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Mining: Difference between revisions

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[[Image:mine.jpg|thumb|400px|A typical mining colony]]
[[Image:mine.jpg|thumb|400px|A typical mining colony]]


Once you have a [[:category:farming|farm]] producing food to feed your workers you will want to build a '''mine'''.  A mine removes the resources contained within a plot for you to use or sell.
We recommend that you first have a [[Farming|farm]] producing food to feed your workers. <br>
<br/>
The higher the [[survey]] concentration is, the better the production once you are finished building. <br/>
A plot that has trace as a survey value will often not be worth the effort to build on.  
<br/>


===Material Obliteration===
A mine removes the resources contained within a plot for you to use or sale. The higher the [[survey]] concentration is, the better the production once you are finished building. A plot that has trace as a survey value will often not be worth the effort to build on.  
On a plot the is surveyed as poor and running at 150% you will have approximately 30 [http://en.wikipedia.org/wiki/Metric_ton MT] product and 140 [http://en.wikipedia.org/wiki/Metric_ton MT] spoil you have to get rid of it somehow.
This is not, however, currently enforced


===Support Structures===
A mining operation that is on an excellent [[Assay|assayed]] plot can be profitable for upwards of 10 years at full extraction capacity.
=====Support structures directly affect the output of the mine, [[:category:farming|farm]], [[township]]=====
 
When you first build the Mine it will have a 50% efficiency. <br/>
===Mining Basics===
By the time you have the processed storage, the separator, and all 11 extractors, even with the population at the maximum of 30 workers<br/>
* Extraction
You will be down below 30% efficiency. To many jobs and not enough workers.
** Ore is the raw material that is extracted from the ground and heads to separation
===Power Production===
* Separation
It converts [[Iagreous]] fuel to power.
** This is the process where the raw ore that was extracted is separated into 4 buckets
===Defensive Platforms===
*** [[Rare Materials]] - these are rare materials like precious metals or gems
Guns to defend the plot from people that would do it or you harm.
*** [[Common Materials]] - these are common materials like iron, aluminum, or silicon
Available for construction but not active
*** [[Fuel Ore]] - contains fuel which can be further refined to produce [[Iagreous]]
*** [[Tailings]] - worthless waste material byproduct
* Obliteration
** Uses a fusion process to remove [[tailings]] from accumulating and produce electrical power


[[Category:Colonies]]
[[Category:Colonies]]

Latest revision as of 17:39, 18 April 2025

A typical mining colony
We recommend that you first have a farm producing food to feed your workers. 

A mine removes the resources contained within a plot for you to use or sale. The higher the survey concentration is, the better the production once you are finished building. A plot that has trace as a survey value will often not be worth the effort to build on.

A mining operation that is on an excellent assayed plot can be profitable for upwards of 10 years at full extraction capacity.

Mining Basics

  • Extraction
    • Ore is the raw material that is extracted from the ground and heads to separation
  • Separation
    • This is the process where the raw ore that was extracted is separated into 4 buckets
  • Obliteration
    • Uses a fusion process to remove tailings from accumulating and produce electrical power

Subcategories

This category has only the following subcategory.

Pages in category "Mining"

The following 9 pages are in this category, out of 9 total.