXX Sets the cloud bases in kilometers AGL (-1 to reset, 0 is on ground level, 1.5 would be 1500 meters)


000COMMANDACL0

Re-positions you 20 km straight up from your current position


000COMMANDSUN0 , 000COMMANDSUN1 and 000COMMANDSUN-1

Controls the light level
  • SUN0 = Night
  • SUN1 = Day
  • SUN-1 = Reset to correct time of day


000COMMANDALPHA0 and 000COMMANDALPHA1

Controls the alpha screen level (to simulate being in with 400m viz or out of the clouds with 42.16km viz)


000COMMANDGAMMA0 and 000COMMANDGAMMA1

Controls the gamma screen level (to simulate reentry, must also have 000COMMANDALPHA disabled)


000COMMANDELMO0 and 000COMMANDELMO1

Controls the St. Elmo's Fire effect (must also have 000COMMANDALPHA enabled)


000COMMANDRAINXX

Overrides the the precipitation level locally. 2 to turn off, 16 is maximum, -1 to remove override.


000COMMANDBOLT

A bolt of lightning 50% intensity and between 0 km and 64 km distant (average of 16 km)


000COMMANDCLOUDBOLT1 and 000COMMANDCLOUDBOLT0

Administrator-only, client-local orbital lightning visibility test (updated client required). Enter 000COMMANDCLOUDBOLT1 to start or restart a 30-real-second test; 000COMMANDCLOUDBOLT0 stops it immediately. No spaces or additional parameters are needed.

The test starts two cloud-lightning events per second, with anchors within a 100 km surface radius beneath the moving ship. Each event can flash through up to three connected sections inside existing cloud moisture. The path stays fixed to the planet after spawning. Look down at the clouds, preferably at night or twilight. The client log reports whether the command started or why it was refused.

It requires real flight above the highest supported cloud layer (currently 22 km MSL), the volumetric cloud renderer and a loaded global weather map. It is disabled in the in-world simulator. Expiry, cancellation, simulator entry, renderer reset, missing weather, reconnect, or descent to the diagnostic altitude limit clears the test. Stalls skip missed events; the 30-second wall-clock deadline does not restart.

The diagnostic forces storm-strength events without changing the convection map, cloud shape or natural planetary event schedule. Empty cloud regions may skip events. It produces cloud illumination only: no exposed bolt, server event, thunder or damage. Natural lightning still depends on live convection; see Weather: Cloud lightning.


000COMMANDRADIO

Temporarily toggles whether the current vehicle is equipped with a JVC Radio


000COMMANDNVG

Temporarily toggles whether the current vehicle is equipped with Night Vision Goggles