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Mining: Difference between revisions

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[[Image:mine.jpg|thumb|400px|A typical mining colony]]
[[Image:mine.jpg|thumb|400px|A typical mining colony]]


Once you have a [[:category:farming|farm]] producing food to feed your workers you will want to build a '''mine'''.  A mine removes the resources contained within a plot for you to use or sell.
We recommend that you first have a [[Farming|farm]] producing food to feed your workers. <br>
<br/>
The higher the [[survey]] concentration is, the better the production once you are finished building. <br/>
A plot that has trace as a survey value will often not be worth the effort to build on.  
<br/>


===Material Obliteration===
A mine removes the resources contained within a plot for you to use or sale. The higher the [[survey]] concentration is, the better the production once you are finished building. A plot that has trace as a survey value will often not be worth the effort to build on.  
On a plot the is surveyed as poor and running at 150% you will have approximately 30 [http://en.wikipedia.org/wiki/Metric_ton MT] product and 140 [http://en.wikipedia.org/wiki/Metric_ton MT] spoil you have to get rid of it somehow.
This is not, however, currently enforced


===Processed Material Storage===
A mining operation that is on an excellent [[Assay|assayed]] plot can be profitable for upwards of 10 years at full extraction capacity.
*Need one minimum to open the Mine
 
[[image:storage.jpg]]<br/>
===Mining Basics===
The command center has some secure storage but not enough. Material not stored in the command center or here have to be stored outside. <br/>
* Extraction
Outside the rain will wash it away, it will spoil, and it can get stolen. If you run out of secure storage the mine will shut down.
** Ore is the raw material that is extracted from the ground and heads to separation
===Support Structures===
* Separation
=====Support structures directly affect the output of the mine, [[:category:farming|farm]], [[township]]=====
** This is the process where the raw ore that was extracted is separated into 4 buckets
When you first build the Mine it will have a 50% efficiency. <br/>
*** [[Rare Materials]] - these are rare materials like precious metals or gems
By the time you have the processed storage, the separator, and all 11 extractors, even with the population at the maximum of 30 workers<br/>
*** [[Common Materials]] - these are common materials like iron, aluminum, or silicon
You will be down below 30% efficiency. To many jobs and not enough workers.
*** [[Fuel Ore]] - contains fuel which can be further refined to produce [[Iagreous]]
===Power Production===
*** [[Tailings]] - worthless waste material byproduct
It converts [[Iagreous]] fuel to power.
* Obliteration
===Defensive Platforms===
** Uses a fusion process to remove [[tailings]] from accumulating and produce electrical power
Guns to defend the plot from people that would do it or you harm.
Available for construction but not active


[[Category:Colonies]]
[[Category:Colonies]]

Latest revision as of 17:39, 18 April 2025

A typical mining colony
We recommend that you first have a farm producing food to feed your workers. 

A mine removes the resources contained within a plot for you to use or sale. The higher the survey concentration is, the better the production once you are finished building. A plot that has trace as a survey value will often not be worth the effort to build on.

A mining operation that is on an excellent assayed plot can be profitable for upwards of 10 years at full extraction capacity.

Mining Basics

  • Extraction
    • Ore is the raw material that is extracted from the ground and heads to separation
  • Separation
    • This is the process where the raw ore that was extracted is separated into 4 buckets
  • Obliteration
    • Uses a fusion process to remove tailings from accumulating and produce electrical power

Subcategories

This category has only the following subcategory.

Pages in category "Mining"

The following 9 pages are in this category, out of 9 total.