Category

Category:Mining

From Rise: The Vieneo Province

Revision as of 13:47, 13 June 2007 by reskin (talk | contribs)
A typical mining colony

Once you have a farm producing food to feed your workers you will want to build a mine. A mine removes the resources contained within a plot for you to use or sell.
The higher the survey concentration is, the better the production once you are finished building.
A plot that has trace as a survey value will often not be worth the effort to build on.

Material Obliteration

On a plot the is surveyed as poor and running at 150% you will have approximately 30 MT product and 140 MT spoil you have to get rid of it somehow.

This is not, however, currently enforced

Processed Material Storage

  • Need one minimum to open the Mine


The command center has some secure storage but not enough. Material not stored in the command center or here have to be stored outside.
Outside the rain will wash it away, it will spoil, and it can get stolen. If you run out of secure storage the mine will shut down.

Support Structures

Support structures directly affect the output of the mine, farm, township

When you first build the Mine it will have a 50% efficiency.
By the time you have the processed storage, the separator, and all 11 extractors, even with the population at the maximum of 30 workers
You will be down below 30% efficiency. To many jobs and not enough workers.

Power Production

It converts Iagreous fuel to power.

Defensive Platforms

Guns to defend the plot from people that would do it or you harm.

Available for construction but not active

Subcategories

This category has only the following subcategory.

Pages in category "Mining"

The following 9 pages are in this category, out of 9 total.