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Airfield: Difference between revisions

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===Outfitting===
The airfield is a colony type. Outfit cost is 69990 CR and requires one (1) colonist for construction.<br>
Outfit cost is 69990 CR and requires one (1) colonist for construction
<br>
 
Initial construction is just the [[FBO]] (Fixed Base Operator) building.<br>
Initial construction is just the FBO (Fixed Base Operator) building
<br>
 
Each public airfield (which is a zoning requirement for the [[Control Tower]]) should have a unique airport identifier which can be set through the [[Player Portal]] for 1000 CR (first time is free)<br>
===Expansions===
<br>
Next step requires 17,000 MT of grade C material to build the runway
The identifier must be 4 letters long, all upper-case, and must start with a "V" for [[Vieneo]]
Ideally you would build the airport adjacent to an established mining operation and transfer the materials over
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Benefits include ground services like deicing!
Runway is approximately 6500 feet long and 100 feet wide (varies depending on location)


[[Category:Colonies]]
[[Category:Colonies]]

Latest revision as of 15:56, 11 January 2024

The airfield is a colony type. Outfit cost is 69990 CR and requires one (1) colonist for construction.

Initial construction is just the FBO (Fixed Base Operator) building.

Each public airfield (which is a zoning requirement for the Control Tower) should have a unique airport identifier which can be set through the Player Portal for 1000 CR (first time is free)

The identifier must be 4 letters long, all upper-case, and must start with a "V" for Vieneo
Benefits include ground services like deicing!

Pages in category "Airfield"

The following 12 pages are in this category, out of 12 total.